SG 2014 - The 12th International Symposium on Smart Graphics
Topics/Call fo Papers
The International Symposium on Smart Graphics will bring together researchers from Computer Graphics, Visualization, Art & Graphics Design, Cognitive Psychology and Artificial Intelligence, all working on different aspects of computer-generated graphics and the user experiences they enable. This year's meeting will be held in Taipei, Taiwan.
Advances in computer graphics have made visual media the heart of the user interface, and it is clear that graphics will play a dominant role in knowledge work, entertainment, and the home. Indeed, as computers become more and more pervasive, and display sizes both increase and decrease, new and challenging problems arise for the effective use and generation of computer graphics.
SCOPE
Smart Graphics is grounded in a deep understanding of human abilities, activities, and desires. This understanding arises through the integration of fields such as art, design, and the social, cognitive, and perceptual sciences. Insights are realized in the form of novel methods for producing and interacting with rich graphical displays often utilizing established techniques from Computer Graphics, Artificial Intelligence, and Computer Science in general.
Such interfaces present content that:
engages the user and is aesthetically satisfying
participates in human cognition as external or distributed representations
is sensitive to the real-time demands of the interaction in the context of the available computational resources and
adapts the form of the output according to a wider set of constraints such as an individual's perceptual, attentive, and motor abilities and the nature of the presentation media and available interaction devices.
Smart Graphics research can be loosely divided into principles, methods and systems based research, and the symposium will encourage submissions in all these areas, based on the following characterization:
Principles: Principles of Smart Graphics include: theories of graphics design and visual aesthetics, and theories of graphical representations and interaction, design and testing of graphical systems, constraints on technological, computational and human (perceptual, cognitive and motor) resources, conceptualizations of graphics and interactive systems, representation and reasoning requirements for Smart Graphics, interaction between resource restrictions, design, requirements capture and evaluation methodologies, systems that make people smart.
Methods: New approaches to the design and testing of graphical generation, presentation and interaction for both conventional desk-top systems and new devices and media, acquisition and representation of design knowledge for Smart Graphics generation, empirical methods in the characterization of interaction, dealing with heterogeneous target media, application of planning, decision theory, optimization, constraint satisfaction, machine learning and other AI techniques to Smart Graphics, attentive systems, evaluation methods.
Systems: The application of Smart Graphics to visualization, virtual reality, augmented reality, mobile communications, wearable computing, graphical hypermedia, web-based systems, novel interaction techniques (e.g. attentive systems, haptic and natural language interaction), and advisory & tutoring systems.
SG14 welcomes submissions from computer graphics, HCI & AI researchers and practitioners, applied philosophers, cognitive scientists, artists and graphic designers.
COMMITTEE
Steering Committee
Andreas Butz (University of Munich, Germany)
Antonio Krueger (University of Muenster, Germany)
Brian Fisher (Simon Fraser University, Canada)
Marc Christie (IRISA/INRIA Rennes, France)
Patrick Olivier (University of Newcastle Upon Tyne, UK)
Organizing Committee
Marc Christie (IRISA/INRIA Rennes, France)
Tsai-Yen Li (National Chengchi University, Taiwan)
Program Committee (tentative)
Benjamin Walther-Franks (University of Bremen, Germany)
Bernhard Preim (University of Magdeburg, Germany)
Bing-Yu Chen (National Taiwan University, Taiwan)
Christian Jacquemin (LIMSI-CNRS, France)
Elisabeth Andre (University of Augsburg, Germany)
Hiroshi Hosobe (Tokyo National Institute of Informatics, Japan)
Lutz Dickmann (Bremen University, Germany)
Mateu Sbert (University of Girona, Spain)
Roberto Ranon (University of Udine, Italy)
Roberto Therón(University of Salamanca, Spain)
Shigeo Takahashi (University of Tokyo, Japan)
Shigeru Owada (Sony CSL, Japan)
Steven Feiner (Columbia University, US)
Tevfik Metin Sezgin (Koc University,Turkey)
Thomas Rist (University of Applied Sciences, Germany)
Tong-Yee Lee (National Cheng-Kung University, Taiwan)
Tracy Hammond (Texas A&M University, US)
Tsvi Kuflik (University of Haifa, Israel)
Wen-Hung Liao (National Chengchi University, Taiwan)
William Bares (Millsaps College, US)
Yaxi Chen (Southwest University for Nationalities, China)
Local Organizing Committee
Hao-Chuan Wang (National Tsing-Hua Univeristy, Taiwan)
Ming-Te Chi (National Chengchi University,Taiwan)
Neng-Hao Yu (National Chengchi University,Taiwan)
Tsai-Yen Li (National Chengchi University, Taiwan)
Wen-Hung Liao (National Chengchi University, Taiwan)
VENUE
Taipei, Taiwan
Taipei, officially known as Taipei City, is the capital of Taiwan. Situated at the northern tip of Taiwan, Taipei is located on the Tamsui River; it is about 25 km (16 mi) southwest of Keelung, a port city on the Pacific Ocean. It lies in the Taipei Basin, an ancient lakebed bounded by the two relatively narrow valleys of the Keelung and Xindian rivers, which join to form the Tamsui River along the city's western border. The city proper is home to an estimated 2,618,772 people. Taipei, New Taipei, and Keelung together form the Taipei?Keelung metropolitan area with a population of 6,900,273. They are administered under three municipal governing bodies. "Taipei" sometimes refers to the whole metropolitan area, while "Taipei City" refers to the city proper. Taipei City proper is surrounded on all sides by New Taipei.
