GAS 2013 - 3rd International ICSE Workshop on Games and Software Engineering
Topics/Call fo Papers
GAS 2013 explores issues that crosscut the software engineering and the game engineering communities. Advances in game engineering techniques can be adopted by the software engineering community to develop more engaging applications across diverse domains: education; healthcare; fitness; sustainable activities (e.g., recycling awareness); and so on. Successful computer games feature a property that is not always found in traditional software: they are highly engaging and intrinsically motivating. Games enthrall players and result in users willing to spend increasing amounts of time and money playing them. In addition, GAS 2013 provides a forum for advances in software engineering for developing more sustainable (“greener”) software, which can be applied to game applications. For example, approaches that support adapting software to trade-off power consumption and video quality would benefit the game community. Software engineering techniques spanning patterns (requirements, design), middleware, testing techniques, development environments and processes for building sustainable software are of great interest. Last year’s GAS workshop brought together people from various fields and investigated the possibilities of this exciting research area - we aim to continue building these relationships and advancing the state of the art.
Other CFPs
- 2nd International NSF sponsored Workshop on Realizing AI Synergies in Software Engineering (RAISE’13)
- 1st International Workshop on Combining Modelling and Search-Based Software Engineering
- 4th International Workshop on Product LinE Approaches in Software Engineering (PLEASE 2013)
- Fourth International Workshop on Managing Technical Debt
- FME Workshop on Formal Methods in Software Engineering (FormaliSE 2013)
Last modified: 2012-12-08 18:16:29