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bags 2013 - 2013 First IEEE International Workshop on Behaviour Analysis in Games and modern Sensing devices

Date2013-06-24

Deadline2013-03-31

VenueOregon, USA - United States USA - United States

Keywords

Websitehttps://www.pamitc.org/cvpr13

Topics/Call fo Papers

Behaviour analysis from visual cues, including body motion and facial expressions, as captured by modern sensing devices has recently emerged as an important research direction in computer games. Despite progress in computer vision for human behaviour analysis, the use of recently developed sensing technologies is largely unexplored. The last few years, with the advent of popular platforms such as Move, Kinect, 3DS, smart phones, Tablets and PSVita, entertainment systems have become more and more natural. The main challenges is how to employ these technologies for the development of better models for behaviour analysis, and of more effective algorithms robust to real-world conditions and able to operate in real time. The workshop will discuss and disseminate work on computational models and systems for behaviour analysis for entertainment using modern sensing technologies. Challenges in a variety of related research fields have been raised including: characterization of actions, social behaviour, gesture and face analysis, visual metrics, augmented reality and modern human computer interaction mechanisms. To address these challenges, contributions are welcomed particularly in the following areas:
Modern sensing devices
Affective computing
Behaviour analysis for games
Computer vision for games
Visual metrics
Gestures, faces and body analysis
Action - activity analysis and recognition
Augmented reality
Object, sketch and face recognition

Last modified: 2013-03-05 07:31:53