SociAM 2013 - 2nd International Workshop on Socially-Aware Multimedia
Topics/Call fo Papers
Multimedia social communication is filtering into everyday use. Videoconferencing is appearing in the living room and beyond (e.g., FaceTime, SkypeTV, Umi), television is becoming smart and social (e.g., Boxee, GoogleTV, GetGlue), and media sharing applications are transforming the way we converse and recall events (Twitter, Facebook, YouTube). The confluence of computer-mediated interaction, social networking, and multimedia are radically reshaping social communications, bringing new challenges and opportunities.
This workshop provides an opportunity to explore socially-aware multimedia, in which the social dimension of mediated interactions between people are considered as important as the characteristics of the media content. Even though this social dimension is implicitly addressed in some current solutions, further research is needed to better understand what makes a good socially aware application. In other words, social interactivity needs to become a first class citizen of multimedia research. Relevant insights can be found within a number of disciplines such as multimedia research, human-computer interaction, and sociology. In particular, multimedia research provides quantitative metrics regarding multimedia objects (e.g., precision and recall) and multimedia systems (e.g., delay, jitter). Human-Computer Interaction (HCI) research incorporates both quantitative metrics and qualitative understanding regarding human perception (e.g., quality of experience); and sociology and communication science provide a better understanding about motivations and collective group behaviour (e.g., conversational and interaction patterns, strength of interpersonal ties)
This workshop provides an opportunity to explore socially-aware multimedia, in which the social dimension of mediated interactions between people are considered as important as the characteristics of the media content. Even though this social dimension is implicitly addressed in some current solutions, further research is needed to better understand what makes a good socially aware application. In other words, social interactivity needs to become a first class citizen of multimedia research. Relevant insights can be found within a number of disciplines such as multimedia research, human-computer interaction, and sociology. In particular, multimedia research provides quantitative metrics regarding multimedia objects (e.g., precision and recall) and multimedia systems (e.g., delay, jitter). Human-Computer Interaction (HCI) research incorporates both quantitative metrics and qualitative understanding regarding human perception (e.g., quality of experience); and sociology and communication science provide a better understanding about motivations and collective group behaviour (e.g., conversational and interaction patterns, strength of interpersonal ties)
Other CFPs
- 4th ACM/IEEE ARTEMIS 2013 International Workshop on Analysis and Retrieval of Tracked Events and Motion in Imagery Streams
- 5th International Workshop on Multimedia for Cooking and Eating Activities (CEA2013)
- First ACM International Workshop on Audio and Multimedia Methods for Large-Scale Video Analysis (AMVA)
- ACM Multimedia Workshop on Geotagging and Its Applications
- 4th International Workshop on Human Behavior Understanding (HBU)
Last modified: 2013-03-23 13:39:03