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VRCAI 2014 - 13th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry

Date2014-11-30 - 2014-12-02

Deadline2014-07-05

VenueShenzhen, China China

Keywords

Websitehttps://animation.szpt.edu.cn/vrcai/index.html

Topics/Call fo Papers

We invite submissions of full papers (up to 10 pages) or short papers (up to 4 pages). All accepted papers will be published in the VRCAI Conference Proceedings and will be included in ACM digital library (EI-indexed). Authors of selected full papers will be invited to submit an extended version of their manuscripts for publication in special sessions of the Journal of Computer Animation and Virtual Worlds (SCI-indexed) by John Wiley or other journals.
Topics include (but are not limited to):
FUNDAMENTALS
Ubiquitous MR/AR;
Wearable and Mobile MR/AR
Distributed and Collaborative MR/AR
Robotics and Tele-Presence
Aural, Haptic and Olfactory Augmentation
Geometrically, Physically and Image Based Modeling
3D Modeling, Interpretation and Reconstruction
Multi-resolution and Multi-scale Methods
Level of Detail, Model Compression and Simplification
Real-time Rendering, Image-based Rendering, and 3D Auditory Rendering
Rendering and Visualization of Large-scale Models
Real-time Visual Tracking and Registration
Avatars and Virtual Community
Metaverse
Immersive Virtual Environments
INTERACTIONS AND INTERFACES
Clustered VR
High Performance VRC Computing
Large-scale Simulation
Immersive, Semi-immersive and Desktop Systems
Walk-through, Fly-over and Reach-in Systems
Projection and Display Systems
Active and Passive Stereo Systems
3D Scanner, Digital Mock-up and Reverse Engineering
INTERACTIONS AND INTERFACES
Collaborative and Interactive Virtual Environment/VR
Multimodal Interface
Visual Interface
Speech Interface
Haptic/Tactile Interface
Natural Interface
3D Enabled Devices
Interaction Design
Social and Interactive Computing and Media
Interactive Graphic Design; Interactive Sound Design
Human Factors and Ergonomics
APPLICATIONS
Aerospace
Architecture, Construction and Building
Arts
Education, Virtual Classroom and Learning, and Training
Engineering and Design
E-Commerce
Game/Entertainment
Geology, Geography and GIS
Life Science, Medicine and Healthcare
Manufacturing
Transportation and Logistics
Fashion, etc.

Last modified: 2014-06-28 22:23:30