PERGAMES 2014 - International Conference on Pervasive Games
Topics/Call fo Papers
Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like hospitals and rehabilitation centers, shopping malls, conferences, museums and other non-traditional game venues. The increasing deployments of Internet of Thing (IoT) technologies are opening up new avenues of research and deployment opportunities towards that future of pervasive games design. Game designers need to understand how to use the world as a game space-and both the challenges and advantages of doing so.
This workshop shows how to change the face of play by designing for: who plays, when and where they play and what that play means to all involved. It will tackle key aspects of pervasive games that concern game designers and stakeholders: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of this genre as well as its several application areas.
Pervasive Games workshop activities will cover everything from theory and design to history and marketing. This “Gamified ” two days will engage participants in a progressive, innovative, and exciting workshop of pervasive games development. The participants will learn & experience the key building blocks needed to design Pervasive games for various sectors. Such as Health-Wellbeing, AAL, Smart Cities, Smart Societies, Education, Culture, Heritage, Arts & Crafts, Tourism and more.
Topics of interests include, but are not limited to:
Health-Wellbeing
AAL
Smart Cities
Smart Societies
Education
Culture
Heritage
Arts & Crafts
Tourism
Creativity
Internet of Things
This workshop shows how to change the face of play by designing for: who plays, when and where they play and what that play means to all involved. It will tackle key aspects of pervasive games that concern game designers and stakeholders: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of this genre as well as its several application areas.
Pervasive Games workshop activities will cover everything from theory and design to history and marketing. This “Gamified ” two days will engage participants in a progressive, innovative, and exciting workshop of pervasive games development. The participants will learn & experience the key building blocks needed to design Pervasive games for various sectors. Such as Health-Wellbeing, AAL, Smart Cities, Smart Societies, Education, Culture, Heritage, Arts & Crafts, Tourism and more.
Topics of interests include, but are not limited to:
Health-Wellbeing
AAL
Smart Cities
Smart Societies
Education
Culture
Heritage
Arts & Crafts
Tourism
Creativity
Internet of Things
Other CFPs
Last modified: 2014-05-11 23:21:20