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MINDTREK 2013 - ACADEMIC MINDTREK CONFERENCE 2013

Date2013-10-01 - 2013-10-04

Deadline2013-05-10

VenueTampere, Finland Finland

KeywordsDistributed User Interfaces; User Centered Design; Human Computer Interaction

Websitehttps://www.academicmindtrek.org

Topics/Call fo Papers

ACADEMIC MINDTREK CONFERENCE 2013
in cooperation with ACM, ACM SIGMM, and ACM SIGCHI
"Making Sense of Converging Media?
Call for Papers, Extended Abstracts, Posters,
Demonstration, Workshops, Tutorials
1st-4th October, 2013
Tampere, Finland
http://www.academicmindtrek.org, http://www.mindtrek.org
Long and short papers, posters, demonstrations,
and extended abstracts due on: 10th May 2013
Tutorials and Workshops due on: 28th April 2013
contributions will be published in the ACM digital library and a selected set of
high-level work will be published as book chapters or in journals
=====================
CALL FOR PAPERS, ABSTRACTS, POSTERS, DEMOS, WORKSHOPS & TUTORIALS
We are pleased to invite you to the Academic MindTrek conference, 1st - 4th October 2013,
which brings together a cross-disciplinary crowd of people to investigate current and
emerging topics of media in many facets. The conference explores academically the emerging
and frontier-breaking applications of new media in everyday contexts of leisure, business
and organizational life. October 2nd is the main Academic MindTrek day with other sessions
on the preceding and following days. Due to increasing popularity of the conference, we are
extending the scope of Academic MindTrek 2013!
The academic conference features six major themes:
* Social Media
* Ambient & Ubiquitous Media
* Business & Media
* Human-Computer Interaction (new track!)
* Open Source
* Digital Games
Why participating?
-----------------------
The MindTrek Association hosts MindTrek as a yearly conference, where the Academic MindTrek
conference has been a part of this unique set of events comprising competitions, world
famous keynote speakers, plenary sessions, media festivals, and workshops since 1997.
It is a meeting place where researchers, experts and thinkers present results from their
latest work regarding the development of Internet, interactive media, and the information society:
* Real chance for media enthusiasts to think outside the box
* Brings together researchers and practitioners from diverse disciplines that are involved
in the development of media in various fields, ranging from sociology and the economy to technology
* The highest ranked papers will be published in academic journals (e.g. in 2012 we published a
selected set of articles in ACM Computers in Entertainment, Electronic Markets - The International
Journal on Networked Business, and the International Journal of Ambient Computing and Intelligence.
* Provides a chance to learn from the vast media genre at large
* Allows participants to exchange views with cross-disciplinary experts
* Aims to provide insights about the convergence of the various media and the future of media
* High-level keynote speakers. A few examples from previous years: Keith Partridge, Tomi T. Ahonen
(Consultant), Latif Ladid (IPV6 Forum), Beat Schwegler (Microsoft), Cinzia dal Zotto (Univ. of Neuchatel),
Ari Ojansivu (Google), Ramine Darabiha (Rovio), Molly R?nge (Crowdculture), Slava Kozlov (Philips Design),
Dave Nielsen (CloudCamp), Janne J?rvinen (F-Secure), Olavi Toivainen (Nokia), Herbert Snorrason (OpenLeaks),
Tuija Aalto (YLE), Juha Kaario (Varaani), among many others. Also this year we are preparing a wide set of
invited speakers & keynotes.
Social Media
-----------------------------------
"Get social!" Social media and Web 2.0 technologies are applied in ever diverse practices both
in private and public communities. Totally new business models are emerging, traditional
communication and expression modalities are challenged, and new practices are constructed
in the collaborative, interactive media space.
Ambient and Ubiquitous Media
---------------
"The medium is the message!? - This conference track focuses on the definition of ambient and
ubiquitous media with a cross-disciplinary viewpoint: ambient media between technology, art,
and content. The focus of this track is on applications, location based services, ubiquitous
computation, augmented reality, theory, art-works, mixed reality concepts, the Web 3.0, and
user experiences that make ubiquitous and ambient media tick.
Media Business, Media Production and Media Management
--------------------------
Media business and media management face the challenges of the emergence of new forms of digital
media and focuses on leadership practices, business models and value chains. It discusses
competition, patterns of media usage, advertising models, and how traditional media can cope with
the challenges coming from digital media focusing on media business and media management issues.
Human-Computer Interaction (HCI)
----------------------------
