AIIDE 2013 - Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Date2013-10-14 - 2013-10-18
Deadline2013-05-07
VenueMassachusetts , USA - United States
Keywords
Websitehttps://www.aiide.org/
Topics/Call fo Papers
AIIDE-13
The Ninth AAAI Conference on
Artificial Intelligence and Interactive Digital Entertainment
October 14-18, 2013
Boston, Massachusetts, USA
Submission deadlines:
Workshop proposals due Mar 15, 2013
Research papers due May 7, 2013
Practitioner track abstracts due May 7, 2013
Playable experience abstracts due May 7, 2013
Demonstration abstracts due May 7, 2013
Doctoral consortium applications due June 14, 2013
Paper acceptance notification: June 26, 2013
AIIDE-13 ? the Ninth Conference on Artificial Intelligence and Interactive Digital Entertainment ? is intended to be the definitive point of interaction between entertainment software developers interested in AI and academic AI researchers. AIIDE-13 will include invited speakers, research and practitioner presentations, playable experiences, project demonstrations, interactive poster sessions, product exhibits, and a doctoral consortium. While traditionally emphasizing commercial computer and video games, we invite researchers and developers to share their insights and cutting-edge results on topics at the intersection of all forms of entertainment and artificial intelligence, including games for impact, entertainment robotics, art, and beyond. AIIDE-13 is sponsored by the Association for the Advancement of Artificial Intelligence (AAAI).
PAPERS
Because AIIDE-13 crosses disciplinary boundaries, submissions will be evaluated based on their accessibility to both commercial game developers and researchers in addition to their technical merit.
Research Track
Research Track papers describe AI research results that make advances towards solving known game AI problems, enable a new form of interactive digital entertainment, or use AI to improve the game design and development process. The novel technique should be validated in a game prototype or test-bed, but need not be tested in a commercial game. Research Track papers are evaluated by the highest standards of academic rigor. The highest rated papers will be presented in short lecture format. The next highest rated group of papers will be presented in a poster session. Authors should submit a paper of no more than 7 pages in the AAAI format for double blind review (i.e., authors names and affiliations are omitted). The final page (page 7) must contain only references, and no other text whatsoever. All papers, whether poster or oral, will be allocated 7 pages in the proceedings.
Practitioner Track
AIIDE also solicits submissions from professional game developers and artists on the use of artificial intelligence in games and other cultural artifacts. While these practitioners are also invited to submit to the research track, we recognize that many will have neither the time nor the inclination to prepare full-length papers for archival academic publication. These authors may instead submit a 500 word extended abstract to the practitioner track. Practitioner track papers need not describe new technology, but must describe new ideas relevant to the AIIDE audience and must be based on experience creating deployed games or other cultural artifacts. These papers are exempt from the formatting and blind reviewing requirements for the research track.
Example Topics (List is Suggestive Only)
AI in Game Design
AI as a source of novel game mechanics and genres
AI-Based Production and Authoring Tools
Behavior-building, design frameworks, telemetry-supported game design, content authoring support, scripting, sketch-based authoring, automated playtesting
AI Techniques for Games
Planning, reinforcement learning, search, neural networks, Bayesian models, evolutionary algorithms, case-based reasoning, constraint programming, utility-based approaches, animation, camera control, tactical/strategic decision making, terrain analysis, opponent modeling, dynamic difficulty adjustment, spatial decompositions, path planning
AI Storytelling
Interactive drama, story generation, character development
Autonomous Characters, NPCs, and Virtual Humans
Personality, emotion, believability, natural language processing, cognitive modeling, crowd simulation, social robotics
Procedural Content Generation
Level generation, progression design, behavior adaptation
Commercial AI Implementations
Case studies, implementation analysis, comparative evaluations
AI in Novel Entertainment Applications
Entertainment robotics, virtual/mixed reality, mobile device games, geo-location based games, games for human-computation
Computational Creativity and Generative Art
Painting, poetry, story, humor, music
AI in Games for Impact
Training, education, intelligent tutoring, games for health, gamification
Submissions
Author Registration: Authors must register at the AIIDE-13 paper submission site before they submit their papers. The submission site (http://aiide.confmaster.net) will assign a password to be used for abstract and paper submission. Authors are encouraged to register as soon as possible, and well in advance of the submission deadline.
Paper Submission: Electronic abstract and paper submission through the AIIDE-13 paper submission site is required on or (preferably) before May 7. We cannot accept submissions by e-mail or fax.
All Research Track submissions must be in PDF format, no longer than 7 pages where page 7 must contain only references. Papers should be formatted in AAAI two-column, camera-ready style (see the author instructions page). All Research Track papers must be formatted for BLIND REVIEW with NO author or affiliation information listed.
Practitioner Track extended abstracts must be submitted in PDF format and be approximately 500 words in length. Authors should also include short bios describing their game industry experience (not counted toward the document length). Papers should preferably be formatted in AAAI two-column, camera-ready style as above; however, Practitioner Track authors may submit their content in any reasonable format for review, and AIIDE will assign an editor to help meet publication formatting requirements for accepted work. Authors of accepted abstracts will be invited to submit a full length paper to be published as part of a AAAI technical report.
Research Track papers and Practitioner Track extended abstracts must be submitted by May 7, 2013. All accepted papers will be published in the conference proceedings. At least one author must register for the conference by the deadline for camera-ready copy submission. As AIIDE is an academic conference, all attendees including presenters pay a registration fee. AIIDE-13 will not accept any paper that is under review for or has already been published or accepted for publication in another journal or conference.
