CGa 2013 - International Symposium Computer Games and their applications
Topics/Call fo Papers
The industry of computer games is a flourishing reality since several decades. Several issues on their future are going to be presented and discussed at the symposium since the availability of hardware and software platforms is widening their use, breadth, capabilities and (of course) impact on increasingly large audiences. Moreover, computer games engines offer, nowadays, also a mature environment for non-ludic applications that can leverage on their graphical capabilities to offer interactive virtual environments for educational applications. The advantage is that the overall result is available on standard PCs, that make any result immediately available to a large audience.
The interest of the research in non-ludic applications is witnessed by the rapidly growing industry that features the use of interactive games technology within non-entertainment sectors; the trend is showing an organized industry of developers using cutting-edge entertainment technologies to solve problems in areas as diverse as education, health-care, national defence, homeland security, analytics, corporate management and more. Several commercial games are used for purposes that are not entertainment related, such as SimCity and Civilization, but many titles are built with an educational purpose in mind, such as Virtual University, 3D Driving Academy etc.
We want to provide an opportunity to researchers in the field to discuss and present their research. The objective of the symposium is to cover state-of-the-art results, present and discuss key research issues and outline future directions of computer games and their applications in any field, not necessarily bound to entertainment. The setting of the symposium would encourage and stimulate discussions among the researchers and the audience.
Papers presenting original research within the theme of "Computer Games and their applications" are being sought. Suggested topics include (but are not limited to):
Exploring new game genres for future Games
Exploring new hardware (Multicore-CPU, GPU, Cell) for future Games
Development tools and techniques for games
Games and Accessibility
Educational games
Game-engine based reconstruction of cultural heritage
Game-based Policy/management environment
Authoring environment
Game-engine based cooperative multi-user environment
Game-based application for Public-health
Games in the mobile and ubiquitous setting
Location-based games
The interest of the research in non-ludic applications is witnessed by the rapidly growing industry that features the use of interactive games technology within non-entertainment sectors; the trend is showing an organized industry of developers using cutting-edge entertainment technologies to solve problems in areas as diverse as education, health-care, national defence, homeland security, analytics, corporate management and more. Several commercial games are used for purposes that are not entertainment related, such as SimCity and Civilization, but many titles are built with an educational purpose in mind, such as Virtual University, 3D Driving Academy etc.
We want to provide an opportunity to researchers in the field to discuss and present their research. The objective of the symposium is to cover state-of-the-art results, present and discuss key research issues and outline future directions of computer games and their applications in any field, not necessarily bound to entertainment. The setting of the symposium would encourage and stimulate discussions among the researchers and the audience.
Papers presenting original research within the theme of "Computer Games and their applications" are being sought. Suggested topics include (but are not limited to):
Exploring new game genres for future Games
Exploring new hardware (Multicore-CPU, GPU, Cell) for future Games
Development tools and techniques for games
Games and Accessibility
Educational games
Game-engine based reconstruction of cultural heritage
Game-based Policy/management environment
Authoring environment
Game-engine based cooperative multi-user environment
Game-based application for Public-health
Games in the mobile and ubiquitous setting
Location-based games
Other CFPs
Last modified: 2013-02-18 22:53:31