3GSE 2015 - 2015 USENIX Summit on Gaming, Games, and Gamification in Security Education
Topics/Call fo Papers
The 2015 USENIX Summit on Gaming, Games, and Gamification in Security Education (3GSE), to be co-located with USENIX Security, is designed to bring together educators and game designers working in the growing field of digital games, non-digital games, pervasive games, gamification, contests, and competitions for computer security education. The summit will attempt to represent, through invited talks, paper presentations, panels, and tutorials, a variety of approaches and issues related to using games for security education.
Building upon the success of last year's inaugural 3GSE Summit, this year's mission is to continue to build a broad, interdisciplinary community interested in answering critical, open questions, including:
What makes a good security game?
How can games be used to draw students to computer science?
How do we meaningfully evaluate security games?
How does one build a game playable by populations with different backgrounds, skill levels, and cultural experiences?
The year's summit welcomes paper submissions on the use of games or game-like approaches to computer security education in any setting (K-12, undergraduate, graduate, non-traditional students, professional development, and the general public). Security education goals may include developing or maturing specific knowledge, skills and abilities (KSAs), or improving awareness of issues in the cyber domain (e.g. cyber literacy, online citizenship). 3GSE is intended to be a venue for educators, designers, and evaluators to collaborate, to share knowledge, to improve existing practice, to critically review state-of-the-art, and to validate or refute widely held beliefs.
Building upon the success of last year's inaugural 3GSE Summit, this year's mission is to continue to build a broad, interdisciplinary community interested in answering critical, open questions, including:
What makes a good security game?
How can games be used to draw students to computer science?
How do we meaningfully evaluate security games?
How does one build a game playable by populations with different backgrounds, skill levels, and cultural experiences?
The year's summit welcomes paper submissions on the use of games or game-like approaches to computer security education in any setting (K-12, undergraduate, graduate, non-traditional students, professional development, and the general public). Security education goals may include developing or maturing specific knowledge, skills and abilities (KSAs), or improving awareness of issues in the cyber domain (e.g. cyber literacy, online citizenship). 3GSE is intended to be a venue for educators, designers, and evaluators to collaborate, to share knowledge, to improve existing practice, to critically review state-of-the-art, and to validate or refute widely held beliefs.
Other CFPs
- 20th IEEE International Conference on Emerging Technologies and Factory Automation
- International Conference on Soft Computing in Data Science 2015 (SCDS2015)
- IEEE Workshop on Security Issues in SDN
- 1st IEEE International Conference on Network Softwarization (NetSoft 2015)
- IEEE International Workshop on Software Defined 5G Networks (Soft5G 2015)
Last modified: 2015-01-25 22:55:44