ISVC 2014 - International Symposium on Visual Computing
Topics/Call fo Papers
ISCV seeks papers describing contributions to the state of the art and state of the practice in the broad field of visual computing. The symposium is structured around four central areas of visual computing: (1) computer vision, (2) computer graphics, (3) virtual reality, and (4) visualization. In particular, we are interested in papers that combine technologies from two or more of these areas. In addition to the main symposium, we are soliciting papers for several special tracks related to ISVC.
Area 1: Computer Vision
Computer vision, the study of enabling computers to understand and interpret visual information from static images and video sequences, is expanding rapidly throughout the world. During the past ten years, computer vision has grown from a research area to a widely accepted technology, capable of providing dramatic increase in productivity and improving living standard. We are seeking papers covering both the theory and applications of computer vision. Topics of interest include all aspects of computer vision including, but not limited, to the following areas:
Early and Biologically-Inspired Vision
Color and Texture
Illumination and Reflectance Modeling
Segmentation and Grouping
Object Recognition/Detection/Categorization
Motion and Tracking
Video Analysis and Event Recognition
Biometrics (Face, Fingerprint, Hand, Iris, etc.)
Pattern Recognition
Statistical Methods and Learning
Document Analysis
Medical Image Analysis
Image and Video Retrieval
3D Reconstruction
Shape from X
Physics-Based Modeling
Image-Based Modeling
Computational Photography
Human-Computer Interfaces
Vision for Graphics
Vision for Robotics
Sensors and Systems
Secure Image/Video Communication
Image/Video Encoding/Compression
Applications
Area 2: Computer Graphics
Advances and breakthroughs in computer graphics have made visual media the basis of the modern user interface. It is clear that graphics will play a dominant role in the way people communicate and interact with computers in the future. ISVC seeks original research and applied papers in all areas of computer graphics. Topics of interest include all aspects of virtual reality including, but not limited, to the following areas:
Geometric Modeling
Physically Based Modeling
Geometric Computing
Shape and Surface Modeling
Graphics Algorithms
Web Based Graphics
Perceptual Aspects of Computer Graphics
Computer Animation
Special Effects
Multimedia and Digital Media
Computational Photography
Image-Based Computer Graphics
Rendering Techniques
Stylized Rendering
Global Illumination, Photo-Realistic Computer Graphics
Volume Graphics, Semi-Transparent Media
Graphics System Architectures
Graphics Hardware and Hardware-Related Techniques (GPU)
Data Compression for Graphics
Computer Graphics for Small/Large Displays
Parallelism in Computer Graphics
Graphic Toolkits
Interaction and HCI
Simulation for Computer Graphics
Applications
Area 3: Virtual Reality
Virtual reality (VR) enables users to experience a three-dimensional environment generated using computer graphics, and perhaps other sensory modalities, to provide an environment for enhanced interaction between a human user and a computer-created world. ISVC seeks original research and applied papers in all areas of virtual reality, as well as augmented reality, mixed reality and 3D HCI. Topics of interest include all aspects of virtual reality including, but not limited, to the following areas:
Augmented Reality
Mixed Reality
Artificial Reality
Real-Time Rendering
Collision detection in VR
3D Interaction for VR
Modeling and Simulation
Virtual Humans and Artificial Life
VR Systems and Toolkits
Collaborative Virtual Environments
Tele-collaboration
VR System Architecture
Multimodal Displays
Projection and Display Systems
Human Computer Interaction
Presence and Cognition
Integration of VR and Multimedia
Immersive Gaming
Multi-user and Distributed VR and gaming
Serious Games
Haptics, Audio, and Other Non-Visual Interfaces
Tracking and Sensing
Human Factors
User Studies and Evaluation
Hardware Devices
Applications
Area 4: Visualization
The field of visualization seeks to determine and present underlying correlated structures and relationships in both scientific (computational and medical sciences) and more abstract datasets. The prime objective of the presentation should be to communicate the information in a dataset so as to enhance understanding. Topics of interest include all aspects of visualization including, but not limited, to the following areas:
Visualization Taxonomies and Models
Information Visualization
Scalar, Vector, and Tensor Visualization
Multi-dimensional and Multi-Resolution Data Visualization
Time Series Data Visualization
Medical Data Visualization
Molecular Data Visualization
Geographic Data Visualization
Volume Visualization
Flow Visualization
Large Scale Data Set Visualization
Collaborative and Distributive Visualization
Isosurfaces
Rendering Techniques
Visualization Systems
Visual Analytics, Visual Data Mining and Knowledge Discovery
Display and Interaction Technology
Human Perception and Cognition
Human Factors
Haptics for Visualization
Evaluation and User Studies
Hardware for Visualization
Mesh Techniques and Compression
Applications
All papers accepted will appear in the symposium proceedings which will be published by Springer-Verlag in the Lecture Notes in Computer Science (LNCS) series
Area 1: Computer Vision
Computer vision, the study of enabling computers to understand and interpret visual information from static images and video sequences, is expanding rapidly throughout the world. During the past ten years, computer vision has grown from a research area to a widely accepted technology, capable of providing dramatic increase in productivity and improving living standard. We are seeking papers covering both the theory and applications of computer vision. Topics of interest include all aspects of computer vision including, but not limited, to the following areas:
Early and Biologically-Inspired Vision
Color and Texture
Illumination and Reflectance Modeling
Segmentation and Grouping
Object Recognition/Detection/Categorization
Motion and Tracking
Video Analysis and Event Recognition
Biometrics (Face, Fingerprint, Hand, Iris, etc.)
