CPII 2014 - The AAAI 2014 Workshop on Computer Poker and Imperfect Information
Topics/Call fo Papers
The AAAI-14 Computer Poker and Imperfect Information workshop is designed to be a forum where researchers studying computer poker and other games of imperfect information can share current research and gather ideas about how to improve the state of the art and advance AI research in these areas.
In recent years, poker has emerged as an important, visible challenge problem for the field of AI. Just as the development of world-class chess-playing programs was considered an important milestone in the development of intelligent computing, poker is increasingly being seen in the same way. Several important features differentiate poker from other games: the presence of imperfect information (due to hidden cards), stochastic events, and the desire to maximize utility instead of simply winning. Games of imperfect information typically require randomized strategies which "hide information" effectively. For these reasons and others, games of imperfect information require methods quite different from traditional games of perfect information like chess or Go.
Topics
Topics of interest include anything related to the computer version of poker or other games of imperfect information. This includes descriptions of novel competitors or components of competitors from recent or future AAAI Annual Computer Poker Competitions, as well as research on any topics related to games of imperfect information.
Format
The workshop will last a full day and will consist of both oral and poster presentations, as well as a discussion about the Computer Poker Competition.
Attendance
Anyone is welcome to attend the workshop; in the event of space constraints, priority will be given to people who submit papers or posters, or who participate in the Computer Poker Competition. We expect about 30 attendees.
Submissions
Each submission will be in the form of a 2?8 page paper, using the main AAAI conference format. Oral presentations and poster session participants will be selected from among the submissions. Submissions should be sent by email to one of the workshop chairs.
Submit to sganzfri-AT-cs.cmu.edu or eric.jackson-AT-gmail.com.
Workshop Chair
Sam Ganzfried
Carnegie Mellon University
Computer Science Department
5000 Forbes Avenue, Pittsburgh, PA, 15213
Email: sganzfri-AT-cs.cmu.edu
Phone: 412-268-3789
Fax: 412-268-5577.
Organizing Committee
Sam Ganzfried (Carnegie Mellon University, sganzfri-AT-cs.cmu.edu), Eric Jackson (eric.jackson-AT-gmail.com).
In recent years, poker has emerged as an important, visible challenge problem for the field of AI. Just as the development of world-class chess-playing programs was considered an important milestone in the development of intelligent computing, poker is increasingly being seen in the same way. Several important features differentiate poker from other games: the presence of imperfect information (due to hidden cards), stochastic events, and the desire to maximize utility instead of simply winning. Games of imperfect information typically require randomized strategies which "hide information" effectively. For these reasons and others, games of imperfect information require methods quite different from traditional games of perfect information like chess or Go.
Topics
Topics of interest include anything related to the computer version of poker or other games of imperfect information. This includes descriptions of novel competitors or components of competitors from recent or future AAAI Annual Computer Poker Competitions, as well as research on any topics related to games of imperfect information.
Format
The workshop will last a full day and will consist of both oral and poster presentations, as well as a discussion about the Computer Poker Competition.
Attendance
Anyone is welcome to attend the workshop; in the event of space constraints, priority will be given to people who submit papers or posters, or who participate in the Computer Poker Competition. We expect about 30 attendees.
Submissions
Each submission will be in the form of a 2?8 page paper, using the main AAAI conference format. Oral presentations and poster session participants will be selected from among the submissions. Submissions should be sent by email to one of the workshop chairs.
Submit to sganzfri-AT-cs.cmu.edu or eric.jackson-AT-gmail.com.
Workshop Chair
Sam Ganzfried
Carnegie Mellon University
Computer Science Department
5000 Forbes Avenue, Pittsburgh, PA, 15213
Email: sganzfri-AT-cs.cmu.edu
Phone: 412-268-3789
Fax: 412-268-5577.
Organizing Committee
Sam Ganzfried (Carnegie Mellon University, sganzfri-AT-cs.cmu.edu), Eric Jackson (eric.jackson-AT-gmail.com).
Other CFPs
- The AAAI 2014 Workshop on Artificial Intelligence Applied to Assistive Technologies and Smart Environments
- The AAAI 2014 Workshop on Artificial Intelligence and Robotics
- The AAAI 2014 Workshop on Semantic Cities: Beyond Open Data to Models, Standards and Reasoning
- The AAAI 2014 Workshop on Cognitive Computing for Augmented Human Intelligence
- The 13th Annual Workshop on Network and Systems Support for Games
Last modified: 2014-02-13 22:19:53