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GI 2015 - 2015 Graphics Interface

Date2015-06-03 - 2015-06-05

Deadline2014-12-19

VenueHalifax,Nova Scotia, Canada Canada

Keywords

Websitehttps://www.graphicsinterface.org/2015

Topics/Call fo Papers

Graphics Interface (GI) 2015, June 3-5, 2015, will be held in Halifax, Nova Scotia. This will be the 41th Graphics Interface conference. GI is the oldest continuously-scheduled conference in the field, attracting high-quality papers on recent advances in interactive systems, human-computer interaction, and graphics, from around the world. GI 2015 will be held in conjunction with the Computer and Robot Vision 2015 and Artificial Intelligence 2015 conferences. Registration will permit attendees to attend any keynote or talk in the three conferences, which will be scheduled in parallel tracks. The conference will also include an awards banquet and a posters and demos session.
Accepted papers will be archived in the ACM Digital Library. The Michael A. J. Sweeney Award will be awarded at the conference to the best student papers in graphics and HCI.
All paper submissions are fully peer reviewed by at least two members of the program committee and two external reviewers. Papers have a maximum length of eight pages. If the contribution warrants it, a longer paper may be submitted; however, pages beyond eight are subject to page charges. Papers as short as four pages can be accepted.
Graphics Interface 2015 will have joint sessions for the graphics and HCI tracks. Topics of interest at GI include, but are not restricted to the following:
interaction techniques
novel user interfaces
quantitative and qualitative evaluations
computer-supported collaborative work
data and information visualization
haptic and tangible interfaces
assistive technologies
ubiquitous computing
usable security and privacy
aesthetic design
perception
augmented reality
real-time rendering
image based techniques
computational photography and imaging
non-photo realistic rendering
modelling for fabrication
geometric modelling
medical visualization
scientific visualization
physically based animation
character animation
fluid simulation
virtual reality

Last modified: 2014-09-12 23:12:27