CASA 2015 - 28th International Conference on Computer Animation and Social Agents 2015
Topics/Call fo Papers
The Institute for Media Innovation (IMI), Nanyang Technological University (NTU) and the Computer Graphics Society (CGS) are pleased to announce the 28th Annual Conference on Computer Animation and Social Agents (CASA 2015) to be held on May 11-13, 2015 at the Nanyang Executive Centre (NEC) on the campus of Nanyang Technological University in Singapore.
CASA was founded in 1988 in Geneva, Switzerland and it is the oldest international Conference in Computer Animation and Social Agents in the world. We seek research full papers, short papers, and posters on a broad range of topics, including but not limited to:
Computer Animation
Motion Control
Motion Capture and Retargeting
Path Planning
Physics-based Animation
Vision-based Techniques
Behavioral Animation
Artificial Life
Deformation
Facial Animation
Image-based Animation
Multi-Resolution and Multi-Scale Models
Knowledge-based Animation, etc.
Social Agents
Social Agents and Avatars
Emotion and Personality
Virtual Humans
Autonomous Actors
AI-based Animation
Social and Conversational Agents
Inter-Agent Communication
Social Behavior
Crowd Simulation
Understanding Human Activity
Memory and Long-term Interaction, etc.
Other Related Topics
Animation Compression and Transmission
Semantics and Ontologies for Virtual Humans/Environments
Animation Analysis and Structuring
Anthropometric Virtual Human Models
Acquisition and Reconstruction of Animation Data
Level of Details
Semantic Representation of Motion and Animation
Cultural Heritage
Interaction for Virtual Humans
3D Physiological Humans
3D Telepresence
Augmented Reality and Virtual Reality, etc.
The best 30 accepted full papers will be published in a special issue of the Computer Animation and Virtual Worlds Journal published by Wiley.
CASA was founded in 1988 in Geneva, Switzerland and it is the oldest international Conference in Computer Animation and Social Agents in the world. We seek research full papers, short papers, and posters on a broad range of topics, including but not limited to:
Computer Animation
Motion Control
Motion Capture and Retargeting
Path Planning
Physics-based Animation
Vision-based Techniques
Behavioral Animation
Artificial Life
Deformation
Facial Animation
Image-based Animation
Multi-Resolution and Multi-Scale Models
Knowledge-based Animation, etc.
Social Agents
Social Agents and Avatars
Emotion and Personality
Virtual Humans
Autonomous Actors
AI-based Animation
Social and Conversational Agents
Inter-Agent Communication
Social Behavior
Crowd Simulation
Understanding Human Activity
Memory and Long-term Interaction, etc.
Other Related Topics
Animation Compression and Transmission
Semantics and Ontologies for Virtual Humans/Environments
Animation Analysis and Structuring
Anthropometric Virtual Human Models
Acquisition and Reconstruction of Animation Data
Level of Details
Semantic Representation of Motion and Animation
Cultural Heritage
Interaction for Virtual Humans
3D Physiological Humans
3D Telepresence
Augmented Reality and Virtual Reality, etc.
The best 30 accepted full papers will be published in a special issue of the Computer Animation and Virtual Worlds Journal published by Wiley.
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Last modified: 2014-07-15 07:44:31