CCNC 2011 - IEEE Consumer Communications and Networking Conference CCNC 2011
Topics/Call fo Papers
IEEE Consumer Communications and Networking Conference, sponsored by the IEEE Communications Society, is a major annual international conference organized with the objective of bringing together researchers, developers, and practitioners from academia and industry working in all areas of consumer communications and networking.
IEEE CCNC 2011 will present the latest developments and technical solutions in the areas of home networking, consumer networking, enabling technologies (such as middleware), and novel applications and services. The conference will include a peer-reviewed program of technical sessions, special sessions, business application sessions, tutorials, and demonstration sessions.
?TECHNICAL PAPERS DUE (EXTENDED DEADLINE)
June 30, 2010
ACCEPTANCE NOTIFICATION
September 3, 2010
FINAL CAMERA READY ARTWORK
October 1, 2010
Selected papers
from the conference
will be published
in the Consumer Communications and Networking Series in the IEEE Communications Magazine.
?Wireless Consumer Communications and Networking
Wireless Home Networks
Wireless LANs, WiMax, Cellular Networks
UWB and OFDM
Multi-Channel, Multi-Hop and Cooperative Communications
Cross-Layer Design, Interactions and Optimization
Seamless Roaming Techniques and Technologies
Frequency and Channel Allocation Algorithms
Modulation, Coding and Diversity
Physical and MAC Layers Design Issues
Energy Efficiency and optimization
Emerging Standards
Smart Spaces and Personal Area Networks
Body and Personal Area Networks
IEEE 802.15 and Bluetooth-Based Networks
Power Control and Conserving Approaches
Pricing Models
Service Discovery
RFID for CE
Ad-hoc and Sensor Networks
Vehicle Networks
Delay tolerant Networks
QoS and Service Reliability
Data Management and Query Processing
Middleware for Smart Spaces and PANs
Context- and Situation-awareness for Smart Spaces and PANs
Real systems and measurement results for smart space and PANs
?Multimedia & Entertainment Networking and Services
Multimedia Communication and Streaming
Multimedia QoS and Protocols
Distributed Network Protocols for Multimedia
Image/Video Multimedia Networks
Streaming Protocols
High-Definition Audio, Image and Video Processing
Distributed Coding and Network Coding
Entertainment Networks
Multimedia Services
Multimedia Support over Multi-hop Networks
Wireless Multimedia
Field Trials and Measurements
Networking for Multi-player Gaming
Peer-to-Peer Networking and Content Distribution
P2P Platforms, Algorithms and Architectures for Consumer Communications
Overlay and Application Layer Multicast
Peercasting and Overlay Content Distribution
Peer-to-Peer SIP
Novel Consumer Applications Enabled by P2P Computing
Resource and Data Sharing
Incentive Mechanisms in P2P Networks
Reputation and Trust Mechanisms
Overlay Networks
Cloud Computing for Consumer-oriented Content Distribution
Portability and Mobility of Content in Intermittent Consumer Networks
Emerging and Innovative Consumer Technologies and Applications
‘Green’ and Environmentally-conscious Design and Consumer Technology
Humanitarian uses of Consumer Electronics
Advances in Display Technology and their Practical Usage
HCI and Design Considerations
Consumer Device Design and Innovation
Design of e-Health and Mobile Health Technologies (Home Automation, etc.)
Studies of Consumer Technology for Well-being
Consumer Technologies in Emerging Markets and Challenged Economies
Consumer Technologies for Social Benefit (e.g., Voting, Reporting, Education, etc.)
Personalization Techniques
Uses of Multimodal input and Data
Pervasive and Contextual Computing Systems in Practice
Wearable Computing Systems
Smart Devices, Ambient & Intelligent Applications
Middleware and Embedded Platforms
Security and Content Protection
Security for Home Networks, PANs & BANS
Firewalls and Intrusion Detection
Worm and Malware Defences
Combating Phishing and Spam
Secure Configuration
Consumer-friendly Security Models & Tools
Portable Devices Disinfection
Control of Personal Data
Reputation and Trust Mechanisms
Authentication, Authority and Auditing for CE
Copyright and Privacy Protection
Digital Rights Management
Streaming and Network Anonymity
IEEE CCNC 2011 will present the latest developments and technical solutions in the areas of home networking, consumer networking, enabling technologies (such as middleware), and novel applications and services. The conference will include a peer-reviewed program of technical sessions, special sessions, business application sessions, tutorials, and demonstration sessions.
