AI 2015 - AI & Games Symposium
Topics/Call fo Papers
The AI & Games Symposium acts as a meeting place for researchers and practitioners from academia, education and industry who are involved with the design, development and evaluation of AI in the context of games. it focuses on the application of artificial intelligence or intelligent-like techniques, frameworks and theories to the creation of interactive engaging intelligent games. It will address the following areas of research and practice:
*** SUBMISSION DEADLINE2015-01-12 ***
The use of AI techniques (planning, learning, evolution etc.) in games and the game design process.
The design and engineering of AI components in commercial games
AI for serious games and gamification.
Automatic or semi-automatic procedural content generation
Intelligent or adaptive player interaction
AI for player analytics and modelling player behaviour or experience.
Agent pathfinding and decision-making in games
Using games or simulations as a platform for building intelligent agents
Environmental simulations for games
Interactive narrative generation
Player perceptions of game AI
Papers connecting games to all areas of computational intelligence and traditional AI are considered.
AI & Games aims to act a meeting and network point for researchers from academia, education and industry, in particular those involved with the design, development and evaluation of AI and games. Their expertise could be in a range of areas including: AI, machine learning, planning, narrative, education and training, multimedia, game design and development, game interaction design, characters design, interaction design and evaluation for children, adults and any other relevant area.
*** SUBMISSION DEADLINE2015-01-12 ***
The use of AI techniques (planning, learning, evolution etc.) in games and the game design process.
The design and engineering of AI components in commercial games
AI for serious games and gamification.
Automatic or semi-automatic procedural content generation
Intelligent or adaptive player interaction
AI for player analytics and modelling player behaviour or experience.
Agent pathfinding and decision-making in games
Using games or simulations as a platform for building intelligent agents
Environmental simulations for games
Interactive narrative generation
Player perceptions of game AI
Papers connecting games to all areas of computational intelligence and traditional AI are considered.
AI & Games aims to act a meeting and network point for researchers from academia, education and industry, in particular those involved with the design, development and evaluation of AI and games. Their expertise could be in a range of areas including: AI, machine learning, planning, narrative, education and training, multimedia, game design and development, game interaction design, characters design, interaction design and evaluation for children, adults and any other relevant area.
Other CFPs
Last modified: 2015-01-05 22:30:27