ICCGTA 2014 - International Conference on Computer Graphics Theory and Applications 2014
Date2014-06-13 - 2014-06-15
Deadline2014-05-15
VenueHammamet, Tunisia
Keywords
Websitehttps://www.wscnis.org
Topics/Call fo Papers
The topics of the ICCGTA'2014 include, but not limited to, the following:
AREA 1: GEOMETRY AND MODELING
Geometric Computing
Modeling and Algorithms
Fundamental Methods and Algorithms
Scene and Object Modeling
Solid and Heterogeneous Modeling
Surface Modeling
Modeling of Natural Scenes and Phenomena
- Physics-Based Modeling
- Multi-Resolution Modeling
- Image-Based Modeling
- Texture Models, Analysis, and Synthesis
- Reflection and Illumination Models
- Model Validation
- CAGD
- CAD/CAM Systems
- Graphics Architectures
- Sketch-Based Modeling
AREA 2: RENDERING
- Systems and Software Architectures for Rendering
- Rendering Algorithms
- Real-Time Rendering
- Parallel Rendering
- Image-Based Rendering
- Volume Rendering
- Point-Based Rendering
- Lighting and Appearance
- Shadows, Translucency and Visibility
- Non-Photorealistic Rendering, Painting-like rendering, Drawing
- Rendering Hardware
AREA 3: ANIMATION AND SIMULATION
- Animation Systems
- Animation Algorithms and Techniques
- Animation Languages
- Animation from Motion Capture
- Character Animation
- Behavioral Animation
- Human Figure Animation
- Facial Animation
- Animation of Particle Systems
- Plausible Motion Simulation
- Animation and Simulation of Natural Environments
- Special Effects
- Real-time Visual Simulation
AREA 4: INTERACTIVE ENVIRONMENTS
- Augmented, Mixed and Virtual Environments
- Distributed Augmented, Mixed and Virtual Reality
- Collaborative Augmented, Mixed and Virtual Environments
- Virtual Tours
- Virtual Humans and Artificial Life
- Real-time Graphics
- Graphics in Computer Games
- Collision Detection
- Graphical Interfaces
- Mobile Interfaces
- Advanced User Interfaces
- Hardware Technologies for Augmented, Mixed and Virtual Environments
AREA 1: GEOMETRY AND MODELING
Geometric Computing
Modeling and Algorithms
Fundamental Methods and Algorithms
Scene and Object Modeling
Solid and Heterogeneous Modeling
Surface Modeling
Modeling of Natural Scenes and Phenomena
- Physics-Based Modeling
- Multi-Resolution Modeling
- Image-Based Modeling
- Texture Models, Analysis, and Synthesis
- Reflection and Illumination Models
- Model Validation
- CAGD
- CAD/CAM Systems
- Graphics Architectures
- Sketch-Based Modeling
AREA 2: RENDERING
- Systems and Software Architectures for Rendering
- Rendering Algorithms
- Real-Time Rendering
- Parallel Rendering
- Image-Based Rendering
- Volume Rendering
- Point-Based Rendering
- Lighting and Appearance
- Shadows, Translucency and Visibility
- Non-Photorealistic Rendering, Painting-like rendering, Drawing
- Rendering Hardware
AREA 3: ANIMATION AND SIMULATION
- Animation Systems
- Animation Algorithms and Techniques
- Animation Languages
- Animation from Motion Capture
- Character Animation
- Behavioral Animation
- Human Figure Animation
- Facial Animation
- Animation of Particle Systems
- Plausible Motion Simulation
- Animation and Simulation of Natural Environments
- Special Effects
- Real-time Visual Simulation
AREA 4: INTERACTIVE ENVIRONMENTS
- Augmented, Mixed and Virtual Environments
- Distributed Augmented, Mixed and Virtual Reality
- Collaborative Augmented, Mixed and Virtual Environments
- Virtual Tours
- Virtual Humans and Artificial Life
- Real-time Graphics
- Graphics in Computer Games
- Collision Detection
- Graphical Interfaces
- Mobile Interfaces
- Advanced User Interfaces
- Hardware Technologies for Augmented, Mixed and Virtual Environments
Other CFPs
- International Conference on Communication and Networking Security 2014
- International Conference on Symposium on Cloud Computing 2014
- International Conference on Soft Computing-Artificial Intelligence and Applications 2014
- International Conference on Educational and Information Technology 2014
- International Conference on Intelligent Robots and Systems 2014
Last modified: 2014-05-04 23:01:20