Places to See
Taipei 101 (臺北101)
Taipei 101 is a landmark skyscraper located in Xinyi District, Taipei, Taiwan. Taipei 101 comprises 101 floors above ground and 5 floors underground includes finance; headquarters of business and industrial; shopping mall and all kinds of entertainments.
More information: Taipei 101
YangMingShan (陽明山)
The Yangmingshan National Park is one of the eight national parks in Taiwan, located between Taipei City and New Taipei City. The districts that house parts of the park grounds include Taipei's Beitou and Shilin Districts; and New Taipei's Wanli, Jinshan and Sanzhi Districts.
More information:
Yangmingshan National Park
Yangmingshan National Park - Tourism Bureau, R.O.C. (Taiwan)
JiuFen (九份)
Jiufen is a mountain area in the Ruifang District of New Taipei City. It was only an isolated village until 1893, when gold was discovered in the area. The resulting gold rush hastened the village's development into a town, and reached its peak during the Japanese rule. Many present features of Jiufen reflect the era under Japanese colonization, with many Japanese inns surviving to this day.
More information: Jiufen - Tourism Bureau, R.O.C. (Taiwan)
WuLai (烏來)
Wulai, which means “boiling water” in the Atayal tribe’s language. The hot spring surging from the valley of the Nanshih stream belongs to weak base sodium bicarbonate springs, the function of which is to keep you skin silky. The hot spring here therefore has another name: “Beauty bath”.
More information: Wulai - Tourism Bureau, R.O.C. (Taiwan)
Taroko (太魯閣)
When Taroko National Park was established on November 28, l986, it was of special significance for the environmental protection movement in Taiwan: it showed that both the public and the government agencies had realized that against the background of the nation's four decades of extraordinary economic success, serious damage was being done to its natural resources.
More information:
Taroko - Tourism Bureau, R.O.C. (Taiwan)
Taroko National Park
National Chengchi University (NCCU)
National Chengchi University (NCCU) was founded in 1927. Over the past 8 decades through re-formation and development, we have been upholding our motto, “Harmony, Independence, Balance and Preeminence”, and have continued to refine our teaching methods and research in order to nurture talent for our country and society.
Advances in computer graphics have made visual media the heart of the user interface, and it is clear that graphics will play a dominant role in knowledge work, entertainment, and the home. Indeed, as computers become more and more pervasive, and display sizes both increase and decrease, new and challenging problems arise for the effective use and generation of computer graphics.
SCOPE
Smart Graphics is grounded in a deep understanding of human abilities, activities, and desires. This understanding arises through the integration of fields such as art, design, and the social, cognitive, and perceptual sciences. Insights are realized in the form of novel methods for producing and interacting with rich graphical displays often utilizing established techniques from Computer Graphics, Artificial Intelligence, and Computer Science in general.
Such interfaces present content that:
engages the user and is aesthetically satisfying
participates in human cognition as external or distributed representations
is sensitive to the real-time demands of the interaction in the context of the available computational resources and
adapts the form of the output according to a wider set of constraints such as an individual's perceptual, attentive, and motor abilities and the nature of the presentation media and available interaction devices.
Smart Graphics research can be loosely divided into principles, methods and systems based research, and the symposium will encourage submissions in all these areas, based on the following characterization:
Principles: Principles of Smart Graphics include: theories of graphics design and visual aesthetics, and theories of graphical representations and interaction, design and testing of graphical systems, constraints on technological, computational and human (perceptual, cognitive and motor) resources, conceptualizations of graphics and interactive systems, representation and reasoning requirements for Smart Graphics, interaction between resource restrictions, design, requirements capture and evaluation methodologies, systems that make people smart.
Methods: New approaches to the design and testing of graphical generation, presentation and interaction for both conventional desk-top systems and new devices and media, acquisition and representation of design knowledge for Smart Graphics generation, empirical methods in the characterization of interaction, dealing with heterogeneous target media, application of planning, decision theory, optimization, constraint satisfaction, machine learning and other AI techniques to Smart Graphics, attentive systems, evaluation methods.
Systems: The application of Smart Graphics to visualization, virtual reality, augmented reality, mobile communications, wearable computing, graphical hypermedia, web-based systems, novel interaction techniques (e.g. attentive systems, haptic and natural language interaction), and advisory & tutoring systems.
SG14 welcomes submissions from computer graphics, HCI & AI researchers and practitioners, applied philosophers, cognitive scientists, artists and graphic designers.
