NIME 2014 - 10th IEEE International Workshop on Networking Issues in Multimedia Entertainment (NIME'14)
Topics/Call fo Papers
10th IEEE International Workshop on
Networking Issues in Multimedia Entertainment
(NIME'14)
Las Vegas, Nevada, USA
10 January, 2014
Co-Located with
11th IEEE Consumer Communications and Networking Conference (CCNC 2014)
http://www.math.unipd.it/~cpalazzi/NIME14
Theme and Scope
The growing availability of digital contents and the simultaneous cost reductions in storage, processing, and networking is driving the growth of the entertainment technology. While in the past entertainment technology traditionally offered predominantly passive experiences, continual advances in network and computer technologies are providing tools for implementing greater interactivity and for enabling consumers to enjoy more exciting experiences, such as, for example, interactive digital TV, interactive theatre and orchestrated music and sound design. This phenomenon is pulling together an extremely diverse group of experts specializing in different technical areas, such as networking, computer graphics, artificial intelligence, games, animation, multimedia design, human-computer interaction, educational media and software engineering. Even though high-tech entertainment promotes interdisciplinary fusion, yet only the ubiquity of wireless/wired communication is considered suitable for accepting the challenge of building a large interactive environment for the delivery of the maximum entertainment value to millions of consumers worldwide. In this respect, there is a great hope that the wired and wireless may take over this complex scenario for fulfilling the consumer expectations. The IEEE International Workshop on Networking Issues in Multimedia Entertainment provides an open forum for researchers, engineers and academia to exchange the latest technical information and research findings on next-generation networked multimedia concepts, technologies, systems, and applications for entertainment covering existing deployments, current developments and future evolution. Authors are solicited to submit complete unpublished papers in the following, but not limited to, topic areas:
Application for Entertainment
* Architectures, Platforms and Protocols for Networked Games
* Internetworking, Vertical Roaming and Session
* Handoffs for Entertainment (Internet to WLAN, to 3G/BT/...)
* Home LANs, Body and Personal Area Networks for Entertainment
* Media and Device Adaptation
* Music and Movie Distribution
* Next Generation Wireless Technologies for Entertainment (IEEE802.11n, UWB and Beyond)
* Opportunistic Multi-hopping and Opportunistic Networks for Entertainment
* QoS and Security Support for Entertainment
* Resource and Service Discovery Technologies (P2P, LDAP)
* Technologies for Networked In-Home/Car/Flight/Train Entertainment
* TV-Centric and Broadcast Networks for Entertainment
Technology for Entertainment
* Agent-based Entertainment
* Augmented, Virtual and Mixed Reality
* Artificial Intelligence
* Evolutionary Entertainment
* Interactive Television and Theatre
* Massive Multiplayer Games
* Mobile and Wireless Entertainment
* Networked Entertainment
* Networked Narrative and Digital Interactive Storytelling
* Networked Video, Music and Sound Design
* Pervasive Entertainment
* Personalized and User-Adapted Television
* Sport, News and Entertainment
* Virtual Technology and Virtual Environments for Entertainment
* Wearable Entertainment
* Wireless and Mobile Gaming
* Testbed and Performance Evaluation
Paper Submission
We encourage researchers from industry and academia to submit original works.
Submitted papers must represent original material that is not currently under review in any other conference or journal, and has not been previously published. Paper length should not exceed five-page technical paper manuscript. The paper should be used as the basis for a 20 - 30 minute workshop presentation.
Papers should be submitted in .pdf format by selecting CCNC'14 on the EDAS (https://edas.info/index.php) paper submission website and then selecting the workshop NIME 2014 submission link. Papers should be a maximum of 6 pages in length and follow the IEEE formatting rules.
See IEEE CCNC 2014 conference website for more details:
http://ccnc2014.ieee-ccnc.org/authors
All accepted papers and presented will be published in the conference proceedings and on IEEE Xplore.
Important Dates
* Paper submission due: 30 September 2013 (extended - firm deadline)
* Author Notification: 8 October 2013
* Camera-ready due: 30 October 2013
* Workshop Presentation: 10 January, 2014
Organizing Committee and other info
http://www.math.unipd.it/~cpalazzi/NIME14.