Pattern Recognition
Statistical Methods and Learning
Document Analysis
Medical Image Analysis
Image and Video Retrieval
3D Reconstruction
Shape from X
Physics-Based Modeling
Image-Based Modeling
Computational Photography
Human-Computer Interfaces
Vision for Graphics
Vision for Robotics
Sensors and Systems
Secure Image/Video Communication
Image/Video Encoding/Compression
Applications
Area 2: Computer Graphics
Advances and breakthroughs in computer graphics have made visual media the basis of the modern user interface. It is clear that graphics will play a dominant role in the way people communicate and interact with computers in the future. ISVC seeks original research and applied papers in all areas of computer graphics. Topics of interest include all aspects of virtual reality including, but not limited, to the following areas:
Geometric Modeling
Physically Based Modeling
Geometric Computing
Shape and Surface Modeling
Graphics Algorithms
Web Based Graphics
Perceptual Aspects of Computer Graphics
Computer Animation
Special Effects
Multimedia and Digital Media
Computational Photography
Image-Based Computer Graphics
Rendering Techniques
Stylized Rendering
Global Illumination, Photo-Realistic Computer Graphics
Volume Graphics, Semi-Transparent Media
Graphics System Architectures
Graphics Hardware and Hardware-Related Techniques (GPU)
Data Compression for Graphics
Computer Graphics for Small/Large Displays
Parallelism in Computer Graphics
Graphic Toolkits
Interaction and HCI
Simulation for Computer Graphics
Applications
Area 3: Virtual Reality
Virtual reality (VR) enables users to experience a three-dimensional environment generated using computer graphics, and perhaps other sensory modalities, to provide an environment for enhanced interaction between a human user and a computer-created world. ISVC seeks original research and applied papers in all areas of virtual reality, as well as augmented reality, mixed reality and 3D HCI. Topics of interest include all aspects of virtual reality including, but not limited, to the following areas:
Augmented Reality
Mixed Reality
Artificial Reality
Real-Time Rendering
Collision detection in VR
3D Interaction for VR
Modeling and Simulation
Virtual Humans and Artificial Life
VR Systems and Toolkits
Collaborative Virtual Environments
Tele-collaboration
VR System Architecture
Multimodal Displays
Projection and Display Systems
Human Computer Interaction
Presence and Cognition
Integration of VR and Multimedia
Immersive Gaming
Multi-user and Distributed VR and gaming
Serious Games
Haptics, Audio, and Other Non-Visual Interfaces
Tracking and Sensing
Human Factors
User Studies and Evaluation
Hardware Devices
Applications
Area 4: Visualization
The field of visualization seeks to determine and present underlying correlated structures and relationships in both scientific (computational and medical sciences) and more abstract datasets. The prime objective of the presentation should be to communicate the information in a dataset so as to enhance understanding. Topics of interest include all aspects of visualization including, but not limited, to the following areas:
Visualization Taxonomies and Models
Information Visualization
Scalar, Vector, and Tensor Visualization
Multi-dimensional and Multi-Resolution Data Visualization
Time Series Data Visualization
Medical Data Visualization
Molecular Data Visualization
Geographic Data Visualization
Volume Visualization
Flow Visualization
Large Scale Data Set Visualization
Collaborative and Distributive Visualization
Isosurfaces
Rendering Techniques
Visualization Systems
Visual Analytics, Visual Data Mining and Knowledge Discovery
Display and Interaction Technology
Human Perception and Cognition
Human Factors
Haptics for Visualization
Evaluation and User Studies
Hardware for Visualization
Mesh Techniques and Compression
Applications
All papers accepted will appear in the symposium proceedings which will be published by Springer-Verlag in the Lecture Notes in Computer Science (LNCS) series
Other CFPs
- 2014 International Conference on Information Systems Engineering (iCISE 2014)
- 2014 International Conference on Control Engineering and Electronics Engineering (CCEEE 2014)
- 5th International Conference on Manufacturing Science and Engineering (ICMSE 2014)
- Random Matrix Theory: Foundations and Applications
- 6th Annual International Conference on Physics
Last modified: 2014-01-07 23:00:25