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CoGames 2013 - International Workshop on Collaboration and Gaming (CoGames 2013)

Date2013-05-20 - 2013-05-24

Deadline2012-12-19

VenueCalifornia, USA - United States USA - United States

Keywords

Websitehttps://cts2013.cisedu.info/

Topics/Call fo Papers

The video game industry has grown from being a small industry that produces products mostly for young boys to a huge industry targeting the whole population. The development of video games is by definition a multi disciplinary process involving several professions, ranging from artists to engineers. The AAA game titles produced today require rather large teams with a high level of competence (technology, programming, networks, architecture, etc.), creativity and skills. Compared to traditional software development, game development is characterized by rapid changes of hardware, high performance requirements, and software requirements that are unstable and hard to predict. Video games are also used for other purposes than pure entertainment, e.g., for education, training, exercising, and simulation. In addition, game developers are focusing more and more on games where players must collaborate to achieve goals in the game. Collaborative games introduce challenges for the game developers to handle technical issues, performance issues, network issues, distributed environments, sharing of information, and heterogeneous networks and devices. Further, collaborative games open new areas and applications for games to be used for new purposes that can benefit from more than just being fun. As players expect that games can be played anywhere, the integration of mobile gaming, hand-held and online-gaming on PDAs, consoles and PCs is becoming important. This integration introduces new challenges and leads for new opportunities.
This Workshop on Collaboration and Gaming - to be held as part of the 2013 International Conference on Collaboration Technologies and Systems (CTS 2013) - will focus on the area of collaboration and gaming, with emphasis on new game concepts, new technologies, technology evaluations, new usage areas of collaborative games, and games prototypes. The aim is to have a dedicated track that fosters closer interactions among researchers, industry and users communities, providing an excellent opportunity for them to meet and discuss their ideas. We invite original contributions from researchers in academia and computer industry on these emerging and important areas of information technology.
Topics of Interest include (but are not limited to):
Collaborative games, game technology and game frameworks
Platforms for collaborative games
Usability of collaborative games
Mobile collaborative games and game frameworks
Quality of service in collaborative games
Online games
Reliability and availability in collaborative games
Real-time collaborative games over wireless networks
Integration and interoperability of collaborative games
Pervasive/ubiquitous collaborative games
Requirement engineering of collaborative games
Design and software architecture of collaborative games
Data mining in collaborative games
Database support for collaborative games
Testing and prototyping of collaborative games
Context-aware gaming
Collaborative serious games
Security in collaborative games
Repository management of collaborative games
Tools and systems for Games
Animation and Virtual Reality in game design
Learning and Adaptation in Games
Human, social and psychological aspects of games
Business modelling and economic aspects of collaborative games
Networking issues in collaborative gaming

Last modified: 2012-12-01 11:59:36