NIME 2012 - The 8th International Workshop on Networking Issues in Multimedia Entertainment (NIME)
Topics/Call fo Papers
8th International Workshop on Networking Issues in Multimedia Entertainment (NIME'12)
Munich, Germany, July 30, 2012
Co-Located with ICCCN 2012
Technically co-sponsored by the IEEE and IEEE Communications Society
website - http://www.math.unipd.it/~cpalazzi/NIME12
THEME AND SCOPE
The growing availability of digital contents and the simultaneous cost reductions in storage, processing, and networking is driving the growth of the entertainment technology. While in the past entertainment technology traditionally offered predominantly passive experiences, continual advances in network and computer technologies are providing tools for implementing greater interactivity and for enabling consumers to enjoy more exciting experiences, such as, for example, interactive digital TV, interactive theatre and orchestrated music and sound design.
This phenomenon is pulling together an extremely diverse group of experts specializing in different technical areas, such as networking, computer graphics, artificial intelligence, games, animation, multimedia design, human-computer interaction, educational media and software engineering. Even though high-tech entertainment promotes interdisciplinary fusion, yet only the ubiquity of wireless/wired communication is considered suitable for accepting the challenge of building a large interactive environment for the delivery of the maximum entertainment value to millions of consumers worldwide. In this respect, there is a great hope that the wired and wireless may take over this complex scenario for fulfilling the consumer expectations. The Seventh IEEE International Workshop on Networking Issues in Multimedia Entertainment provides an open forum for researchers, engineers and academia to exchange the latest technical information and research findings on next-generation networked multimedia concepts, technologies, systems, and applications for entertainment covering existing deployments, current developments and future evolution. Authors are solicited to submit complete unpublished papers in the following, but not limited to, topic areas:
Applications for Entertainment
* Architectures, Platforms and Protocols for Networked Games
* Internetworking, Vertical Roaming and Session
* Handoffs for Entertainment (Internet to WLAN, to 3G/BT/...)
* Home LANs, Body and Personal Area Networks for Entertainment
* Media and Device Adaptation
* Music and Movie Distribution
* Next Generation Wireless Technologies for Entertainment (IEEE802.11n, UWB and Beyond)
* Opportunistic Multi-hopping and Opportunistic Networks for Entertainment
* QoS and Security Support for Entertainment
* Resource and Service Discovery Technologies (P2P, LDAP)
* Technologies for Networked In-Home/Car/Flight/Train Entertainment
* TV-Centric and Broadcast Networks for Entertainment
Technologies for Entertainment
* Agent-based Entertainment
* Augmented, Virtual and Mixed Reality
* Artificial Intelligence
* Evolutionary Entertainment
* Interactive Television and Theatre
* Massive Multiplayer Games
* Mobile and Wireless Entertainment
* Networked Entertainment
* Networked Narrative and Digital Interactive Storytelling
* Networked Video, Music and Sound Design
* Pervasive Entertainment
* Personalized and User-Adapted Television
* Sport, News and Entertainment
* Virtual Technology and Virtual Environments for Entertainment
* Wearable Entertainment
* Wireless and Mobile Gaming
* Testbed and Performance Evaluation
PAPER SUBMISSION
We encourage researchers from industry and academia to submit original works. Submitted manuscripts must be formatted in standard IEEE camera-ready format (double-column, 10-pt font) and must be submitted via EDAS ( https://edas.info/newPaper.php?c=12229 ) as PDF files (formatted for letter, 8.5x11-inch, paper). The manuscripts should be no longer than 5 pages. One additional page is permitted if the authors are willing to pay an over-length charge at the time of publication (manuscripts should not exceed 6 pages). Submitted papers cannot have been previously published in or be under consideration for publication in another journal or conference. The workshop Program Committee reserves the right to not review papers that either exceed the length specification or have been submitted or published elsewhere. Submissions must include a title, abstract, keywords, author(s) and affiliation(s) with postal and e-mail address(es). A paper abstract must be registered on EDAS by the deadline.
Submission format and instruction, as well as other important information, can be found on the ICCCN workshops web page (http://www.icccn.org/icccn12/workshops.html).
REVIEW AND PUBLICATION OF MANUSCRIPT
Submitted papers will be reviewed by the workshop Program Committee and judged on originality, technical correctness, relevance, and quality of presentation. An accepted paper must be presented at the ICCCN 2012 venue by one of the authors registered at the full registration rate. Each workshop registration covers up to two workshop papers by an author. Accepted and registered papers will be published in proceedings that will be available through IEEE Xplore. Papers that are not presented at the ICCCN 2012 venue by one of the registered co-authors will not appear in IEEE Xplore.
The paper title and author name list/order cannot be changed during the final camera-ready submission. All authors of a paper must be registered in the right order via EDAS at the submission time and cannot be changed after the submission due time at EDAS. The final program will be generated from EDAS automatically.
