iLRN 2015 - Immersive Learning Research Network Conference - iLRN 2015
Topics/Call fo Papers
The international conference will be organized by Graz University of Technology and University of Essex under the umbrella of the immersive Learning Research Network Conference as an special event of the International Conference on Intelligent Environments (http://www.intenv.org).
We are happy to announce the information about the iLRN Prague 2015, also available online http://immersivelrn.org/ilrn2015prague
Theme
Continuing the previous success in workshops and conferences on immersive environments for learning and training purposes, this international conference series spans the topic range from innovative research, technologies and tools to successful services and products of immersive environments to foster learning, training and other activities in motivational and engaging ways. The objective is to uncover and discuss emerging trends and technologies, sound research and best practices, successful products and services within an international and interdisciplinary community. This includes but not limits its focus to virtual and augmented worlds, learning and motivational games, educational simulations, mixed/augmented reality, and related learning and teaching tools, techniques, technologies, and standards.
Topics of interest in the context of immersive environments for the main conference include:
? Immersive Technologies, Systems and Devices
? Cognitive and Pedagogical Analysis
? Learning and Training Applications
? Non-leisure Games and Gamification
? A Glance into the Future: Innovations, Challenges and Applications
? Games and Entertainment
? Art and Creativity
We are happy to announce the information about the iLRN Prague 2015, also available online http://immersivelrn.org/ilrn2015prague
Theme
Continuing the previous success in workshops and conferences on immersive environments for learning and training purposes, this international conference series spans the topic range from innovative research, technologies and tools to successful services and products of immersive environments to foster learning, training and other activities in motivational and engaging ways. The objective is to uncover and discuss emerging trends and technologies, sound research and best practices, successful products and services within an international and interdisciplinary community. This includes but not limits its focus to virtual and augmented worlds, learning and motivational games, educational simulations, mixed/augmented reality, and related learning and teaching tools, techniques, technologies, and standards.
Topics of interest in the context of immersive environments for the main conference include:
? Immersive Technologies, Systems and Devices
? Cognitive and Pedagogical Analysis
? Learning and Training Applications
? Non-leisure Games and Gamification
? A Glance into the Future: Innovations, Challenges and Applications
? Games and Entertainment
? Art and Creativity
Other CFPs
- 2015 International Conference on Innovations for Community Services
- 10th Conference on Energy Economics and Technology
- 14th International Conference on Ad Hoc Networks and Wireless (ADHOC-NOW)
- Seventh international conference on Knowledge and Systems Engineering (KSE 2015)
- 17th International Conference on Formal Engineering Methods
Last modified: 2015-01-29 23:58:51