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CSCW 2015 - The 18th ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW 2015)

Date2015-03-01 - 2015-03-03

Deadline2014-05-31

VenueBritish Columbia, Canada Canada

Keywords

Websitehttps://cscw.acm.org/

Topics/Call fo Papers

The 18th ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW 2015) will be held March 1-3 in British Columbia, Canada.
We invite submissions that detail existing practices, inform the design or deployment of systems, or introduce novel systems, interaction techniques, or algorithms. The scope of CSCW includes, but is not limited to, social computing and social media, crowdsourcing, technologically-enabled or enhanced communication, CSCL and related educational technologies (e.g., MOOCs), multi-user input technologies (e.g., surface computing), collaboration, information sharing, and coordination. It includes socio-technical activities at work, in the home, in education, in healthcare, in the arts, for socializing, and for entertainment. New results or new ways of thinking about, studying, or supporting shared activities can be in these and related areas:
Social and crowd computing. Studies, theories, designs, mechanisms, systems, and/or infrastructures addressing social media, social networking, user-generated content, wikis, blogs, online gaming, crowdsourcing, collective intelligence, virtual worlds, collaborative information seeking, etc.
System design. Hardware, architectures, infrastructures, interaction design, technical foundations, algorithms, and/or toolkits that enable the building of new social and collaborative systems and experiences.
Theories and models. Critical analysis or organizing theory with clear relevance to the design or study of social and collaborative systems.
Empirical investigations. Findings, guidelines, and/or ethnographic studies relating to technologies, practices, or use of communication, collaboration, and social technologies.
Methodologies and tools. Novel methods or combinations of approaches and tools used in building systems or studying their use.
Domain-specific social and collaborative applications. Including for healthcare, transportation, gaming (for enjoyment or productivity), ICT4D, sustainability, education, accessibility, collective intelligence, global collaboration, or other domains.
Collaboration systems based on emerging technologies. Mobile and ubiquitous computing, game engines, virtual worlds, multi-touch technologies, novel display technologies, vision and gesture recognition systems, big data infrastructures, MOOCs, crowd labor markets, SNSes, sensor-based environments, etc.
Crossing boundaries. Studies, prototypes, or other investigations that explore interactions across disciplines, distance, languages, generations, and cultures, to help better understand how to transcend social, temporal, and/or spatial boundaries.

Last modified: 2013-05-17 21:07:36