VAMR 2014 - 6th International Conference on Virtual, Augmented and Mixed Reality
Date2014-06-22 - 2014-06-27
Deadline2014-02-07
VenueCrete, Greece
Keywords
Websitehttps://www.hcii2014.org
Topics/Call fo Papers
Indicative topics/keywords of the broad spectrum of issues to be addressed:
Applications
History and culture
Education
Entertainment
Consumer products
Industrial
Medical and healthcare
Military
Rehabilitation
Virtual worlds and social computing
Interaction and navigation in VR and MR
Avatar instantiation
Immersion
Orientation and navigation
Teleoperation, puppeteering, and autonomy
Issues in development and use of VR and MR
Distributed environments
Embodiment
Fidelity
Performance measurement
Platform requirements
Presence in VR and MR
Criteria and measurement
Design issues
Simulator sickness
Situational awareness
Underlying & supporting technologies
Display technologies
Telepresence systems
Mobile systems
Alternative computing environments
Wearable
Pervasive computing
CAVE and multi-participant environments
Head mounted displays
Field of view
Resolution
Rendering speed
Parallax and perspective
Long-term persistent environments
Multimodal interfaces
Sensory substitution
Tracking VMR-relevant technologies
Visualization and image rendering
VAMR technologies and techniques for human-robot interaction
VAMR for interaction with remote systems
Applications
History and culture
Education
Entertainment
Consumer products
Industrial
Medical and healthcare
Military
Rehabilitation
Virtual worlds and social computing
Interaction and navigation in VR and MR
Avatar instantiation
Immersion
Orientation and navigation
Teleoperation, puppeteering, and autonomy
Issues in development and use of VR and MR
Distributed environments
Embodiment
Fidelity
Performance measurement
Platform requirements
Presence in VR and MR
Criteria and measurement
Design issues
Simulator sickness
Situational awareness
Underlying & supporting technologies
Display technologies
Telepresence systems
Mobile systems
Alternative computing environments
Wearable
Pervasive computing
CAVE and multi-participant environments
Head mounted displays
Field of view
Resolution
Rendering speed
Parallax and perspective
Long-term persistent environments
Multimodal interfaces
Sensory substitution
Tracking VMR-relevant technologies
Visualization and image rendering
VAMR technologies and techniques for human-robot interaction
VAMR for interaction with remote systems
Other CFPs
- 8th International Conference on Universal Access in Human-Computer Interaction
- 11th International Conference on Engineering Psychology and Cognitive Ergonomics
- 16th International Conference on Human-Computer Interaction
- 7th annual International Conference on E-Learning in the Workplace
- 8th Hellenic Conference on Artificial Intelligence
Last modified: 2013-09-27 00:20:04