IMPORTANT DATES
Paper submission due: MARCH 30th, 2012 (FIRM DEADLINE for all ICCCN's workshops)
Author Notification: April 25th, 2012
Camera-ready due: May 10th, 2012
Registration due: May 10th, 2012
CO-CHAIRS
Prof. Marco Roccetti (University of Bologna, Italy, roccetti-AT-cs.unibo.it)
Prof. Abdennour El Rhalibi (Liverpool John Moores University, UK, A.Elrhalibi-AT-ljmu.ac.uk)
PROGRAM CHAIR
Prof. Claudio Palazzi (University of Padua, Italy, cpalazzi-AT-math.unipd.it)
TECHNICAL PROGRAM COMMITTEE
Maha Abdallah - Univ. Paris VI, France
Khaled Boussetta - Univ. Paris XIII, France
Armir Bujari - University of Padua, Italy
Matteo Cesana - Politecnico di Milano, Italy
Ling-Jyh Chen - Academia Sinica, Taiwan
Sheng-Wei (Kuan-Ta) Chen - Academia Sinica, Taiwan
Abdennour El Rhalibi - Liverpool John Moores University, UK
Stefano Ferretti - University of Bologna, Italy
Marco Furini - University of Modena and Reggio Emilia, Italy
Ombretta Gaggi - University of Padua, Italy
Mario Gerla - UCLA, USA
Sergei Gorlatch - Univ. of Münster, Germany
Jiungyao Huang - National Taipei University, Taiwan
Shun-Yun Hu - Academia Sinica, Taiwan
Ilias Leontiadis, University of Cambridge, UK
Dario Maggiorini - Univ. of Milano, Italy
Gustavo Marfia - University of Bologna, Italy
Tammara Massey, J. Hopkins University at Washington, USA
Madjid Merabti - Liverpool John Moores University, UK
Graham Morgan - Newcastle University, UK
Claudio Palazzi - University of Padua, Italy
Zhigeng Pan - Zhejiang University, China
Giovanni Pau - UCLA, USA
Edmond Prakash - Manchester Metropolitan University, UK
Marc Price - BBC Research and Development, UK
Matthias Rauterberg - Eindhoven University of Technology, Netherlands
Marco Roccetti - University of Bologna, Italy
Paola Salomoni - University of Bologna, Italy
Massimo Valla - Telecom Italia Lab, Italy
Alexandro Sentinelli - STMicroelectronics, Milan, Italy
Laurence T. Yang - St. Francis Xavier University, Canada
Yun Ruwei - Nanjing Normal University, China
Michele Zorzi - Univ. of Padua, Italy
Munich, Germany, July 30, 2012
Co-Located with ICCCN 2012
Technically co-sponsored by the IEEE and IEEE Communications Society
website - http://www.math.unipd.it/~cpalazzi/NIME12
THEME AND SCOPE
The growing availability of digital contents and the simultaneous cost reductions in storage, processing, and networking is driving the growth of the entertainment technology. While in the past entertainment technology traditionally offered predominantly passive experiences, continual advances in network and computer technologies are providing tools for implementing greater interactivity and for enabling consumers to enjoy more exciting experiences, such as, for example, interactive digital TV, interactive theatre and orchestrated music and sound design.
This phenomenon is pulling together an extremely diverse group of experts specializing in different technical areas, such as networking, computer graphics, artificial intelligence, games, animation, multimedia design, human-computer interaction, educational media and software engineering. Even though high-tech entertainment promotes interdisciplinary fusion, yet only the ubiquity of wireless/wired communication is considered suitable for accepting the challenge of building a large interactive environment for the delivery of the maximum entertainment value to millions of consumers worldwide. In this respect, there is a great hope that the wired and wireless may take over this complex scenario for fulfilling the consumer expectations. The Seventh IEEE International Workshop on Networking Issues in Multimedia Entertainment provides an open forum for researchers, engineers and academia to exchange the latest technical information and research findings on next-generation networked multimedia concepts, technologies, systems, and applications for entertainment covering existing deployments, current developments and future evolution. Authors are solicited to submit complete unpublished papers in the following, but not limited to, topic areas:
Applications for Entertainment
* Architectures, Platforms and Protocols for Networked Games
* Internetworking, Vertical Roaming and Session
* Handoffs for Entertainment (Internet to WLAN, to 3G/BT/...)
