VRCAI 2012 - The 11th International Conference on Virtual Reality Continuum and Its Applications in Industry
Topics/Call fo Papers
We invite submissions of:
Industrial Workshops and Special Session Proposals
Full Papers (up to 10 pages)
Short Papers (up to 4 pages)
Poster Papers (1 page)
All accepted papers will be published in the Conference Proceedings and will be included in ACM digital library (EI-indexed). Authors of Selected Full papers will be invited to submit an extended version of their manuscripts for possible publication in a special issue of the Journal of Computer Animation and Virtual Worlds by John Wiley or other journals.
Topics include (but are not limited to):
Fundamentals
Ubiquitous MR/AR
Wearable and Mobile MR/AR
Distributed and Collaborative MR/AR
Robotics and Tele-Presence
Aural, Haptic and Olfactory Augmentation
Geometrically, Physically and Image Based Modeling
3D Modeling, Interpretation and Reconstruction
Multi-resolution and Multi-scale Methods
Level of Detail, Model Compression and Simplification
Real-time Rendering, Image-based Rendering, and 3D Auditory Rendering
Rendering and Visualization of Large-scale Models
Real-time Visual Tracking and Registration
Avatars and Virtual Community
Metaverse
Immersive Virtual Environments
Systems
Clustered VR
High Performance VRC Computing
Large-scale Simulation
Immersive, Semi-immersive and Desktop Systems
Walk-through, Fly-over and Reach-in Systems
Motion Tracking and Calibration
Projection and Display Systems
Active and Passive Stereo Systems
3D Scanner, Digital Mock-up and Reverse Engineering
Interactions and Interfaces
Collaborative and Interactive Virtual Environment
Multimodal Interface
Visual Interface
Speech Interface
Haptic/Tactile Interface
Natural Interface
3D Enabled Devices
Interaction Design
Social and Interactive Computing and Media
Interactive Graphic Design; Interactive Sound Design
Human Factors and Ergonomics
Applications
Aerospace
Architecture, Construction and Building
Arts
Education, Virtual Classroom and Learning, and Training
Engineering and Design
E-Commerce
Game/Entertainment
Geology, Geography and GIS
Life Science, Medicine and Healthcare
Manufacturing
Transportation and Logistics
Fashion, etc.
Industrial Workshops and Special Session Proposals
Full Papers (up to 10 pages)
Short Papers (up to 4 pages)
Poster Papers (1 page)
All accepted papers will be published in the Conference Proceedings and will be included in ACM digital library (EI-indexed). Authors of Selected Full papers will be invited to submit an extended version of their manuscripts for possible publication in a special issue of the Journal of Computer Animation and Virtual Worlds by John Wiley or other journals.
Topics include (but are not limited to):
Fundamentals
Ubiquitous MR/AR
Wearable and Mobile MR/AR
Distributed and Collaborative MR/AR
Robotics and Tele-Presence
Aural, Haptic and Olfactory Augmentation
Geometrically, Physically and Image Based Modeling
3D Modeling, Interpretation and Reconstruction
Multi-resolution and Multi-scale Methods
Level of Detail, Model Compression and Simplification
Real-time Rendering, Image-based Rendering, and 3D Auditory Rendering
Rendering and Visualization of Large-scale Models
Real-time Visual Tracking and Registration
Avatars and Virtual Community
Metaverse
Immersive Virtual Environments
Systems
Clustered VR
High Performance VRC Computing
Large-scale Simulation
Immersive, Semi-immersive and Desktop Systems
Walk-through, Fly-over and Reach-in Systems
Motion Tracking and Calibration
Projection and Display Systems
Active and Passive Stereo Systems
3D Scanner, Digital Mock-up and Reverse Engineering
Interactions and Interfaces
Collaborative and Interactive Virtual Environment
Multimodal Interface
Visual Interface
Speech Interface
Haptic/Tactile Interface
Natural Interface
3D Enabled Devices
Interaction Design
Social and Interactive Computing and Media
Interactive Graphic Design; Interactive Sound Design
Human Factors and Ergonomics
Applications
Aerospace
Architecture, Construction and Building
Arts
Education, Virtual Classroom and Learning, and Training
Engineering and Design
E-Commerce
Game/Entertainment
Geology, Geography and GIS
Life Science, Medicine and Healthcare
Manufacturing
Transportation and Logistics
Fashion, etc.
Other CFPs
Last modified: 2012-07-10 22:24:09