Networking Issues in Multimedia Entertainment
(NIME'14)
Las Vegas, Nevada, USA
10 January, 2014
Co-Located with
11th IEEE Consumer Communications and Networking Conference (CCNC 2014)
http://www.math.unipd.it/~cpalazzi/NIME14
Theme and Scope
The growing availability of digital contents and the simultaneous cost reductions in storage, processing, and networking is driving the growth of the entertainment technology. While in the past entertainment technology traditionally offered predominantly passive experiences, continual advances in network and computer technologies are providing tools for implementing greater interactivity and for enabling consumers to enjoy more exciting experiences, such as, for example, interactive digital TV, interactive theatre and orchestrated music and sound design. This phenomenon is pulling together an extremely diverse group of experts specializing in different technical areas, such as networking, computer graphics, artificial intelligence, games, animation, multimedia design, human-computer interaction, educational media and software engineering. Even though high-tech entertainment promotes interdisciplinary fusion, yet only the ubiquity of wireless/wired communication is considered suitable for accepting the challenge of building a large interactive environment for the delivery of the maximum entertainment value to millions of consumers worldwide. In this respect, there is a great hope that the wired and wireless may take over this complex scenario for fulfilling the consumer expectations. The IEEE International Workshop on Networking Issues in Multimedia Entertainment provides an open forum for researchers, engineers and academia to exchange the latest technical information and research findings on next-generation networked multimedia concepts, technologies, systems, and applications for entertainment covering existing deployments, current developments and future evolution. Authors are solicited to submit complete unpublished papers in the following, but not limited to, topic areas:
Application for Entertainment
* Architectures, Platforms and Protocols for Networked Games
* Internetworking, Vertical Roaming and Session
* Handoffs for Entertainment (Internet to WLAN, to 3G/BT/...)
* Home LANs, Body and Personal Area Networks for Entertainment
* Media and Device Adaptation
* Music and Movie Distribution
* Next Generation Wireless Technologies for Entertainment (IEEE802.11n, UWB and Beyond)
* Opportunistic Multi-hopping and Opportunistic Networks for Entertainment
* QoS and Security Support for Entertainment
* Resource and Service Discovery Technologies (P2P, LDAP)
* Technologies for Networked In-Home/Car/Flight/Train Entertainment
* TV-Centric and Broadcast Networks for Entertainment
Technology for Entertainment
* Agent-based Entertainment
* Augmented, Virtual and Mixed Reality
* Artificial Intelligence
* Evolutionary Entertainment
* Interactive Television and Theatre
* Massive Multiplayer Games
* Mobile and Wireless Entertainment
* Networked Entertainment
* Networked Narrative and Digital Interactive Storytelling
* Networked Video, Music and Sound Design
* Pervasive Entertainment
* Personalized and User-Adapted Television
* Sport, News and Entertainment
* Virtual Technology and Virtual Environments for Entertainment
* Wearable Entertainment
* Wireless and Mobile Gaming
* Testbed and Performance Evaluation
Paper Submission
We encourage researchers from industry and academia to submit original works.
Submitted papers must represent original material that is not currently under review in any other conference or journal, and has not been previously published. Paper length should not exceed five-page technical paper manuscript. The paper should be used as the basis for a 20 - 30 minute workshop presentation.
Papers should be submitted in .pdf format by selecting CCNC'14 on the EDAS (https://edas.info/index.php) paper submission website and then selecting the workshop NIME 2014 submission link. Papers should be a maximum of 6 pages in length and follow the IEEE formatting rules.
See IEEE CCNC 2014 conference website for more details:
http://ccnc2014.ieee-ccnc.org/authors
All accepted papers and presented will be published in the conference proceedings and on IEEE Xplore.
Important Dates
* Paper submission due: 30 September 2013 (extended - firm deadline)
* Author Notification: 8 October 2013
* Camera-ready due: 30 October 2013
* Workshop Presentation: 10 January, 2014
Organizing Committee and other info
http://www.math.unipd.it/~cpalazzi/NIME14.
Other CFPs
- 2014 IEEE 8th International Power Engineering and Optimization Conference (PEOCO2014)
- MODELING AND CONTROL OF A BRUSHLESS DC MOTOR DRIVE FOR SPEED CONTROL USING MATLAB
- Fourteenth International Conference on Intelligent Virtual Agents (IVA 2014)
- 2nd International Work-Conference on Bioinformatics and Biomedical Engineering
- The 27th International Conference on Electrical Contacts
Last modified: 2013-09-25 07:42:44