IHB 2013 - Special Session on Influencing Human's Behavior
Topics/Call fo Papers
AI techniques have been mainly applied to save human's labor. On the other hand, recent success of UX (user experience) design has revealed that pursuing solely function, usability, result, and so on prevent users from useful experiences, and is focusing on joy, pleasure, and comfort. Furthermore, researches in the field of human-machine systems and human factors point out that high functionality of machines is convenient but harmful in some cases. These imply the importance to pay attention to mechanisms for influencing a human's behavior without negative side effects.
The goal of this special session is to gain a holistic understanding of such the mechanism, that is, how users are influenced and how to design a system to draw the user's particular behavior.
What is another policy than pursuing only conveniences? How users address immediate problems without requiring specific expertise or using fully functional but too complex/confusing support systems? These questions are the main concern of this session.
Topics
We expect to encourage and exchange ideas and perceptions through the session. Topics of interest include, but are not limited to:
* Artificial intelligence for behavior change
* Physical and/or psychological trigger for behavior change
* Further benefit of a kind of inconvenience
* Affordance for understanding circumstances
* The fun theory
* Persuasive technology for influencing a user's behavior
* User experience design
* Analysis of a user's behavior
* Theories and/or practices on Shikakeology
* Case studies of behavior change
* Amplifying a user's creativity
* Lifelog analysis and its application and more.
Organizers
Professor Hiroshi Kawakami (Kyoto University, Japan)
Professor Mitsunori Matsushita (Kansai University, Japan)
The goal of this special session is to gain a holistic understanding of such the mechanism, that is, how users are influenced and how to design a system to draw the user's particular behavior.
What is another policy than pursuing only conveniences? How users address immediate problems without requiring specific expertise or using fully functional but too complex/confusing support systems? These questions are the main concern of this session.
Topics
We expect to encourage and exchange ideas and perceptions through the session. Topics of interest include, but are not limited to:
* Artificial intelligence for behavior change
* Physical and/or psychological trigger for behavior change
* Further benefit of a kind of inconvenience
* Affordance for understanding circumstances
* The fun theory
* Persuasive technology for influencing a user's behavior
* User experience design
* Analysis of a user's behavior
* Theories and/or practices on Shikakeology
* Case studies of behavior change
* Amplifying a user's creativity
* Lifelog analysis and its application and more.
Organizers
Professor Hiroshi Kawakami (Kyoto University, Japan)
Professor Mitsunori Matsushita (Kansai University, Japan)
Other CFPs
- 2013 International Workshop on Machine Learning and Applications to Biology (MLAB Sapporo 2013)
- 43rd International Congress on Noise Control Engineering
- 42nd International Congress and Exposition on Noise Control Engineering
- Asia-Pacific Computational Intelligence and Information Technology Conference (APCIIT 2013)
- 2014 International Conference on Materials Science and Engineering Technology (MSET 2014)
Last modified: 2013-07-08 22:54:29