AVID 2014 - 1st International Workshop on Visual Aspects in Technology Enhanced Learning
Topics/Call fo Papers
Advanced visual interface display ecosystems are physical environments, rooms or ad-hoc settings for co-located collaborative work that are augmented or supplemented with ubiquitous computing technology. Their purpose is to enable a computer-supported collaboration between multiple users that is based on a seamless use of different devices for natural ‘post-WIMP’ interaction, e.g., distributed user interface environments, coupled displays, multi-touch walls, interactive table-tops, tablet PCs, tangible user interfaces or digital pen & paper.
Combinations of such devices offer substantial promise for the creation of applications and interfaces that effectively take advantage of the wide range of input, affordances, and output capability of these multi-display, multi-device and multi-user ecosystems. In practice these ecosystems can be designed for supporting or augmenting a variety of group activities, such as presentation, gaming, discussion, brainstorming or sense-making.
However, there are significant challenges in the research, design, development and deployment of these types of ecosystem. The past few years have seen an increasing amount of research in this area but knowledge about this area remains fragmented, and cuts across a set of related but heterogeneous issues. In addition, how individual research efforts can be drawn together is unclear. Overall, the direction of research in the long term requires careful consideration and effort to align and harness what is in place, to inform the wider community and to communicate the research challenges to funding councils, other research communities and the wider public.
The purpose of this research road-mapping workshop is threefold. Firstly, we aim to consolidate information, technical details and research directions from the diverse range of academic and industrial projects currently available. Secondly, based on visions of future ecosystems (eg. www.visionsofcomputing.org), identify gaps in the current state of the art and thirdly, to identify new areas of research which require funding and support along with new areas for collaboration outside.
The aim of this workshop is to bring together researchers active in this area to produce a display ecosystemsresearch roadmap that addresses needs not otherwise well met.This roadmap willidentifycurrent research and development and will identify potential gaps in knowledge and execution.
We plan to articulate a clear research agenda that tracks and builds upon existing, emerging and disruptive technologies and that respond to future visions of display ecosystems. The process will develop a baseline by drawing upon all of our previous AVI, CHI and other workshops, Dagsthul seminars, and other activities and will produce a research, technology and development roadmap. During the workshop we will map out future visions and complete a gap analysis. By treating this over the course of the day we can feedback to refine the baseline (to be captured into a Wiki) and real research, technology and development gaps, which should be detailedin the roadmap. For this workshop we are adopting ideation, knowledge capture and roadmapping approaches and activities developed through the EU FP7 Capsil and Braid projects.
Researchers are welcome that work on different scopes of the problem (e.g., at the interaction technique, application, middleware or hardware level), with a wide range of display and input technologies (e.g., large public displays, indoor wall displays, multi-touch tabletop surfaces, projected portable and steerable displays, mobile devices, and wearable devices), and in a wide range of couple-display applications (e.g., education, on-the-go interaction, medicine, co-located collaborative work).
Go to the International Working Conference on Advanced Visual Interfaces (AVI 2014).
AIM
The aim of this workshop is to bring together researchers and practitioners who are avid to contribute to and aid in the development of a research roadmap. This roadmap can be used to inform, influence and disseminate ideas to funders, the wider research community and the general public. Based on submitted position papers and existing research it will describe the current baseline of display ecosystems and what research gaps need to be filled to allow us to achieve our research and developments ambitions.
TOPICS OF INTEREST
Key issues in this workshop will focus on (but are not limited to):
The design space and identifying factors that influence user interactions
Evaluation strategies
Ethnography and user studies
Applications and emerging application areas
Social factors that influence display ecosystems
Interaction techniques
Novel interaction mechanisms
Input mechanisms
Graphical and tangible user interfaces
Interaction devices suitable for ecosystems
SDK/APIs, IDEs, and hardware platforms
WORKSHOP DETAILS
The workshop will be for a full day and structured to provide maximum time for group discussion and brainstorming. Each participant will be expected to be familiar with all position papers, existing visions, the roadmap development process and open research questions. The workshop will structured around four sessions (separated by the morning break, lunch and afternoon break). In the first session the participants will briefly introduce themselves with short 5 min talks. Following this we will have a series of invited industry perspectives (in the form of presentations or a panel depending of the nature of the submitted position papers). In the second session we will complete a gap analysis and in the third session the group will be divided into sub-groups moderated by the workshop organizers to have focused discussions on some of the key gaps identified earlier. In the fourth session the group will reconvene to summarize the gaps and set forth timeline and areas for new research. The workshop will end with a detailed discussion to define immediate next steps for the complete of the roadmap document. All of our previous workshops have resulted in substantive outcomes including books, journal special issues, COST actions proposal etc.
