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IDGEI 2015 - 3rd International Workshop on Intelligent Digital Games for Empowerment and Inclusion IDGEI 2015

Date2015-03-29

Deadline2015-02-16

VenueAtlanta, GA, USA - United States USA - United States

Keywords

Websitehttps://idgei2015.joanneum.at

Topics/Call fo Papers

3rd International Workshop on Intelligent Digital Games for Empowerment and Inclusion IDGEI 2015
***** paper submission deadline extended until FEBRUARY 16, 2015 *****
Paper submission by easychair https://easychair.org/conferences/?conf=idgei2015
DATE: March 29, 2015, Atlanta, GA, USA
HOMEPAGE: http://idgei2015.joanneum.at
Satellite of International Conference on Intelligent User Interfaces 2015 http://iui.acm.org/2015/
POSTER: http://idgei2015.joanneum.at/wp-content/uploads/20...
THE WORKSHOP:
Digital Games for Empowerment and Inclusion possess the potential to change our society in a most positive way by preparing selected groups in a playful and fun way for their everyday life's social and special situations. Exemplary domains span as far as from children with Autism Spectrum Condition to young adults preparing for their first job interviews or migrants familiarizing with their new environment. The current generation of such games thereby increasingly demands for computational intelligence algorithms to help analyze players' behavior and monitor their motivation and interest to adapt game progress. The development of such games usually thus requires expertise from the general gaming domain, but in particular also from a game's target domain, besides technological savoir-faire to provide intelligent analysis and reaction solutions. IDGEI 2015 aims at bridging across these communities and disciplines by inviting respective researchers and experts to discuss their latest perspectives and findings in the field of Intelligent Digital Games for Empowerment and Inclusion.
Suggested workshop topics include, but are by no means limited to:
+ Intelligent User Interfaces for Serious Games
+ Machine Intelligence in Serious Games
+ Mobile and Real-World Serious Gaming
+ Emotion & Affect in Serious Games
+ Player Behavior and Attention Modeling Player-Adaptation and
+ Motivation Security & Privacy Preservation Novel Serious Games User
+ Studies & Tests of Serious Games
DATES:
Submission February 16, 2015
Notification February 27, 2015
Camera-Ready March 10, 2015
Workshop March, 29, 2015
ORGANISERS:
Lucas Paletta, Joanneum Research, Austria lucas.paletta-AT-joanneum.at
Björn Schuller, University of Passau, Germany / Imperial College, UK bjoern.schuller-AT-uni-passau.de
Peter Robinson, University of Cambridge, UK peter.robinson-AT-cl.cam.ac.uk
Nicolas Sabouret, University Paris Sud / CNRS-LIMSI, France Nicolas.Sabouret-AT-lip6.fr
KEYNOTE SPEAKERS:
James C. Lester, North Carolina State University, NC, USA
James M. Rehg, Georgia Institute of Technology, GA, USA
Alex Games, Microsoft, Redmond, WA, USA
AUTHORS:
Full papers must not exceed 8 pages in length. Short papers must not exceed 4 pages in length.
All submissions must be in PDF format, and comply with the ACM proceedings HCI Archive Format using one of the official templates at IUI 2015 homepage.
Papers will be published in a CEUR workshop proceedings volume. The IDGEI Best Paper Award will be provided to the best scientific contribution.
Paper submission by easychair https://easychair.org/conferences/?conf=idgei2015
PREVIOUS WORKSHOPS:
IDGEI 2013 (Chania, Greece) http://idgei.fdg2013.org/
IDGEI 2014 (Haifa, Israel) http://idgei2014.joanneum.at/
OBJECTIVES:
The workshop aims (i) to bring forth existing efforts and major accomplishments in the design of intelligent serious games, (ii) to provide a forum for exchange in experience with intelligent serious games in practice including space for technical demos, (iii) while encouraging the design of novel applications in context as diverse as education- and health-oriented gaming, general learning and driving environments, or emergency preparation, and (iv) to focus on current trends and future directions in the field.

Last modified: 2015-02-03 21:40:39