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INTETAIN 2014 - 6th International Conference on Intelligent Technologies for Interactive Entertainment

Date2014-07-09 - 2014-07-11

Deadline2014-04-15

VenueChicago, USA - United States USA - United States

Keywords

Websitehttps://www.intetain.org/2014

Topics/Call fo Papers

Creativity is a widely accepted concept loosely referred to as a resource or a capacity to bring about ideas and visions transformed into a body of work. Creativity encompasses making, playing, and designing meaningful opportunities such as interactive media systems and experiences. For INTETAIN 2014, we welcome researchers in science and engineering and creative practitioners to come together and explore how shared media networks, shared production, and shared experiences may make use of a notion such as distributed creativity.
We invite the submission of research papers and posters, panel discussions, creative technology demonstrations, and workshop proposals that address all aspects of design, production, distribution, and assessment of interactive making and playing.
IMPORTANT DATES
NEW EXTENDED - Submission Deadlines
January 20, 2014: General paper, poster, and panel proposals
January 25, 2014: Intelligent interaction showcase, and Game Jam research proposals
February 1, 2014 Special session and workshop proposals
Acceptance Notification
March 20, 2014: Acceptance Notification for General Paper, Poster, Panel, Workshop, Special Session, Creative
Showcase, and Game Jam Research proposals
April 15, 2014: Camera-ready submission
Accepted submission will be published in INTETAIN 2014 Proceedings.
TYPES OF SUBMISSION
Papers
Posters
Panel Discussions
Special Sessions
A Special Session is a Paper Session curated for a dedicated topic, and may involve a dedicated review committee with specialized knowledge in the subject area.
Workshops
Workshops are half-day events that present working information on a technology implementation and related creative applications. Workshops may be scheduled on the day before the conference begins.
Intelligent Interaction Creative Showcase
The Showcase will present live demonstrations of creative applications for intelligent interaction.
Game Jam Research Proposal
Research Proposals will be accepted for study of an annual 24-hour Game Jam held at Columbia College Chicago in early May. Proposals will detail data collection instruments and methods that can be applied pre, post, and concurrent with the Game Jam event. Selected proposals will be prepared for data collection to be performed during the May 2014 Game Jam. Accepted proposers may participate in the collection process remotely or on the Columbia College Chicago campus. Resulting data will be provided to the proposers before May 31 so that they can prepare a discussion of their proposal including initial analyses of the results.
TOPICS
Supporting and Eliciting Creativity
Technology that helps people be creative
Architecture to support Distributed Creativity
In performing, playing, and producing
Intelligent Integration of multiple sensor types and fusion scenario
Gesture recognition and applications
Social Sciences and Computational Sciences approaches
AI humor, AI metaphor, AI storytelling, AI painting, AI music
Distribution and democracy in play and production paradigms, authorship practices
Sensors + Signal processing for data fusion
Play and Performance
Measuring creativity
Computational Creativity
Sociology and organizational structure
Cognition
Attention/distribution/fusion, and intelligence
Interactive Storytelling
Collaborative long form and short form narrative
User Engagement Assessment
Cross-platform production and distribution issues
Teamwork and remote production
Multi-modal and cross-modal applications
Creative Models that link Games, Broadcast, and Cinema
Live Performance with Interactive Media
Emerging Authoring Platforms
Sustainability and archiving of tools and media applications
Literacy of Creative Expression combined with Technological Literacy
Pedagogy
Storage, Retrieval, Archiving, and Reusability
“Serious” Applications and Civic Community Development
Green Technologies for Interactive Media Platforms
SUBMISSION DETAILS
Papers: 10 page, formatted in Springer LNICST format ? will be published in proceedings
Posters: 4 page, formatted in Springer LNICST format ? will be published in proceedings
Intelligent Interaction Creative Showcase: 4 page Springer LNICST format ? will be published in proceedings
Panel Discussions: a 2 page proposal with names & bio of organizers, description of topic, explanation of relevance to INTETAIN, list of possible panelists (plus possible confirmation)
Special Sessions: a 2 page proposal with names & bio of organizers, description of topic, explanation of relevance to INTETAIN, list of intended contributors (plus possible confirmation) ? session papers same format as regular papers, published in LNICST proceedings; maximum one paper co-authored by organizers
Workshops: a 2 page proposal with names & bio of organizers, description of topic, explanation of relevance to INTETAIN; plus, if workshop proceedings publication intended, description of how & where
Game Jam Research Proposal: a 2 to 3 page proposal with names & bio of organizers, description of research question, and proposed data gathering method. Proposals must be structured in reference to a description of the Game Jam rules, participants, and dynamics that will be published online. Data gathering must be feasible to implement in the Game Jam context and adhere to IRB requirements.
Online Submission Process:
For online submissions please visit the EasyChair submission system.
https://www.easychair.org/conferences/?conf=inteta...
Post-conference publication
Selected papers from the conference will be revised for publication in a special issue of a recognized journal. Journals under consideration for INTETAIN 2014 include Elsevier's Entertainment Computing, Interscience's International Journal of Art and Technology, Leonardo Journal, and EAI's Transactions on Creative Technology http://eai.eu/transaction/creative-technologies . Past INTETAIN conferences have generated special issues in Entertainment Computing, IJART, and IEEE Intelligent Systems Journal.
CONFERENCE HOSTS
Columbia College Chicago
Columbia College Chicago is the nation’s largest and most diverse private, nonprofit college for media, communications and the arts, with about 10,000 undergraduate and graduate students from all 50 states and more than 40 foreign countries.
Columbia’s urban campus is situated in the heart of downtown Chicago along Grant Park and Lake Michigan, surrounded by hotels, restaurants, theaters, shops, and the energy and famous modern architecture of the America’s third largest city. http://www.colum.edu/campusmap/.
Chicago is an international destination offering a generous mix of creative cultures, top research universities, international corporate headquarters, and national scientific laboratories.
European Alliance for Innovation (EAI)
EAI is a membership-driven, grassroots ecosystem of leading ICT organizations and individuals focused on facilitating and advancing innovation in Europe. It operates through a variety of member-volunteer bodies that participate in both physical and virtual engagement around the ideas and services that will drive Europe’s ambitious innovation agenda. www.eai.eu

Last modified: 2014-01-13 23:50:48