EGG 2014 - Exploration on Games and Gamers
Topics/Call fo Papers
Welcome to EGG 2014, the First Exploration on Games and Gamers Workshop, held in Barcelona, Spain in conjunction with the 6th International Conference on Social Informatics (SocInfo 2014) on November 10th, 2014.
With the remarkable advances from isolated console games to massively multiplayer online games, the online gaming world has become invaluable assets for the research of social dynamics. Every day, hundreds of millions of gamers interact with each other in various ways, as they do in the real world. We believe that researchers can make use of the huge volume of easily quantified and detailed data produced by games and gamers to study human nature at unprecedented scales, leading to better understanding of how we behave both on- and off-line.
At the Exploration on Game and Gamers Workshop, we welcome interdisciplinary research related to a deeper understanding of games and gamers. The goal of the workshop is to provide a forum for advancements in both methodology and understanding of the behavioral aspects of games and gamers. Making use of games as living laboratories can both impact the game development industry as well informing future research endeavors.
With the remarkable advances from isolated console games to massively multiplayer online games, the online gaming world has become invaluable assets for the research of social dynamics. Every day, hundreds of millions of gamers interact with each other in various ways, as they do in the real world. We believe that researchers can make use of the huge volume of easily quantified and detailed data produced by games and gamers to study human nature at unprecedented scales, leading to better understanding of how we behave both on- and off-line.
At the Exploration on Game and Gamers Workshop, we welcome interdisciplinary research related to a deeper understanding of games and gamers. The goal of the workshop is to provide a forum for advancements in both methodology and understanding of the behavioral aspects of games and gamers. Making use of games as living laboratories can both impact the game development industry as well informing future research endeavors.
Other CFPs
- IRAJ-International Conference on Recent Innovations in Science, Engineering and Technology - ICRISET
- Science Plus-2014 International Conference on Recent Innovations in Science, Engineering and Technology (ICRISET-2014)
- Science Plus-2014 International Conference on Mechanical, Aerospace and Production Engineering (ICMAPE-2014)
- Science Plus-2014 International Conference on Industrial Electronics and Electrical Engineering (ICIEEE-2014)
- Science Plus-2014International Conference on Robotics, Automation and Communication Engineering (ICRACE-2014)
Last modified: 2014-07-16 23:10:37