WORKSHOP PROGRAM
(under development)
Session 1
Short introductory presentations
Industry Panel:
- Giulio Jacucci discussant: MultiTaction by MultiTouch Ltd
Morning Coffee
Session 2
Gap Analysis
Lunch
Session 3
Sub-group working sessions
Afternoon Coffee
Session 4
Discussion and Roadmap development
Wrap Up
- Next steps and timeline
Combinations of such devices offer substantial promise for the creation of applications and interfaces that effectively take advantage of the wide range of input, affordances, and output capability of these multi-display, multi-device and multi-user ecosystems. In practice these ecosystems can be designed for supporting or augmenting a variety of group activities, such as presentation, gaming, discussion, brainstorming or sense-making.
However, there are significant challenges in the research, design, development and deployment of these types of ecosystem. The past few years have seen an increasing amount of research in this area but knowledge about this area remains fragmented, and cuts across a set of related but heterogeneous issues. In addition, how individual research efforts can be drawn together is unclear. Overall, the direction of research in the long term requires careful consideration and effort to align and harness what is in place, to inform the wider community and to communicate the research challenges to funding councils, other research communities and the wider public.
The purpose of this research road-mapping workshop is threefold. Firstly, we aim to consolidate information, technical details and research directions from the diverse range of academic and industrial projects currently available. Secondly, based on visions of future ecosystems (eg. www.visionsofcomputing.org), identify gaps in the current state of the art and thirdly, to identify new areas of research which require funding and support along with new areas for collaboration outside.
The aim of this workshop is to bring together researchers active in this area to produce a display ecosystemsresearch roadmap that addresses needs not otherwise well met.This roadmap willidentifycurrent research and development and will identify potential gaps in knowledge and execution.
We plan to articulate a clear research agenda that tracks and builds upon existing, emerging and disruptive technologies and that respond to future visions of display ecosystems. The process will develop a baseline by drawing upon all of our previous AVI, CHI and other workshops, Dagsthul seminars, and other activities and will produce a research, technology and development roadmap. During the workshop we will map out future visions and complete a gap analysis. By treating this over the course of the day we can feedback to refine the baseline (to be captured into a Wiki) and real research, technology and development gaps, which should be detailedin the roadmap. For this workshop we are adopting ideation, knowledge capture and roadmapping approaches and activities developed through the EU FP7 Capsil and Braid projects.
Researchers are welcome that work on different scopes of the problem (e.g., at the interaction technique, application, middleware or hardware level), with a wide range of display and input technologies (e.g., large public displays, indoor wall displays, multi-touch tabletop surfaces, projected portable and steerable displays, mobile devices, and wearable devices), and in a wide range of couple-display applications (e.g., education, on-the-go interaction, medicine, co-located collaborative work).
Go to the International Working Conference on Advanced Visual Interfaces (AVI 2014).
AIM
The aim of this workshop is to bring together researchers and practitioners who are avid to contribute to and aid in the development of a research roadmap. This roadmap can be used to inform, influence and disseminate ideas to funders, the wider research community and the general public. Based on submitted position papers and existing research it will describe the current baseline of display ecosystems and what research gaps need to be filled to allow us to achieve our research and developments ambitions.
TOPICS OF INTEREST
Key issues in this workshop will focus on (but are not limited to):
The design space and identifying factors that influence user interactions
Evaluation strategies
Ethnography and user studies
Applications and emerging application areas
Social factors that influence display ecosystems
Interaction techniques
Novel interaction mechanisms
Input mechanisms
Graphical and tangible user interfaces
Interaction devices suitable for ecosystems
SDK/APIs, IDEs, and hardware platforms
WORKSHOP DETAILS
The workshop will be for a full day and structured to provide maximum time for group discussion and brainstorming. Each participant will be expected to be familiar with all position papers, existing visions, the roadmap development process and open research questions. The workshop will structured around four sessions (separated by the morning break, lunch and afternoon break). In the first session the participants will briefly introduce themselves with short 5 min talks. Following this we will have a series of invited industry perspectives (in the form of presentations or a panel depending of the nature of the submitted position papers). In the second session we will complete a gap analysis and in the third session the group will be divided into sub-groups moderated by the workshop organizers to have focused discussions on some of the key gaps identified earlier. In the fourth session the group will reconvene to summarize the gaps and set forth timeline and areas for new research. The workshop will end with a detailed discussion to define immediate next steps for the complete of the roadmap document. All of our previous workshops have resulted in substantive outcomes including books, journal special issues, COST actions proposal etc.
WORKSHOP PROGRAM
(under development)
Session 1
Short introductory presentations
Industry Panel:
- Giulio Jacucci discussant: MultiTaction by MultiTouch Ltd
Morning Coffee
Session 2
Gap Analysis
Lunch
Session 3
Sub-group working sessions
Afternoon Coffee
Session 4
Discussion and Roadmap development
Wrap Up
- Next steps and timeline
Other CFPs
- International Workshop on Visualizing Uncertainty in Machine Learning Applications
- Workshop: Toward a visual framework to support educational needs and purposes
- 1st International Workshop on User Interfaces for Crowdsourcing and Human Computation
- International Symposium on High-level Parallel Programming and Applications
- International Workshop on Multimedia Signal Processing
Last modified: 2014-02-21 23:20:14