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LGCVG 2015 - Workshop on Learning for General Competency in Video Games

Date2015-01-25 - 2015-01-26

Deadline2014-10-14

VenueTexas, USA - United States USA - United States

Keywords

Websitehttps://www.arcadelearningenvironment.or...

Topics/Call fo Papers

The AAAI-15 Workshop on Learning for General Competency in Video Games
http://www.arcadelearningenvironment.org/aaai15-wo...
Austin, Texas, USA
January 25-26, 2015
Submission deadline: October 14, 2014
***
OVERVIEW
***
Over recent years there has been a surge of interest in video game platforms as a source of challenging AI domains. The Atari 2600, for example, offers hundreds of independently-designed games drawn from a variety of genres. Through this variety, video game platforms offer the opportunity to truly test the general competency of learning agents. Unresolved challenges in these domains include learning dynamical models for high-dimensional visual observations, learning concise state representations, and efficient exploration when rewards are sparse.
The aim of this workshop is to accelerate the dissemination of interesting approaches, engineering techniques and lessons learned concerning the Atari 2600 and other video game domains. A portion of the workshop will also be devoted to a panel discussing evaluation standards to assist in reproducibility and comparability between different research groups.
We encourage the submission of both original and incremental work as well as the presentation of interesting engineering results, whether positive or negative. The workshop will combine oral presentations, short technical presentations, panel discussions and invited talks from researchers actively investigating general competency for video games.
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SUBMISSION INFORMATION
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We welcome
1. Full submissions (6 + 1 pages)
Published or unpublished work applied to the Atari 2600 or other video game domains requiring general competency. Accepted work will be allotted 20 minutes for presentation, including questions.
2. Surprising technical results (1 page abstract)
Participants are encouraged to present ideas, algorithms, tricks that should have worked but did not, as well as methods that curiously fail to generalize beyond a handful of games. Accepted abstracts will be alloted 5 minutes presentation for presentation.
3. Discussion material (1 page abstract)
Participants are encouraged to submit topic suggestions and opinion pieces on the nature of general competency in video games, for example on the design of evaluation mechanisms. These will form the basis of the discussion session.
Submissions should be sent to aaai15atari-AT-gmail.com.
***
TOPICS
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Relevant topics include, but are not limited to:
- Representation learning
- Model learning
- Simulation-based planning
- Transfer learning
- Apprenticeship and imitation learning
- Intrinsic motivation
- Subgoal discovery
- Skill acquisition
- Exploration in large state spaces
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IMPORTANT DATES
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- Submission deadline: October, 14, 2014.
- Notification of acceptance: November, 14, 2014.
- Workshop date: January, 25-26, 2015.
***
ORGANIZING COMMITTEE
***
Michael Bowling, University of Alberta (http://cs.ualberta.ca/~bowling)
Marc G. Bellemare, Google DeepMind (http://cs.ualberta.ca/~mg17/research.html)
Erik Talvitie, Franklin & Marshall College (www.fandm.edu/erik-talvitie)
Joel Veness, Google DeepMind (http://jveness.info)
Marlos C. Machado, University of Alberta (http://webdocs.cs.ualberta.ca/~machado)
--
Marlos Cholodovskis Machado
http://www.cs.ualberta.ca/~machado

Last modified: 2014-09-26 23:50:21