GIGA 2015 - International workshop on General Intelligence in Game-Playing Agents (GIGA'15)
Date2015-06-25 - 2015-06-27
Deadline2015-04-27
VenueBuenos Aires, Argentina
Keywords
Websitehttps://giga15.ru.is
Topics/Call fo Papers
Artificial Intelligence (AI) researchers have for decades worked on building game-playing agents capable of matching wits with the strongest humans in the world, resulting in several success stories for board games like chess and checkers and computer games such as StarCraft, Pac-Man and Unreal Tournament. The success of such systems has been partly due to years of relentless knowledge-engineering effort on behalf of the program developers, manually adding application-dependent knowledge to their game-playing agents. The various algorithmic enhancements used are often highly tailored towards the game at hand.
Research into general game playing (GGP) aims at taking this approach to the next level: to build intelligent software agents that can, given the rules of any game, automatically learn a strategy for playing that game at an expert level without any human intervention. In contrast to software systems designed to play one specific game, systems capable of playing arbitrary unseen games cannot be provided with game-specific domain knowledge a priori. Instead, they must be endowed with high-level abilities to learn strategies and perform abstract reasoning. Successful realization of such programs poses many interesting research challenges for a wide variety of artificial-intelligence sub-areas including (but not limited to):
applications
computational creativity
computational game theory
evaluation and analysis
game design
imperfect-information games
knowledge representation
machine learning
multi-agent systems
opponent modeling
planning
reasoning
search
knowledge representation and reasoning
heuristic search and automated planning
computational game theory
multi-agent systems
machine learning
game playing and design
artificial general intelligence
opponent modeling
evaluation and analysis
The aim of this workshop is to bring together researchers from the above sub-fields of AI to discuss how best to address the challenges of and further advance the state-of-the-art of general game-playing systems and generic artificial intelligence. Work which is appropriate for the workshop requires, but not is not limited to, work related to the General Game Playing Competition and the General Video Game Playing Competition.
The workshop is one-day long and will be held onsite at IJCAI during the scheduled workshop period July 25th-27th (exact day is to be announced later).
Research into general game playing (GGP) aims at taking this approach to the next level: to build intelligent software agents that can, given the rules of any game, automatically learn a strategy for playing that game at an expert level without any human intervention. In contrast to software systems designed to play one specific game, systems capable of playing arbitrary unseen games cannot be provided with game-specific domain knowledge a priori. Instead, they must be endowed with high-level abilities to learn strategies and perform abstract reasoning. Successful realization of such programs poses many interesting research challenges for a wide variety of artificial-intelligence sub-areas including (but not limited to):
applications
computational creativity
computational game theory
evaluation and analysis
game design
imperfect-information games
knowledge representation
machine learning
multi-agent systems
opponent modeling
planning
reasoning
search
knowledge representation and reasoning
heuristic search and automated planning
computational game theory
multi-agent systems
machine learning
game playing and design
artificial general intelligence
opponent modeling
evaluation and analysis
The aim of this workshop is to bring together researchers from the above sub-fields of AI to discuss how best to address the challenges of and further advance the state-of-the-art of general game-playing systems and generic artificial intelligence. Work which is appropriate for the workshop requires, but not is not limited to, work related to the General Game Playing Competition and the General Video Game Playing Competition.
The workshop is one-day long and will be held onsite at IJCAI during the scheduled workshop period July 25th-27th (exact day is to be announced later).
Other CFPs
- Workshop on Advances in Bioinformatics and Artificial Intelligence : Bridging the Gap
- 2nd International Workshop on Smart Simulation and Modelling for Complex Systems (SSMCS2015)
- Worskshop on Synergies between Multiagent Systems, Machine Learning, and Complex Systems
- 9th International Workshop on Planning and Scheduling for Space (IWPSS)
- 5th IJCAI Workshop on Artificial Intelligence in Space
Last modified: 2015-01-24 14:50:11