The Ninth AAAI Conference on
Artificial Intelligence and Interactive Digital Entertainment
October 14-18, 2013
Boston, Massachusetts, USA
Submission deadlines:
Workshop proposals due Mar 15, 2013
Research papers due May 7, 2013
Practitioner track abstracts due May 7, 2013
Playable experience abstracts due May 7, 2013
Demonstration abstracts due May 7, 2013
Doctoral consortium applications due June 14, 2013
Paper acceptance notification: June 26, 2013
AIIDE-13 ? the Ninth Conference on Artificial Intelligence and Interactive Digital Entertainment ? is intended to be the definitive point of interaction between entertainment software developers interested in AI and academic AI researchers. AIIDE-13 will include invited speakers, research and practitioner presentations, playable experiences, project demonstrations, interactive poster sessions, product exhibits, and a doctoral consortium. While traditionally emphasizing commercial computer and video games, we invite researchers and developers to share their insights and cutting-edge results on topics at the intersection of all forms of entertainment and artificial intelligence, including games for impact, entertainment robotics, art, and beyond. AIIDE-13 is sponsored by the Association for the Advancement of Artificial Intelligence (AAAI).
PAPERS
Because AIIDE-13 crosses disciplinary boundaries, submissions will be evaluated based on their accessibility to both commercial game developers and researchers in addition to their technical merit.
Research Track
Research Track papers describe AI research results that make advances towards solving known game AI problems, enable a new form of interactive digital entertainment, or use AI to improve the game design and development process. The novel technique should be validated in a game prototype or test-bed, but need not be tested in a commercial game. Research Track papers are evaluated by the highest standards of academic rigor. The highest rated papers will be presented in short lecture format. The next highest rated group of papers will be presented in a poster session. Authors should submit a paper of no more than 7 pages in the AAAI format for double blind review (i.e., authors names and affiliations are omitted). The final page (page 7) must contain only references, and no other text whatsoever. All papers, whether poster or oral, will be allocated 7 pages in the proceedings.
Practitioner Track
AIIDE also solicits submissions from professional game developers and artists on the use of artificial intelligence in games and other cultural artifacts. While these practitioners are also invited to submit to the research track, we recognize that many will have neither the time nor the inclination to prepare full-length papers for archival academic publication. These authors may instead submit a 500 word extended abstract to the practitioner track. Practitioner track papers need not describe new technology, but must describe new ideas relevant to the AIIDE audience and must be based on experience creating deployed games or other cultural artifacts. These papers are exempt from the formatting and blind reviewing requirements for the research track.
Example Topics (List is Suggestive Only)
AI in Game Design
AI as a source of novel game mechanics and genres
AI-Based Production and Authoring Tools
Behavior-building, design frameworks, telemetry-supported game design, content authoring support, scripting, sketch-based authoring, automated playtesting
AI Techniques for Games
Planning, reinforcement learning, search, neural networks, Bayesian models, evolutionary algorithms, case-based reasoning, constraint programming, utility-based approaches, animation, camera control, tactical/strategic decision making, terrain analysis, opponent modeling, dynamic difficulty adjustment, spatial decompositions, path planning
AI Storytelling
Interactive drama, story generation, character development
Autonomous Characters, NPCs, and Virtual Humans
Personality, emotion, believability, natural language processing, cognitive modeling, crowd simulation, social robotics
Procedural Content Generation
Level generation, progression design, behavior adaptation
Commercial AI Implementations
Case studies, implementation analysis, comparative evaluations
AI in Novel Entertainment Applications
Entertainment robotics, virtual/mixed reality, mobile device games, geo-location based games, games for human-computation
Computational Creativity and Generative Art
Painting, poetry, story, humor, music
AI in Games for Impact
Training, education, intelligent tutoring, games for health, gamification
Submissions
Author Registration: Authors must register at the AIIDE-13 paper submission site before they submit their papers. The submission site (http://aiide.confmaster.net) will assign a password to be used for abstract and paper submission. Authors are encouraged to register as soon as possible, and well in advance of the submission deadline.
Paper Submission: Electronic abstract and paper submission through the AIIDE-13 paper submission site is required on or (preferably) before May 7. We cannot accept submissions by e-mail or fax.
All Research Track submissions must be in PDF format, no longer than 7 pages where page 7 must contain only references. Papers should be formatted in AAAI two-column, camera-ready style (see the author instructions page). All Research Track papers must be formatted for BLIND REVIEW with NO author or affiliation information listed.
Practitioner Track extended abstracts must be submitted in PDF format and be approximately 500 words in length. Authors should also include short bios describing their game industry experience (not counted toward the document length). Papers should preferably be formatted in AAAI two-column, camera-ready style as above; however, Practitioner Track authors may submit their content in any reasonable format for review, and AIIDE will assign an editor to help meet publication formatting requirements for accepted work. Authors of accepted abstracts will be invited to submit a full length paper to be published as part of a AAAI technical report.
Research Track papers and Practitioner Track extended abstracts must be submitted by May 7, 2013. All accepted papers will be published in the conference proceedings. At least one author must register for the conference by the deadline for camera-ready copy submission. As AIIDE is an academic conference, all attendees including presenters pay a registration fee. AIIDE-13 will not accept any paper that is under review for or has already been published or accepted for publication in another journal or conference.
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Last modified: 2013-02-13 00:07:06