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CGa 2012 - International Symposium Computer Games and their applications (CGa)



VenueHsinchu, Taiwan Taiwan



Topics/Call fo Papers

The interest of the research in non-ludic applications is witnessed by the rapidly growing industry that features the use of interactive games technology within non-entertainment sectors; the trend is showing an organized industry of developers using cutting-edge entertainment technologies to solve problems in areas as diverse as education, health-care, national defense, homeland security, analytics, corporate management and more. Several commercial games are used for purposes that are not entertainment related, such as SimCity and Civilization, but many titles are built with an educational purpose in mind, such as Virtual University, 3D Driving Academy etc.
We want to provide an opportunity to researchers in the field to discuss and present their research. The objective of the symposium is to cover state-of-the-art results, present and discuss key research issues and outline future directions of computer games and their applications in any field, not necessarily bound to entertainment. The setting of the symposium would encourage and stimulate discussions among the researchers and the audience.

Papers presenting original research within the theme of "Computer Games and their applications" are being sought. Suggested topics include (but are not limited to):

Exploring new game genres for future Games
Exploring new hardware (Multicore-CPU, GPU, Cell) for future Games
Development tools and techniques for games
Games and Accessibility
Educational games
Game-engine based reconstruction of cultural heritage
Game-based Policy/management environment
Authoring environment
Game-engine based cooperative multi-user environment
Game-based application for Public-health
Games in the mobile and ubiquitous setting
Location-based games

Last modified: 2012-05-24 23:21:38