The wide field of HCI is to discuss issues around human computer interaction modalities, consumer
experience, design of computer systems, human aspects, universal media access, ergonomics,
communication, novel interaction modalities, privacy, trusted systems, interaction theories,
and sociological and psychological factors. This theme of devotes to several of these aspects,
and is targeted to the scientific community dealing with several applied and theoretical
aspects of HCI and user experience.
Open Source
--------------------------
The last decade has seen a significant increase in open source initiatives such as open source
software, open standards, open content, open media, or even open source hardware. On the one
hand, the open movement has created new kinds of opportunities such as new business models and
development approaches. On the other hand, it has introduced new kinds of technical and
non-technical challenges.
Digital Games
----------------------
The culture and business of digital games is becoming increasingly varied. The current trends
range from novel interface innovations and digital distribution channels to social game dynamics
and player-generated content. The games track is open for theoretical works, empirical case
studies and constructive projects.
Demonstrations
-----------------------------
The aim is to gather demonstrations from researchers and professionals from the communities
related to the topics of MindTrek. The objective for the demonstrations is to provide a forum
for exchanging experiences, practical projects, or media demonstrators. The target audience
includes members of the academic community, industry, or laboratories who can demonstrate the
results of their research projects with a practical implementation.
Special academic sessions (e.g. tutorials, demonstrations, workshops, and multidisciplinary
sessions) will be held parallel to the MindTrek business conference. Academic speakers and
authors are warmly welcome to register for the business conference tracks as part of the
academic conference with our special registration rate. The Academic MindTrek registration
includes full service such as coffees, lunches, and social gatherings.
The organizing committee invites you to submit original high quality full papers, long or
short, addressing the special theme and the topics, for presentation at the conference and
inclusion in the proceedings.
Conference Publications
---------------------------
The scientific part of the conference is organized in cooperation with ACM SIGMM, and ACM
SIGCHI. Conference proceedings will be published in the ACM Digital Library, which includes
short and long papers, workshop proposals, demonstration proposals, and tutorial proposals.
Extended abstracts will be published in the adjunct conference proceedings; however, they
will not be published within the ACM Digital Library. Selected high quality papers will be
published in international journals, as book chapters, edited books, or via open access
journals. There will also be a reward for the overall best paper from the academic conference.
All the papers should follow the style guidelines of the conference.
Short and Long Paper Proposals
-------------------------------
All submissions will be peer-reviewed double blinded, therefore please remove any information
that could give an indication of the authorship. Short papers should be between 2-4 pages
long and the paper presentation will be 15 minutes plus 5 minutes discussion within a session;
long papers should be 6-8 pages and will be presented in 20 minutes slots, plus 5 minutes discussion.
Workshop Proposals
--------------------------
Feel free to suggest workshops which are co-organized with the Academic MindTrek. Workshop
proposals should include the organizing committee, a 2 page description of the theme of the
workshop, a short CV of organizers, duration, the proceedings publisher, and the schedule.
Workshop organizers also have the possibility to add publications to the main conference
proceedings. Depending on the attracted number of papers for each workshop, we provide
space for either half-day or full-day workshops. Previous examples include e.g. a workshop
on eLearning. Nevertheless, feel free to suggestion your own.
Demonstrations Proposals
----------------------------
Demonstration proposals shall be 2-3 pages and include: a) a description and motivation of
the demonstration; b) general architecture of the demonstration; c) description of the main
features; d) a brief comparison with other existing related demonstrations; e) audio-visual
materials to illustrate the demonstration (if applicable); f) the type of license, and
g) the Internet address of the demonstration (if applicable). It is strongly recommended
that the authors make the demonstration (or a suitable version or movie) on the Internet
during the evaluation.
Tutorial Proposals
Tutorial proposals should include a 2-page description of the tutorial, intended audience,
