HCITOCH 2014 - 5th International Workshop on Human-Computer Interaction, Tourism and Cultural Heritage
Topics/Call fo Papers
The Fifth International Workshop “Human-Computer Interaction, Tourism and Cultural Heritage: Strategies for a Creative Future with Computer Science, Quality Design and Communicability” is a scientific meeting for discussing the latest advances in the areas of aumented realities, computer art, computer graphics, e-commerce, eco-design, emerging technologies, dynamic and static media (2D & 3D), human-computer interaction, interactive systems, mixed reality, networking, simulation languages, tourism, usability, video games, virtual classroom and virtual museum. All contributions should be of high originality, quality, clarity, significance and impact. Papers, demos and doctoral consortium related to Human-Computer Interaction, Tourism, Cultural Heritage, Quality Design, Communicability, Ubiquitous Computing, Digitization for Conservation, Archaeological Archives with New Technologies and other Computational Areas are solicited on, but not limited to:
:: Computer Aided Education (CAE)
:: Computer Arts
:: Computer-Aided Design (CAD)
:: Cross-Cultural and Internationalization of Design
:: Cultural Heritage and Social Networking
:: Database Application Development
:: Development of Research and Education in Heritage Conservation
:: Digital Divide
:: Digital Literacy Trainings
:: Digitization for Preservation
:: Distributed Computing and Networking
:: E-book
:: Eco-design
:: E-commerce
:: E-culture
:: E-government
:: Electronic Presentation, Publishing, and Digital Libraries
:: Embedded Computing
:: Emerging Technologies
:: Emotional Design
:: Ergonomics
:: Future Challenges of Visualization Methods
:: Geometric Modeling
:: Human Factors and Computer Science
:: Human-Computer Interaction
:: Human-Robot Interaction
:: Image Processing: Color Correction, Image Warping, Morphing and Painting
:: Immersive Multimedia, Mixed Reality and Virtual Reality
:: Indexing and Search Technique for Hypermedia Databases
:: Information Technology and Communication for Regional Development
:: Integration of Artificial Intelligence with other Technologies for the Tourism
:: Intelligent and Adaptable Systems
:: Interactive Systems for Cultural and Ecological Heritage
:: Journalism On-line: Discursive Analysis
:: Knowledge-Based Simulation
:: Marketing, Tourism and Geospatial Information Systems
:: Methodologies for Heuristic Evaluation of the Quality
:: Microinformatics for Conservation and Promotion of Cultural Heritage
:: Mobile Network Security
:: Multimedia for Assessing Tourist Demand in World Heritage Sites
:: Online Museum
:: Open Source Software
:: Photography and Illustration Digital
:: Preservation and Image Restoration of Digital Culture
:: Quality Attributes and Metrics for Interactive Systems
:: Quality Oriented Software Architecture and Database
:: Reusability of the Current Digital Archiving Solutions
:: Role of Local Community and ICTs in Cultural Heritage Management
:: Semiotics for Interactive Design
:: Software Engineering
:: Software Testing, Evaluation and Analysis Technologies
:: Speech and Natural Language Interfaces
:: Storytelling and Augmented Realities
:: Tangible User Interfaces
:: Technological and Economical Valuation of Natural and Cultural Heritage Resources
:: Telecommunications and Marketing Models in the Museum as Distributed Network
:: Teleworking
:: Tourism Enterprise Information Systems and Intelligent Agents
:: Tourism Technology Management
:: Ubiquitous Computing
:: Usability Engineering
:: Video games
:: Virtual Architecture and Hypergraphics
:: Virtual Campus and Distance Education
:: Virtual Simulation and Quality in Heritage and Historic Environments
:: Virtual Travel Agencies
:: Visitor and ICTs Impact Management for World Heritage Sites
:: Visual Effects and Cinema Digital
:: Visualization Tools and Systems for Simulation and Modeling
:: Web 2.0 and Web 3.0
:: Web TV, 3D TV and Stereo Visualization
:: Wireless and Mobile Computer Science
An extensive listing connotes and reflects the requirement and also skill necessary to find intersection zones of the disciplines among the different domains, fields, and specialities; which at the same time potentially boosts and merges the formerly different scientific views.
:: Computer Aided Education (CAE)
:: Computer Arts
:: Computer-Aided Design (CAD)
:: Cross-Cultural and Internationalization of Design
:: Cultural Heritage and Social Networking
:: Database Application Development
:: Development of Research and Education in Heritage Conservation
:: Digital Divide
:: Digital Literacy Trainings
:: Digitization for Preservation
:: Distributed Computing and Networking
:: E-book
:: Eco-design
:: E-commerce
:: E-culture
:: E-government
:: Electronic Presentation, Publishing, and Digital Libraries
:: Embedded Computing
:: Emerging Technologies
:: Emotional Design
:: Ergonomics
:: Future Challenges of Visualization Methods
:: Geometric Modeling
:: Human Factors and Computer Science
:: Human-Computer Interaction
:: Human-Robot Interaction
:: Image Processing: Color Correction, Image Warping, Morphing and Painting
:: Immersive Multimedia, Mixed Reality and Virtual Reality
:: Indexing and Search Technique for Hypermedia Databases
:: Information Technology and Communication for Regional Development
:: Integration of Artificial Intelligence with other Technologies for the Tourism
:: Intelligent and Adaptable Systems
:: Interactive Systems for Cultural and Ecological Heritage
:: Journalism On-line: Discursive Analysis
:: Knowledge-Based Simulation
:: Marketing, Tourism and Geospatial Information Systems
:: Methodologies for Heuristic Evaluation of the Quality
:: Microinformatics for Conservation and Promotion of Cultural Heritage
:: Mobile Network Security
:: Multimedia for Assessing Tourist Demand in World Heritage Sites
:: Online Museum
:: Open Source Software
:: Photography and Illustration Digital
:: Preservation and Image Restoration of Digital Culture
:: Quality Attributes and Metrics for Interactive Systems
:: Quality Oriented Software Architecture and Database
:: Reusability of the Current Digital Archiving Solutions
:: Role of Local Community and ICTs in Cultural Heritage Management
:: Semiotics for Interactive Design
:: Software Engineering
:: Software Testing, Evaluation and Analysis Technologies
:: Speech and Natural Language Interfaces
:: Storytelling and Augmented Realities
:: Tangible User Interfaces
:: Technological and Economical Valuation of Natural and Cultural Heritage Resources
:: Telecommunications and Marketing Models in the Museum as Distributed Network
:: Teleworking
:: Tourism Enterprise Information Systems and Intelligent Agents
:: Tourism Technology Management
:: Ubiquitous Computing
:: Usability Engineering
:: Video games
:: Virtual Architecture and Hypergraphics
:: Virtual Campus and Distance Education
:: Virtual Simulation and Quality in Heritage and Historic Environments
:: Virtual Travel Agencies
:: Visitor and ICTs Impact Management for World Heritage Sites
:: Visual Effects and Cinema Digital
:: Visualization Tools and Systems for Simulation and Modeling
:: Web 2.0 and Web 3.0
:: Web TV, 3D TV and Stereo Visualization
:: Wireless and Mobile Computer Science
An extensive listing connotes and reflects the requirement and also skill necessary to find intersection zones of the disciplines among the different domains, fields, and specialities; which at the same time potentially boosts and merges the formerly different scientific views.
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- International Conference on Contemporary Issues in Education
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- ADVANCES AND INNOVATIONS IN CIVIL AND MECHANICAL ENGINEERING (AICME 2014)
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Last modified: 2014-08-08 23:31:06