VRCAI 2013 - 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry
Topics/Call fo Papers
All accepted papers will be published in the Conference Proceedings and will be included in ACM digital library (EI-indexed). Authors of Selected Full papers will be invited to submit an extended version of their manuscripts for publication in a special issue of the Journal of Computer Animation and Virtual Worlds by John Wiley or other journals.
Topics include (but are not limited to):
FUNDAMENTALS
Ubiquitous MR/AR
Wearable and Mobile MR/AR
Distributed and Collaborative MR/AR
Robotics and Tele-Presence
Aural, Haptic and Olfactory Augmentation
Geometrically, Physically and Image Based Modeling
3D Modeling, Interpretation and Reconstruction
Multi-resolution and Multi-scale Methods
Level of Detail, Model Compression and Simplification
Real-time Rendering, Image-based Rendering, and 3D Auditory Rendering
Rendering and Visualization of Large-scale Models
Real-time Visual Tracking and Registration
Avatars and Virtual Community
Metaverse
Immersive Virtual Environments
SYSTEMS
Clustered VR
High Performance VRC Computing
Large-scale Simulation
Immersive, Semi-immersive and Desktop Systems
Walk-through, Fly-over and Reach-in Systems
Projection and Display Systems
Active and Passive Stereo Systems
3D Scanner, Digital Mock-up and Reverse Engineering
INTERACTIONS AND INTERFACES
Collaborative and Interactive Virtual EnvironmentVR
Multimodal Interface
Visual Interface
Speech Interface
Haptic/Tactile Interface
Natural Interface
3D Enabled Devices
Interaction Design
Social and Interactive Computing and Media
Interactive Graphic Design; Interactive Sound Design
Human Factors and Ergonomics
APPLICATIONS
Aerospace
Architecture, Construction and Building
Arts
Education, Virtual Classroom and Learning, and Training
Engineering and Design
E-Commerce
Game/Entertainment
Geology, Geography and GIS
Life Science, Medicine and Healthcare
Manufacturing
Transportation and Logistics
Fashion, etc.
Topics include (but are not limited to):
FUNDAMENTALS
Ubiquitous MR/AR
Wearable and Mobile MR/AR
Distributed and Collaborative MR/AR
Robotics and Tele-Presence
Aural, Haptic and Olfactory Augmentation
Geometrically, Physically and Image Based Modeling
3D Modeling, Interpretation and Reconstruction
Multi-resolution and Multi-scale Methods
Level of Detail, Model Compression and Simplification
Real-time Rendering, Image-based Rendering, and 3D Auditory Rendering
Rendering and Visualization of Large-scale Models
Real-time Visual Tracking and Registration
Avatars and Virtual Community
Metaverse
Immersive Virtual Environments
SYSTEMS
Clustered VR
High Performance VRC Computing
Large-scale Simulation
Immersive, Semi-immersive and Desktop Systems
Walk-through, Fly-over and Reach-in Systems
Projection and Display Systems
Active and Passive Stereo Systems
3D Scanner, Digital Mock-up and Reverse Engineering
INTERACTIONS AND INTERFACES
Collaborative and Interactive Virtual EnvironmentVR
Multimodal Interface
Visual Interface
Speech Interface
Haptic/Tactile Interface
Natural Interface
3D Enabled Devices
Interaction Design
Social and Interactive Computing and Media
Interactive Graphic Design; Interactive Sound Design
Human Factors and Ergonomics
APPLICATIONS
Aerospace
Architecture, Construction and Building
Arts
Education, Virtual Classroom and Learning, and Training
Engineering and Design
E-Commerce
Game/Entertainment
Geology, Geography and GIS
Life Science, Medicine and Healthcare
Manufacturing
Transportation and Logistics
Fashion, etc.
Other CFPs
Last modified: 2013-04-01 22:15:14