a short CV, timetable, required equipment, references, and a track record of previous
tutorials. The target length of tutorials is 2-4 hours. Previous examples include a
tutorial on audio based media. However, feel free to suggest your own.
Extended Abstracts
-----------------------
Extended abstracts should be between 1-2 pages long and contain 500-800 words. They should
describe the research problem, background, research questions, and the contribution to the
conference. Extended abstracts will not be published within the ACM digital library.
Poster Presentations
------------------------------
Posters should be between 2-3 pages long and a poster should be presented during the
conference. Attendees have the possibility to exhibit their posters on a A0 poster
wall during the conference.
Submission Deadlines
------------------------
- 10th May 2013: deadline for long papers (6-8 pages), short papers (3-4 pages),
extended abstracts (1-2 pages), posters (1-2 pages) and demonstrations (2-3 pages)
- 28th April 2013: deadline for tutorial proposals and workshop proposals
- 30th June 2013: notification of acceptance/rejection for papers, extended abstracts,
posters, and demos, tutorials
- 20th July 2013: camera ready papers and copyright forms
- 5th August 2013: submission of camera ready papers
- 1st-4th October 2013: Academic MindTrek and MindTrek Business Conference
Suggested key-dates for workshop organizers
- 15th August 2013: deadline for workshop papers
- 10th September 2013: deadline for camera-ready papers
Conference Themes
----------------------
1. Social Media
- business models, service models, and policies
- social media in innovation and business
- intra- and interorganizational use of social media
- questions related to identity, motivation and values
- blogs, wikis, collaboration and social platform designs in practice
- knowledge management and learning with social media
- experience management with social media
- crowdsourcing, user-created content and social networks
- enterprise 2.0 and social computing in work organizations
- evaluation and research methods of social media
- social media and community design
- benefits and limitations of social media applications
2. Ambient and Ubiquitous Media - between Technology, Services, and Users
- applications and services utilizing ubiquitous and pervasive technology
- ubicom in eLearning, leisure, storytelling, art works, advertising, and mixed reality contexts
- next generation user interfaces, ergonomics, multimodality, and human-computer interaction
- art works for smart public or indoor spaces, mobile phones, museums, or cultural applications
- context awareness, sensor perception, context sensitive Internet, and smart daily objects
- personalization, multimodal interaction, smart user interfaces, and ergonomics
- ambient human computer interaction, experience design, usability, and audience research
- software, hardware, middleware, and technologies for pervasive and ubiquitous
- theoretical methods and algorithms in ubiquitous and ambient systems
- business models, service models, media economics, regulations, x-commerce, and policies
- user positioning, location awareness
- augmented reality in ubiquitous applications
- device interoperability, remote user interfaces, inter-device connections
3. Media Business, Media Studies, and Media Management
- media politics: policy, practices, conception, and media regulation
- production technology: processes, and optimization
- business models: value chain/value net, revenue models, and product architecture
- strategic and operational Management of TIME Industries: Technology, Information, Media,
Entertainment
- key data analytics: balanced scorecard, competition analysis, performance indicators, social
media monitoring, google analytics, ?
- media use: patterns, engagement, and consumer experiences
- customer relationship management: communities & engagement
4. Human-Computer Interaction
- user experience and experience design
- interaction design techniques and methods
- user interaction and HCI design
- creativity, practices and innovation in HCI
- analysis, theories, and procedures in interaction design
- methods, systems, and toolkits supporting HCI
- human centered computing and understanding interaction
- interactivity methods
- designing for experience and interactivity
- design, evaluation, and implementation of interactive systems
- phenomena surrounding interactivity
5. Open Source
- forms of openness: open source software, open standards,
open content, open media, open source hardware, and open access
- establishment of an open source community
- practices on developing open source systems
- practices for maintaining a successful project
- open source processes and techniques
- differences on open source and closed source systems
- using open source in commercial context
- challenges of open source development
- teaching open source in academia and industry
6. Digital Games
- theoretical and analytical approaches on games and play
