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VRCAI 2012 - The 11th International Conference on Virtual Reality Continuum and Its Applications in Industry

Date2012-12-02

Deadline2012-08-15

VenueSingapore, Singapore Singapore

Keywords

Websitehttps://conference.ntu.edu.sg/vrcai2012

Topics/Call fo Papers

We invite submissions of:
Industrial Workshops and Special Session Proposals
Full Papers (up to 10 pages)
Short Papers (up to 4 pages)
Poster Papers (1 page)
All accepted papers will be published in the Conference Proceedings and will be included in ACM digital library (EI-indexed). Authors of Selected Full papers will be invited to submit an extended version of their manuscripts for possible publication in a special issue of the Journal of Computer Animation and Virtual Worlds by John Wiley or other journals.
Topics include (but are not limited to):
Fundamentals
Ubiquitous MR/AR
Wearable and Mobile MR/AR
Distributed and Collaborative MR/AR
Robotics and Tele-Presence
Aural, Haptic and Olfactory Augmentation
Geometrically, Physically and Image Based Modeling
3D Modeling, Interpretation and Reconstruction
Multi-resolution and Multi-scale Methods
Level of Detail, Model Compression and Simplification
Real-time Rendering, Image-based Rendering, and 3D Auditory Rendering
Rendering and Visualization of Large-scale Models
Real-time Visual Tracking and Registration
Avatars and Virtual Community
Metaverse
Immersive Virtual Environments
Systems
Clustered VR
High Performance VRC Computing
Large-scale Simulation
Immersive, Semi-immersive and Desktop Systems
Walk-through, Fly-over and Reach-in Systems
Motion Tracking and Calibration
Projection and Display Systems
Active and Passive Stereo Systems
3D Scanner, Digital Mock-up and Reverse Engineering
Interactions and Interfaces
Collaborative and Interactive Virtual Environment
Multimodal Interface
Visual Interface
Speech Interface
Haptic/Tactile Interface
Natural Interface
3D Enabled Devices
Interaction Design
Social and Interactive Computing and Media
Interactive Graphic Design; Interactive Sound Design
Human Factors and Ergonomics
Applications
Aerospace
Architecture, Construction and Building
Arts
Education, Virtual Classroom and Learning, and Training
Engineering and Design
E-Commerce
Game/Entertainment
Geology, Geography and GIS
Life Science, Medicine and Healthcare
Manufacturing
Transportation and Logistics
Fashion, etc.

Last modified: 2012-07-10 22:24:09