FDG 2013 - 8th International Conference on the Foundations of Digital Games
Date2013-05-14 - 2013-05-17
Deadline2012-12-21
VenueCrete , Greece
Keywords
Websitehttps://www.fdg2013.org
Topics/Call fo Papers
We invite researchers and educators to submit to FDG 2013 and share insights and cutting-edge research related to game technologies and their use. FDG 2013 will include presentations of peer-reviewed papers, invited talks by high-profile industry and academic leaders, panels, and posters. The conference will also host a technical demo session, a Research and Experimental Games Festival, and a Doctoral Consortium. The technical demo session will include novel tools, techniques, and systems created for games. The Research and Experimental Games Festival will showcase the latest experimental and research games. The Doctoral Consortium serves as a forum for Ph.D. students to present their dissertation research, exchange experiences with peers, discuss ideas for future research and receive feedback from established games researchers and the wider FDG community.
Full papers
Full papers must not exceed 8 pages in length. Authors should submit to either the general conference or one of the following tracks:
Game studies, social science track (games, players, and their role in society and culture)
Game studies, humanities track (aesthetic, philosophical, and ontological aspects of games and play)
Game design (methods, techniques, studies)
Serious games (building and evaluating games for a purpose, learning in games)
Game education (preparing students to design and develop games)
Artificial intelligence (agents, motion/camera planning, navigation, adaptivity, content creation, dialog, authoring tools)
Game technology (engines, frameworks, graphics, networking, animation)
Interaction and player experience (game interfaces, player metrics, modeling player experience)
Panels
Panel submissions should be in the form of a 2-page extended abstract describing the focus of the panel, providing a list of confirmed speakers, and indicating their areas of expertise relative to the topic. We encourage both debate-style panels that include representatives advocating several positions on a topic of disagreement, and emerging-area style panels that consolidate and explain recent work on a subject of interest to the FDG community.
Research and experimental games festival
The Festival is designed to showcase playable games that are experimental or have a research component. Submitted games could be significant because they are designed to answer a research question or experiment with the design process, or because their technological components represent research advancements. Works in progress are permitted, but the game will ideally include at least one playable level (or comparable unit of play time). Works that have not yet reached this stage may be more suitable for the conference demo track. In addition to submitting the game, submissions should also include a 2?4 page writeup of the project. The text should outline the game's research context, and how the work demonstrates rigor in methodology and a contribution to knowledge. Submissions should also include a link to the game hosted on your own server or one of your choosing. We welcome and encourage works exploring a variety of disciplinary approaches and methodologies, including interdisciplinary collaborations. It is the responsibility of the contributor to ensure all necessary information is accessible at all times during the judging period (13 January 2013 to 22 February 2013).
Posters and demos
The poster and demo track provides a forum for late-breaking and in-progress work to be presented to the community. Submissions should be in the form of a 2-page extended abstract. The interactive technical demo event will showcase the latest tools, techniques, and systems created for games by academic or industrial research groups. (Playable games should instead be submitted to the Research and Experimental Games Festival.)
Workshop proposals
The conference workshops are full-day and half-day sessions focused on emerging game-related topics. These workshops provide an informal setting for new developments to be presented, discussed and demonstrated. We are particularly interested in topics that bridge different communities and disciplines. Concise workshop proposals (2 pages) should include: an extended abstract, the objectives and expected outcome of the workshop, the planned activities, the background of the organizer(s), the anticipated number of participants, and the means for soliciting and selecting participants.
Doctoral consortium
We invite PhD students to apply to the Doctoral Consortium, a forum to provide PhD students with early feedback on their research directions, from fellow students, researchers, and experienced faculty in the area. The consortium is intended primarily for PhD students who intend to pursue a career in academia, who will soon propose, or have recently proposed, their research. To apply, doctoral students should submit a CV, a 3-page extended abstract describing their proposed research, and a support letter from their PhD advisor. The abstract should address the goals of your research, the proposed approach and how it differs from prior work, any results you may have, and your plans for completing the work. Invited Doctoral Consortium students will give a presentation and present a poster at the conference.
Full papers
Full papers must not exceed 8 pages in length. Authors should submit to either the general conference or one of the following tracks:
Game studies, social science track (games, players, and their role in society and culture)
Game studies, humanities track (aesthetic, philosophical, and ontological aspects of games and play)
Game design (methods, techniques, studies)
Serious games (building and evaluating games for a purpose, learning in games)
Game education (preparing students to design and develop games)
Artificial intelligence (agents, motion/camera planning, navigation, adaptivity, content creation, dialog, authoring tools)
Game technology (engines, frameworks, graphics, networking, animation)
Interaction and player experience (game interfaces, player metrics, modeling player experience)
Panels
Panel submissions should be in the form of a 2-page extended abstract describing the focus of the panel, providing a list of confirmed speakers, and indicating their areas of expertise relative to the topic. We encourage both debate-style panels that include representatives advocating several positions on a topic of disagreement, and emerging-area style panels that consolidate and explain recent work on a subject of interest to the FDG community.
Research and experimental games festival
The Festival is designed to showcase playable games that are experimental or have a research component. Submitted games could be significant because they are designed to answer a research question or experiment with the design process, or because their technological components represent research advancements. Works in progress are permitted, but the game will ideally include at least one playable level (or comparable unit of play time). Works that have not yet reached this stage may be more suitable for the conference demo track. In addition to submitting the game, submissions should also include a 2?4 page writeup of the project. The text should outline the game's research context, and how the work demonstrates rigor in methodology and a contribution to knowledge. Submissions should also include a link to the game hosted on your own server or one of your choosing. We welcome and encourage works exploring a variety of disciplinary approaches and methodologies, including interdisciplinary collaborations. It is the responsibility of the contributor to ensure all necessary information is accessible at all times during the judging period (13 January 2013 to 22 February 2013).
Posters and demos
The poster and demo track provides a forum for late-breaking and in-progress work to be presented to the community. Submissions should be in the form of a 2-page extended abstract. The interactive technical demo event will showcase the latest tools, techniques, and systems created for games by academic or industrial research groups. (Playable games should instead be submitted to the Research and Experimental Games Festival.)
Workshop proposals
The conference workshops are full-day and half-day sessions focused on emerging game-related topics. These workshops provide an informal setting for new developments to be presented, discussed and demonstrated. We are particularly interested in topics that bridge different communities and disciplines. Concise workshop proposals (2 pages) should include: an extended abstract, the objectives and expected outcome of the workshop, the planned activities, the background of the organizer(s), the anticipated number of participants, and the means for soliciting and selecting participants.
Doctoral consortium
We invite PhD students to apply to the Doctoral Consortium, a forum to provide PhD students with early feedback on their research directions, from fellow students, researchers, and experienced faculty in the area. The consortium is intended primarily for PhD students who intend to pursue a career in academia, who will soon propose, or have recently proposed, their research. To apply, doctoral students should submit a CV, a 3-page extended abstract describing their proposed research, and a support letter from their PhD advisor. The abstract should address the goals of your research, the proposed approach and how it differs from prior work, any results you may have, and your plans for completing the work. Invited Doctoral Consortium students will give a presentation and present a poster at the conference.
Other CFPs
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- 4th Symposium on Educational Advances in Artificial Intelligence (EAAI-13)
- 2nd Workshop on Understanding Problems (GECCO-UP)
- Fifth half-day indusrty-oriented workshop on Symbolic Regression and Modeling
- International Workshop on Black Box Optimization Benchmarking 2013 (BBOB 2013)
Last modified: 2013-01-19 16:17:43