PGRH 2014 - Special Session on Perceptual Graphics, Rendering, and High-dynamic Range Imaging
Date2014-09-18 - 2014-09-20
Deadline2014-05-18
VenueSingapore, Singapore
Keywords
Websitehttps://www.qomex2014.org
Topics/Call fo Papers
Organizers
Yuming Fang, Jiangxi University of Finance and Economics, China
Weisi Lin, Nanyang Technological University, Singapore
Irene Cheng, University of Alberta, Canada
Topics of Interest
Psychovisual modeling for graphics processing/high-dynamic range imaging
Perceptual quality metrics and user study techniques for 3D meshes/rendered images/high-dynamic range imaging
New psychophysical experiments for graphics/rendered images/high-dynamic range imaging
In-depth analysis of perceptual-based graphics processing/high-dynamic range imaging systems
Perceptually-driven photorealistic and non-photorealistic rendering
Perceptually-driven compression and transmission for graphics and animation
Perceptual watermarking in graphics/rendered images
Research related to virtual, augmented, mixed realities and games
Model validation for graphic rendering//high-dynamic range imaging
Applications and databases related to perceptual-based graphics processing/high-dynamic range imaging
Content- and QoE-aware delivery for graphics and animations
Motivation and Objectives
With the advancement of computing technology, a large amount of graphic and high-dynamic range imaging (HDRI) data are deployed in various applications, such as digital entertainment, Internet, scientific visualization, computer-aided design, virtual reality, telepresence, etc. These data delivery pipeline includes by rendering, compression, watermarking, transmission, and so on. Since humans are the ultimate consumers of the majority of (if not all) produced graphic and HDRI data, and as a result of evolution, the human perceptual system has developed unique physiological and psychological mechanisms in processing and understanding of visual information, it would be beneficial to incorporate visual perception-based criteria in the design and optimization of the related design and processes. Additionally, since these processes may introduce visual artifacts and degrade the delivered quality, it is important to evaluate the visual artifacts introduced into the original visual content, and to make the relevant decisions in graphic/HDRI algorithms and systems. Objective quality metrics which correlate well with the human visual perception need to be designed to enhance quantitative analysis.
This special session therefore seeks submissions that advance knowledge and represent the latest technology developments in the area of perceptual graphics, transmission and rendering, especially the Quality of Experience (QoE) for these processes, as well as innovative applications and system integration.
Yuming Fang, Jiangxi University of Finance and Economics, China
Weisi Lin, Nanyang Technological University, Singapore
Irene Cheng, University of Alberta, Canada
Topics of Interest
Psychovisual modeling for graphics processing/high-dynamic range imaging
Perceptual quality metrics and user study techniques for 3D meshes/rendered images/high-dynamic range imaging
New psychophysical experiments for graphics/rendered images/high-dynamic range imaging
In-depth analysis of perceptual-based graphics processing/high-dynamic range imaging systems
Perceptually-driven photorealistic and non-photorealistic rendering
Perceptually-driven compression and transmission for graphics and animation
Perceptual watermarking in graphics/rendered images
Research related to virtual, augmented, mixed realities and games
Model validation for graphic rendering//high-dynamic range imaging
Applications and databases related to perceptual-based graphics processing/high-dynamic range imaging
Content- and QoE-aware delivery for graphics and animations
Motivation and Objectives
With the advancement of computing technology, a large amount of graphic and high-dynamic range imaging (HDRI) data are deployed in various applications, such as digital entertainment, Internet, scientific visualization, computer-aided design, virtual reality, telepresence, etc. These data delivery pipeline includes by rendering, compression, watermarking, transmission, and so on. Since humans are the ultimate consumers of the majority of (if not all) produced graphic and HDRI data, and as a result of evolution, the human perceptual system has developed unique physiological and psychological mechanisms in processing and understanding of visual information, it would be beneficial to incorporate visual perception-based criteria in the design and optimization of the related design and processes. Additionally, since these processes may introduce visual artifacts and degrade the delivered quality, it is important to evaluate the visual artifacts introduced into the original visual content, and to make the relevant decisions in graphic/HDRI algorithms and systems. Objective quality metrics which correlate well with the human visual perception need to be designed to enhance quantitative analysis.
This special session therefore seeks submissions that advance knowledge and represent the latest technology developments in the area of perceptual graphics, transmission and rendering, especially the Quality of Experience (QoE) for these processes, as well as innovative applications and system integration.
Other CFPs
- Special Session on Media Synchronization and QoE
- Special Session on Experiencing Multimedia Quality Fluctuations
- 2015 AAG Annual Meeting: The Geography of Inequality in Asia
- Special Session "Modeling and Analysis of Processes and Systems: Methods and Software Tools
- 3rd International Conference on Civil Engineering and Engineering
Last modified: 2014-05-23 19:29:10