ASCS 2013 - 24th Asian School on Computer Science
Topics/Call fo Papers
This tutorial covers the concepts underlying networked games (NGs) and networked virtual environments (NVEs), from their definition, to distributed systems, to networking fundamentals, quality of experience and game design needs.
Topics include:
the challenges of networked games
the origins of networked games technology
communications architectures
managing dynamic shared state and game playability
systems design ? client server vs peer to peer
resource management for scalability and performance
Topics include:
the challenges of networked games
the origins of networked games technology
communications architectures
managing dynamic shared state and game playability
systems design ? client server vs peer to peer
resource management for scalability and performance
Other CFPs
- The 9th Asian Internet Engineering Conference (AINTEC)
- 10-th ACM Symposium on Performance Evaluation of Wireless Ad Hoc, Sensor, and Ubiquitous Networks (PE-WASUN 2013)
- 2nd ACM Workshop on “High Performance Mobile Opportunistic Systems” HP-MOSys 2013
- Call for Book Chapters Bio-Inspired Computing in Cyber Security
- Audio Engineering Society 53rd conference on Semantic Audio
Last modified: 2013-06-28 23:48:44