CoVE 2015 - Third International Workshop on Collaboration and Virtual Environments (CoVE-2015)
Topics/Call fo Papers
Research on and applications involving collaboration in virtual environments are constantly growing in many areas of human activity, including collaborative analysis, design, development, testing, operation, production, evaluation, education, training, simulation, research, social networking, and entertainment. Characteristic to such applications is a shared computer-generated medium (virtual world) that allows for involvement and interaction of participants that may be distributed over large geographical distances. With the ongoing rapid advances in computer technology, we anticipate that collaboration in virtual environments and related research will play an increasingly more substantial role in the landscape of computer-supported cooperative work, education, and entertainment.
The CoVE-2015 workshop on Collaboration in Virtual Environments ? to be held as part of the 2015 International Conference on Collaboration Technologies and Systems (CTS-2015) ? will focus on the human-computer interaction and software engineering research and design aspects of collaboration in various types of virtual worlds, for example in 2D and 3D simulations and games, or CAVE and other VR systems. Relevant new applications, case studies, and experiments are also actively sought after by the workshop. We invite original contributions on these topics from researchers in academia, research laboratories, the computer industry, and the users’ community. Our goal is to provide a dedicated refereed collaborative virtual environments (CVE) workshop and forum for exchanging ideas that fosters closer interaction among researchers from numerous relevant disciplines, including human-computer interaction, software engineering, artificial intelligence, computer graphics, computer architecture, communication networks, distributed processing, visual arts, music, multimedia creation, industrial design, education, business administration and management, information technology, cognitive science, psychology, sociology, and anthropology.
CoVE Topics of interest include, but are not limited to, the following:
Human-Computer Interaction Techniques and Tools for CVEs
User Interface Designs for CVEs
Universal Accessibility in CVEs
Usability Testing and Evaluation of CVEs
Ethnography and Field Studies on CVEs
Software Specification, Design, and Implementation of CVEs
Software Engineering Processes and Tools for CVEs Development
CVE Architectures
Network Communications for Distributed CVEs
Database Design for CVEs
Agent-based CVEs
Adaptive and Learning CVEs
Graphics and Visualizations in CVEs
CVE for Sustainability
Project Management and Workflows in CVEs
Metrics and Measurements for CVEs
Hardware Devices and Hardware Integration in CVEs
CVEs Applications, Case Studies, and Experiments in: Industry, Business, Education, Learning, Training, Modeling and Simulation, Scientific Research, Medicine, Emergency and Crisis Management, Teleconferencing, Teledemocracy, Online Communities, Home Supervision, Games, Sports, Entertainment, and other areas
The CoVE-2015 workshop on Collaboration in Virtual Environments ? to be held as part of the 2015 International Conference on Collaboration Technologies and Systems (CTS-2015) ? will focus on the human-computer interaction and software engineering research and design aspects of collaboration in various types of virtual worlds, for example in 2D and 3D simulations and games, or CAVE and other VR systems. Relevant new applications, case studies, and experiments are also actively sought after by the workshop. We invite original contributions on these topics from researchers in academia, research laboratories, the computer industry, and the users’ community. Our goal is to provide a dedicated refereed collaborative virtual environments (CVE) workshop and forum for exchanging ideas that fosters closer interaction among researchers from numerous relevant disciplines, including human-computer interaction, software engineering, artificial intelligence, computer graphics, computer architecture, communication networks, distributed processing, visual arts, music, multimedia creation, industrial design, education, business administration and management, information technology, cognitive science, psychology, sociology, and anthropology.
CoVE Topics of interest include, but are not limited to, the following:
Human-Computer Interaction Techniques and Tools for CVEs
User Interface Designs for CVEs
Universal Accessibility in CVEs
Usability Testing and Evaluation of CVEs
Ethnography and Field Studies on CVEs
Software Specification, Design, and Implementation of CVEs
Software Engineering Processes and Tools for CVEs Development
CVE Architectures
Network Communications for Distributed CVEs
Database Design for CVEs
Agent-based CVEs
Adaptive and Learning CVEs
Graphics and Visualizations in CVEs
CVE for Sustainability
Project Management and Workflows in CVEs
Metrics and Measurements for CVEs
Hardware Devices and Hardware Integration in CVEs
CVEs Applications, Case Studies, and Experiments in: Industry, Business, Education, Learning, Training, Modeling and Simulation, Scientific Research, Medicine, Emergency and Crisis Management, Teleconferencing, Teledemocracy, Online Communities, Home Supervision, Games, Sports, Entertainment, and other areas
Other CFPs
- Third International Workshop on Internet of Things, Machine to Machine and Smart Services Applications (IoT 2015)
- 7th International Workshop on E-Transactions Systems (ETS 2015)
- Third International Workshop on Collaboration Technologies and Systems in Healthcare and Biomedical Fields (CoHeB 2015)
- International Workshop on Collaboration and e-Learning (Ce-Learning 2015)
- Third International Workshop on Collaboration in Emergency Response and Disaster Management (ERDM 2015)
Last modified: 2015-01-19 23:43:49