GF 2013 - The Geometry Friends Game AI Competition
Topics/Call fo Papers
The Geometry Friends Game AI Competition
Submission deadline: July 26
http://gaips.inesc-id.pt/geometryfriends/
Geometry Friends is a 2-player cooperative puzzle platformer game, where 2 players control 2 simple characters (a circle and a rectangle), with distinct characteristics, trying to collect all diamonds in a set of levels as fast as possible.
The game promotes collaboration between the two players and presents challenging control of the characters in a simulated physics environment.
It is an very interesting test-bed for AI agents. To successfully solve the several levels the AI agents need to:
1) Deal with coordination at different layers: from motion control (e.g. achieving perfect timing) to level resolution (e.g. devising shared plans);
2) Dealing with limited actuation situated in a simulated physics environment (with gravity and friction).
3) Solve platform (skill) based puzzles, which involves discovering the proper order to collect the diamonds and identifying the points where collaboration is need.
The competition is held at IEEE Computational Intelligence in Games 2013: http://eldar.mathstat.uoguelph.ca/dashlock/CIG2013...
Give it Try!
The organization committee,
Rui Prada, Francisco Melo, Phil Lopes and João Quitério.
Submission deadline: July 26
http://gaips.inesc-id.pt/geometryfriends/
Geometry Friends is a 2-player cooperative puzzle platformer game, where 2 players control 2 simple characters (a circle and a rectangle), with distinct characteristics, trying to collect all diamonds in a set of levels as fast as possible.
The game promotes collaboration between the two players and presents challenging control of the characters in a simulated physics environment.
It is an very interesting test-bed for AI agents. To successfully solve the several levels the AI agents need to:
1) Deal with coordination at different layers: from motion control (e.g. achieving perfect timing) to level resolution (e.g. devising shared plans);
2) Dealing with limited actuation situated in a simulated physics environment (with gravity and friction).
3) Solve platform (skill) based puzzles, which involves discovering the proper order to collect the diamonds and identifying the points where collaboration is need.
The competition is held at IEEE Computational Intelligence in Games 2013: http://eldar.mathstat.uoguelph.ca/dashlock/CIG2013...
Give it Try!
The organization committee,
Rui Prada, Francisco Melo, Phil Lopes and João Quitério.
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Last modified: 2013-05-21 06:50:21