?TECHNICAL PAPERS DUE (EXTENDED DEADLINE)
June 30, 2010
ACCEPTANCE NOTIFICATION
September 3, 2010
FINAL CAMERA READY ARTWORK
October 1, 2010
Selected papers
from the conference
will be published
in the Consumer Communications and Networking Series in the IEEE Communications Magazine.
?Wireless Consumer Communications and Networking
Wireless Home Networks
Wireless LANs, WiMax, Cellular Networks
UWB and OFDM
Multi-Channel, Multi-Hop and Cooperative Communications
Cross-Layer Design, Interactions and Optimization
Seamless Roaming Techniques and Technologies
Frequency and Channel Allocation Algorithms
Modulation, Coding and Diversity
Physical and MAC Layers Design Issues
Energy Efficiency and optimization
Emerging Standards
Smart Spaces and Personal Area Networks
Body and Personal Area Networks
IEEE 802.15 and Bluetooth-Based Networks
Power Control and Conserving Approaches
Pricing Models
Service Discovery
RFID for CE
Ad-hoc and Sensor Networks
Vehicle Networks
Delay tolerant Networks
QoS and Service Reliability
Data Management and Query Processing
Middleware for Smart Spaces and PANs
Context- and Situation-awareness for Smart Spaces and PANs
Real systems and measurement results for smart space and PANs
?Multimedia & Entertainment Networking and Services
Multimedia Communication and Streaming
Multimedia QoS and Protocols
Distributed Network Protocols for Multimedia
Image/Video Multimedia Networks
Streaming Protocols
High-Definition Audio, Image and Video Processing
Distributed Coding and Network Coding
Entertainment Networks
Multimedia Services
Multimedia Support over Multi-hop Networks
Wireless Multimedia
Field Trials and Measurements
Networking for Multi-player Gaming
Peer-to-Peer Networking and Content Distribution
P2P Platforms, Algorithms and Architectures for Consumer Communications
Overlay and Application Layer Multicast
Peercasting and Overlay Content Distribution
Peer-to-Peer SIP
Novel Consumer Applications Enabled by P2P Computing
Resource and Data Sharing
Incentive Mechanisms in P2P Networks
Reputation and Trust Mechanisms
Overlay Networks
Cloud Computing for Consumer-oriented Content Distribution
Portability and Mobility of Content in Intermittent Consumer Networks
Emerging and Innovative Consumer Technologies and Applications
‘Green’ and Environmentally-conscious Design and Consumer Technology
Humanitarian uses of Consumer Electronics
Advances in Display Technology and their Practical Usage
HCI and Design Considerations
Consumer Device Design and Innovation
Design of e-Health and Mobile Health Technologies (Home Automation, etc.)
Studies of Consumer Technology for Well-being
Consumer Technologies in Emerging Markets and Challenged Economies
Consumer Technologies for Social Benefit (e.g., Voting, Reporting, Education, etc.)
Personalization Techniques
Uses of Multimodal input and Data
Pervasive and Contextual Computing Systems in Practice
Wearable Computing Systems
Smart Devices, Ambient & Intelligent Applications
Middleware and Embedded Platforms
Security and Content Protection
Security for Home Networks, PANs & BANS
Firewalls and Intrusion Detection
Worm and Malware Defences
Combating Phishing and Spam
Secure Configuration
Consumer-friendly Security Models & Tools
Portable Devices Disinfection
Control of Personal Data
Reputation and Trust Mechanisms
Authentication, Authority and Auditing for CE
Copyright and Privacy Protection
Digital Rights Management
Streaming and Network Anonymity
Other CFPs
- 13th International Conference on Web Information System Engineering
- The 1st Workshop on Smart Grid Networking Infrastructure (SGNI)
- The 3rd IEEE Workshop on Wireless and Internet Services (WISe 2010)
- The 5th IEEE International Workshop on Practical Issues In Building Sensor Network Applications (SenseApp 2010)
- The 4th IEEE LCN Workshop On User MObility and VEhicular Networks (ON-MOVE 2010)
Last modified: 2010-07-27 01:06:13