COMMITTEE
Steering Committee
Andreas Butz (University of Munich, Germany)
Antonio Krueger (University of Muenster, Germany)
Brian Fisher (Simon Fraser University, Canada)
Marc Christie (IRISA/INRIA Rennes, France)
Patrick Olivier (University of Newcastle Upon Tyne, UK)
Organizing Committee
Marc Christie (IRISA/INRIA Rennes, France)
Tsai-Yen Li (National Chengchi University, Taiwan)
Program Committee (tentative)
Benjamin Walther-Franks (University of Bremen, Germany)
Bernhard Preim (University of Magdeburg, Germany)
Bing-Yu Chen (National Taiwan University, Taiwan)
Christian Jacquemin (LIMSI-CNRS, France)
Elisabeth Andre (University of Augsburg, Germany)
Hiroshi Hosobe (Tokyo National Institute of Informatics, Japan)
Lutz Dickmann (Bremen University, Germany)
Mateu Sbert (University of Girona, Spain)
Roberto Ranon (University of Udine, Italy)
Roberto Therón(University of Salamanca, Spain)
Shigeo Takahashi (University of Tokyo, Japan)
Shigeru Owada (Sony CSL, Japan)
Steven Feiner (Columbia University, US)
Tevfik Metin Sezgin (Koc University,Turkey)
Thomas Rist (University of Applied Sciences, Germany)
Tong-Yee Lee (National Cheng-Kung University, Taiwan)
Tracy Hammond (Texas A&M University, US)
Tsvi Kuflik (University of Haifa, Israel)
Wen-Hung Liao (National Chengchi University, Taiwan)
William Bares (Millsaps College, US)
Yaxi Chen (Southwest University for Nationalities, China)
Local Organizing Committee
Hao-Chuan Wang (National Tsing-Hua Univeristy, Taiwan)
Ming-Te Chi (National Chengchi University,Taiwan)
Neng-Hao Yu (National Chengchi University,Taiwan)
Tsai-Yen Li (National Chengchi University, Taiwan)
Wen-Hung Liao (National Chengchi University, Taiwan)
VENUE
Taipei, Taiwan
Taipei, officially known as Taipei City, is the capital of Taiwan. Situated at the northern tip of Taiwan, Taipei is located on the Tamsui River; it is about 25 km (16 mi) southwest of Keelung, a port city on the Pacific Ocean. It lies in the Taipei Basin, an ancient lakebed bounded by the two relatively narrow valleys of the Keelung and Xindian rivers, which join to form the Tamsui River along the city's western border. The city proper is home to an estimated 2,618,772 people. Taipei, New Taipei, and Keelung together form the Taipei?Keelung metropolitan area with a population of 6,900,273. They are administered under three municipal governing bodies. "Taipei" sometimes refers to the whole metropolitan area, while "Taipei City" refers to the city proper. Taipei City proper is surrounded on all sides by New Taipei.
Places to See
Taipei 101 (臺北101)
Taipei 101 is a landmark skyscraper located in Xinyi District, Taipei, Taiwan. Taipei 101 comprises 101 floors above ground and 5 floors underground includes finance; headquarters of business and industrial; shopping mall and all kinds of entertainments.
More information: Taipei 101
YangMingShan (陽明山)
The Yangmingshan National Park is one of the eight national parks in Taiwan, located between Taipei City and New Taipei City. The districts that house parts of the park grounds include Taipei's Beitou and Shilin Districts; and New Taipei's Wanli, Jinshan and Sanzhi Districts.
More information:
Yangmingshan National Park
Yangmingshan National Park - Tourism Bureau, R.O.C. (Taiwan)
JiuFen (九份)
Jiufen is a mountain area in the Ruifang District of New Taipei City. It was only an isolated village until 1893, when gold was discovered in the area. The resulting gold rush hastened the village's development into a town, and reached its peak during the Japanese rule. Many present features of Jiufen reflect the era under Japanese colonization, with many Japanese inns surviving to this day.
More information: Jiufen - Tourism Bureau, R.O.C. (Taiwan)
WuLai (烏來)
Wulai, which means “boiling water” in the Atayal tribe’s language. The hot spring surging from the valley of the Nanshih stream belongs to weak base sodium bicarbonate springs, the function of which is to keep you skin silky. The hot spring here therefore has another name: “Beauty bath”.
More information: Wulai - Tourism Bureau, R.O.C. (Taiwan)
Taroko (太魯閣)
When Taroko National Park was established on November 28, l986, it was of special significance for the environmental protection movement in Taiwan: it showed that both the public and the government agencies had realized that against the background of the nation's four decades of extraordinary economic success, serious damage was being done to its natural resources.
More information:
Taroko - Tourism Bureau, R.O.C. (Taiwan)
Taroko National Park
National Chengchi University (NCCU)
National Chengchi University (NCCU) was founded in 1927. Over the past 8 decades through re-formation and development, we have been upholding our motto, “Harmony, Independence, Balance and Preeminence”, and have continued to refine our teaching methods and research in order to nurture talent for our country and society.
Other CFPs
Last modified: 2014-02-20 07:01:41