Game 2014 - Game Jam [4 Research]
Topics/Call fo Papers
This hands-on workshop will provide participants with the opportunity to create a digital game while also engage with research through Game Jam activities. Participants will collaborate with other academics and practitioners from the CHI community.
This workshop builds on last year’s successful Game Jam workshop, extending it by exploring jamming as a research method. The research questions we will explore (coming from the jammers) will provide us with specific challenges to design for.
The workshop has five key goals:
Explore jamming as research method
Learn this method by doing it (learning by doing)
Identify the advantages of this method (rapid, collaborative, …)
Identify the disadvantages (difficult to generalize results, bugs in prototypes that may hinder any study, …)
Develop a playable game
At the end of the two-day workshop we will share the results with the wider CHI community to fuel discussions about Game Jams for research.
How to participate
We invite participants form multidisciplinary backgrounds to apply. Researchers, designers, developers and artists are invited to submit a max 4. page proposal in the Extended Abstract format as per ACM guidelines to menno.deen-AT-fontys.nl that includes the following:
A position statement (about your opinion of game jams/experience of game jams/expectations of game jams as a research method/etc)
List of skills and expertise
Brief biography and a portfolio URL
Research question you propose to study during the Game Jam (optional)
Applicants will be selected based on their experience, vision and what they can contribute to the Game Jam.
Applicants can enlist as a team, but are encouraged to enlist as individuals to foster new social connections during the workshop.
This workshop builds on last year’s successful Game Jam workshop, extending it by exploring jamming as a research method. The research questions we will explore (coming from the jammers) will provide us with specific challenges to design for.
The workshop has five key goals:
Explore jamming as research method
Learn this method by doing it (learning by doing)
Identify the advantages of this method (rapid, collaborative, …)
Identify the disadvantages (difficult to generalize results, bugs in prototypes that may hinder any study, …)
Develop a playable game
At the end of the two-day workshop we will share the results with the wider CHI community to fuel discussions about Game Jams for research.
How to participate
We invite participants form multidisciplinary backgrounds to apply. Researchers, designers, developers and artists are invited to submit a max 4. page proposal in the Extended Abstract format as per ACM guidelines to menno.deen-AT-fontys.nl that includes the following:
A position statement (about your opinion of game jams/experience of game jams/expectations of game jams as a research method/etc)
List of skills and expertise
Brief biography and a portfolio URL
Research question you propose to study during the Game Jam (optional)
Applicants will be selected based on their experience, vision and what they can contribute to the Game Jam.
Applicants can enlist as a team, but are encouraged to enlist as individuals to foster new social connections during the workshop.
Other CFPs
Last modified: 2013-12-30 00:04:14