EICS 2014 - The sixth ACM SIGCHI Symposium on Engineering Interactive Computing Systems
Topics/Call fo Papers
EICS is the sixth international conference devoted to the engineering of usable and effective interactive computing systems. Systems of interest will include traditional workstation-based interactive systems, new and emerging modalities (e.g. gesture), entertaining applications (e.g. mobile and ubiquitous games) and development methods (e.g. extreme programming).
EICS focuses on methods, techniques and tools that support designing and developing interactive systems. The Conference brings together people who study or practice the engineering of interactive systems, drawing from HCI, Software Engineering, Requirements Engineering, CSCW, Ubiquitous / Pervasive Systems and Game Development communities.
The conference proceedings are published by the ACM and appear in the ACM Digital Library.
Topics
Submissions are invited that address some aspect of the engineering of human-computer interactive systems. Topics include but are not limited to:
modelling interaction and interactive systems
processes for engineering interactive systems (e.g. design, implementation, prototyping, evaluation, and testing)
integrating interaction design into the software development process
requirements engineering for interactive systems
specification of interactive systems (methods, principles and tools)
software architectures for interactive systems
frameworks, toolkits, and APIs for interactive systems (e.g. API usability, interaction-driven API design)
domain-specific languages for interactive systems
formal methods for HCI
specifying and modelling users’ activities
engineering innovative interactive applications (e.g., adaptive, multimodal, collaborative, tangible)
end-user development of interactive systems
engineering user experience (e.g., fun, affective)
engineering complex interactive systems (e.g., large datasets, large communities, enterprise systems)
models and tools for interacting with semantic data
EICS focuses on methods, techniques and tools that support designing and developing interactive systems. The Conference brings together people who study or practice the engineering of interactive systems, drawing from HCI, Software Engineering, Requirements Engineering, CSCW, Ubiquitous / Pervasive Systems and Game Development communities.
The conference proceedings are published by the ACM and appear in the ACM Digital Library.
Topics
Submissions are invited that address some aspect of the engineering of human-computer interactive systems. Topics include but are not limited to:
modelling interaction and interactive systems
processes for engineering interactive systems (e.g. design, implementation, prototyping, evaluation, and testing)
integrating interaction design into the software development process
requirements engineering for interactive systems
specification of interactive systems (methods, principles and tools)
software architectures for interactive systems
frameworks, toolkits, and APIs for interactive systems (e.g. API usability, interaction-driven API design)
domain-specific languages for interactive systems
formal methods for HCI
specifying and modelling users’ activities
engineering innovative interactive applications (e.g., adaptive, multimodal, collaborative, tangible)
end-user development of interactive systems
engineering user experience (e.g., fun, affective)
engineering complex interactive systems (e.g., large datasets, large communities, enterprise systems)
models and tools for interacting with semantic data
Other CFPs
- The 41st Annual International Symposium on Computer Architecture
- 4th International Conference on Trends in Mechanical and Industrial Engineering (ICTMIE'2013)
- 4th International Conference on Emerging Trends in Computer and Image Processing (ICETCIP'2013)
- The Fifth International Conference on Future Energy Systems
- 4th International Conference on Management, Economics and Social Sciences (ICMESS'2013)
Last modified: 2013-10-26 08:53:47