NetGames 2013 - 2013 Annual Workshop on Network and Systems Support for Games
Topics/Call fo Papers
The 12th Annual Workshop on Network and Systems Support for Games (NetGames 2013) will be held in Denver, CO, USA at the University of Denver on December 9th-10th, 2013. NetGames brings together researchers and practitioners from academia and industry across the globe to present their latest research on the challenges of today's networked games, and to further understand the requirements and explore the possibilities of future generations of networked games. NetGames will also have an industry keynote and panel discussions with participants from both academia and industry. Submissions are solicited on all aspects of networked games, including (but not limited to):
Scalability, cloud support, client-server, P2P, and mobile architectures
Efficient message distribution and network protocol design
Latency issues and lag compensation techniques
Network traffic and game modeling and measurements
System benchmarking, performance evaluation, and provisioning
Operating system enhancements, service platforms, and middleware
Massively Multiplayer Online Gaming (MMOG)
Multiplayer usability and user behavior studies
Personal communications and conferencing in games
Mobile games, resource-constrained systems, and context-based adaptation
Networks of sensors and actuators, networked haptics
Quality of service, quality of experience, and content adaptation
Dynamic and user-generated content authoring and management
Content creation: non-linear storytelling, object capturing, algorithmic creation
Security, authentication, accounting and digital rights management
Cheat detection and prevention
Scalability, cloud support, client-server, P2P, and mobile architectures
Efficient message distribution and network protocol design
Latency issues and lag compensation techniques
Network traffic and game modeling and measurements
System benchmarking, performance evaluation, and provisioning
Operating system enhancements, service platforms, and middleware
Massively Multiplayer Online Gaming (MMOG)
Multiplayer usability and user behavior studies
Personal communications and conferencing in games
Mobile games, resource-constrained systems, and context-based adaptation
Networks of sensors and actuators, networked haptics
Quality of service, quality of experience, and content adaptation
Dynamic and user-generated content authoring and management
Content creation: non-linear storytelling, object capturing, algorithmic creation
Security, authentication, accounting and digital rights management
Cheat detection and prevention
Other CFPs
- Roadmapping Sandpit Workshop on Next-Generation Spatial Hardware Architectures
- Workshop on Parallel Algorithms and Software for Analysis of Massive Graphs (ParGraph)
- 2nd Workshop on Performance Engineering and Applications (WPEA)
- 2nd International Workshop on Cloud Computing Applications
- 2014 European Wireless Conference
Last modified: 2013-06-11 23:25:48