* Home LANs, Body and Personal Area Networks for Entertainment
* Media and Device Adaptation
* Music and Movie Distribution
* Next Generation Wireless Technologies for Entertainment (IEEE802.11n, UWB and Beyond)
* Opportunistic Multi-hopping and Opportunistic Networks for Entertainment
* QoS and Security Support for Entertainment
* Resource and Service Discovery Technologies (P2P, LDAP)
* Technologies for Networked In-Home/Car/Flight/Train Entertainment
* TV-Centric and Broadcast Networks for Entertainment
Technologies for Entertainment
* Agent-based Entertainment
* Augmented, Virtual and Mixed Reality
* Artificial Intelligence
* Evolutionary Entertainment
* Interactive Television and Theatre
* Massive Multiplayer Games
* Mobile and Wireless Entertainment
* Networked Entertainment
* Networked Narrative and Digital Interactive Storytelling
* Networked Video, Music and Sound Design
* Pervasive Entertainment
* Personalized and User-Adapted Television
* Sport, News and Entertainment
* Virtual Technology and Virtual Environments for Entertainment
* Wearable Entertainment
* Wireless and Mobile Gaming
* Testbed and Performance Evaluation
PAPER SUBMISSION
We encourage researchers from industry and academia to submit original works. Submitted manuscripts must be formatted in standard IEEE camera-ready format (double-column, 10-pt font) and must be submitted via EDAS ( https://edas.info/newPaper.php?c=12229 ) as PDF files (formatted for letter, 8.5x11-inch, paper). The manuscripts should be no longer than 5 pages. One additional page is permitted if the authors are willing to pay an over-length charge at the time of publication (manuscripts should not exceed 6 pages). Submitted papers cannot have been previously published in or be under consideration for publication in another journal or conference. The workshop Program Committee reserves the right to not review papers that either exceed the length specification or have been submitted or published elsewhere. Submissions must include a title, abstract, keywords, author(s) and affiliation(s) with postal and e-mail address(es). A paper abstract must be registered on EDAS by the deadline.
Submission format and instruction, as well as other important information, can be found on the ICCCN workshops web page (http://www.icccn.org/icccn12/workshops.html).
REVIEW AND PUBLICATION OF MANUSCRIPT
Submitted papers will be reviewed by the workshop Program Committee and judged on originality, technical correctness, relevance, and quality of presentation. An accepted paper must be presented at the ICCCN 2012 venue by one of the authors registered at the full registration rate. Each workshop registration covers up to two workshop papers by an author. Accepted and registered papers will be published in proceedings that will be available through IEEE Xplore. Papers that are not presented at the ICCCN 2012 venue by one of the registered co-authors will not appear in IEEE Xplore.
The paper title and author name list/order cannot be changed during the final camera-ready submission. All authors of a paper must be registered in the right order via EDAS at the submission time and cannot be changed after the submission due time at EDAS. The final program will be generated from EDAS automatically.
IMPORTANT DATES
Paper submission due: MARCH 30th, 2012 (FIRM DEADLINE for all ICCCN's workshops)
Author Notification: April 25th, 2012
Camera-ready due: May 10th, 2012
Registration due: May 10th, 2012
CO-CHAIRS
Prof. Marco Roccetti (University of Bologna, Italy, roccetti-AT-cs.unibo.it)
Prof. Abdennour El Rhalibi (Liverpool John Moores University, UK, A.Elrhalibi-AT-ljmu.ac.uk)
PROGRAM CHAIR
Prof. Claudio Palazzi (University of Padua, Italy, cpalazzi-AT-math.unipd.it)
TECHNICAL PROGRAM COMMITTEE
Maha Abdallah - Univ. Paris VI, France
Khaled Boussetta - Univ. Paris XIII, France
Armir Bujari - University of Padua, Italy
Matteo Cesana - Politecnico di Milano, Italy
Ling-Jyh Chen - Academia Sinica, Taiwan
Sheng-Wei (Kuan-Ta) Chen - Academia Sinica, Taiwan
Abdennour El Rhalibi - Liverpool John Moores University, UK
Stefano Ferretti - University of Bologna, Italy
Marco Furini - University of Modena and Reggio Emilia, Italy
Ombretta Gaggi - University of Padua, Italy
Mario Gerla - UCLA, USA
Sergei Gorlatch - Univ. of Münster, Germany
Jiungyao Huang - National Taipei University, Taiwan
Shun-Yun Hu - Academia Sinica, Taiwan
Ilias Leontiadis, University of Cambridge, UK
Dario Maggiorini - Univ. of Milano, Italy
Gustavo Marfia - University of Bologna, Italy
Tammara Massey, J. Hopkins University at Washington, USA
Madjid Merabti - Liverpool John Moores University, UK
Graham Morgan - Newcastle University, UK
Claudio Palazzi - University of Padua, Italy
Zhigeng Pan - Zhejiang University, China
Giovanni Pau - UCLA, USA
Edmond Prakash - Manchester Metropolitan University, UK
Marc Price - BBC Research and Development, UK
Matthias Rauterberg - Eindhoven University of Technology, Netherlands
Marco Roccetti - University of Bologna, Italy
Paola Salomoni - University of Bologna, Italy
Massimo Valla - Telecom Italia Lab, Italy
Alexandro Sentinelli - STMicroelectronics, Milan, Italy
Laurence T. Yang - St. Francis Xavier University, Canada
Yun Ruwei - Nanjing Normal University, China
Michele Zorzi - Univ. of Padua, Italy
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Last modified: 2012-03-15 11:56:25