- analysis of player experience
- game design research
- economy and business models in the game industry
- innovation in and around games
- digital distribution of games
- online, mobile and cross-platform games
- social and casual games
- pervasive and ubiquitous games
- augmented and altered reality games
- mobile and cross-media games
- gamification, funware and playful design
- player-created content
Paper Submission
-----------------------
- Please follow the style guidelines on http://www.acm.org/sigs/publications/proceedings-t...
for formatting your paper
- Note that since the papers will be published by the ACM digital library all authors need to
sign an ACM copyright form. (For further guidelines see: http://www.acm.org/pubs/copyright_form.html)
- Submit papers here http://www.tut.fi/emmi/Submissions/2013mindtrek/
Organizing Committee
-----------------------------
General Chair
Artur Lugmayr, Tampere Univ. of Technology (TUT), FIN
Program Chairs
Helj? Franssila, Tampere Univ. (UTA), FIN
Track chair: Social Media
Hannu K?rkk?inen, Tampere Univ. of Technology (TUT), FIN
Track chair: Ambient Media
Moyen Mustaquim, Uppsala University, SE
Track chair: Media Business, Media Studies, and Media Management
Johanna Gr?blbauer, St. P?lten University of Applied Sciences (FH), AT
Track chair: Human-Computer Interaction (HCI)
Dominik Strohmeier, Berlin Institute of Technology (TU Berlin), DE
Track chair: Digital Games
Janne Paavilainen, University of Tampere (UTA), FIN
Panel Chair
Jari Jussila, Tampere Univ. of Technology (TUT), FIN
Conference Management Consultant
Yuan Fu, TUT, FIN
Program Committee (from Academic Mindtrek 2012 - to be confirmed)
-----------------------
Alexander Eichhorn, Simula Research Laboratory, Norway
Anders Larsson, Uppsala University, Sweden
Andreas Sackl, Telecommunications Research Center Vienna (FTW), Austria
Annika Waern, Stockholm University, Sweden
Antti Salovaara, Aalto University, Finland
Antti Syv?nen, University of Tampere, Finland
Ben Kirman, University of Lincoln, United Kingdom
Bj?rn Von Rimscha, University of Zurich, Switzerland
Conor Linehan, University of Lincoln, United Kingdom
Corinna Ogonowski, University of Siegen, Germany
Cumhur Erkut, Aalto University, Finland
Eija Kaasinen, VTT Technical Research Centre of Finland, Finland
Elina Ollila, Knight Wish, United States
Hannu K?rkk?inen, Tampere University of Technology, Finland
Hannu Korhonen, University of Tampere, Finland
Hannu Paunonen, Metso Automation, Finland
Helj? Franssila, University of Tampere, Finland
Jaakko Stenros, University of Tampere, Finland
Jaakko Suominen, University of Turku, Finland
Jan Krone, University of Applied Sciences St. Poelten, Austria
Janne Paavilainen, University of Tampere, Finland
Jan-Niklas Antons, Technische Universit?t Berlin, Germany
Jari Jussila, Tampere University of Technology, Finland
Jeff McCarthy, Manchester Metropolitan University, United Kingdom
Joerg Niesenhaus, University of Duisburg-Essen, Germany
Juho Hamari, HIIT, Finland
Jukka vanhala, Tampere University of Technology, Finland
Jussi Holopainen, Independent, Germany
Jussi Okkonen, University of Tampere, Finland
Karin Puehringer, University Salzburg, Austria
Katrin Schoenenberg, T-Labs, TU-Berlin, Germany
Kristina Kunze, Fraunhofer Institute for Digital Media Technology, Germany
Leena Arhippainen, Center for Internet Excellence / University of Oulu, Finland
Mark Lochrie, Lancaster University, United Kingdom
Paul Murschetz, University of Westminster, United Kingdom
Per Backlund, University of Sk?vde, Sweden
Peter Haric, Leitbetriebe Institut, Austria
Sara Kepplinger, Ilmenau University of Technology, Germany
Sebastian Egger, Telecommunications Research Center Vienna (FTW), Austria
Sonja Kangas, Souplala, Finland
Staffan Bj?rk, Gothenburg University, Sweden
Sujan Shrestha, Towson University, United States
Svenja Hagenhoff, University Erlangen, Germany
Teija Vainio, University of Tampere, Finland
Thomas Olsson, Tampere University of Technology, Finland
Tobias Nystr?m, Uppsala University, Sweden
Veikko Ikonen, VTT, Finland
Yuan Fu, EMMi Lab. Finland
Yue Dai, University of Eastern Finland, Finland
Zhiwen Yu, Northwestern Polytechnical University, China
Contact
---------------------------
Questions concerning academic content, papers, tutorials, workshops, scientific contributions:
Email: academic-mindtrek-chairs-AT-listmail.tut.fi
General questions concerning payments, administration, copyright forms, local arrangements, and the venue:
--------------------------
Email: academic-mindtrek-info-AT-listmail.tut.fi
Submit papers here
------------------------------
http://www.tut.fi/emmi/Submissions/2013mindtrek/
Further Information
----------------------------
http://www.academicmindtrek.org
Supported by
-------------------------------
MindTrek Association, City of Tampere, Tampere University of Technology (TUT),
Tampere University (UTA), Tampere University of Applied Sciences (TAMK),
Ambient Media Association (AMEA)

Last modified: 2013-02-12 21:59:50