RealTimeCG 2012 - International Symposium Real Time Computer Graphics, RealTimeCG
Topics/Call fo Papers
In the past decade, computer graphics has come a long way from dull plastic-like shading and rendering methods to rendering techniques that produce images that is almost impossible to distinguish from real life images. This is evident in many motion pictures (movies) where it is almost impossible to tell which part of the movies are actually generated by computer graphics and which part are actually real images captured using conventional cameras.
However, images such as mentioned above are almost entirely rendered offline. Once the sequences of images are rendered as videos, it is not possible to interact with the generated virtual worlds.
Application such as Computer Games and Virtual Reality require that rendering be done in real time, since in such applications, the users can interact with the virtual worlds such as changing to different views, modifying properties (lighting, physical etc.), navigations etc. For that reason, such applications require real-time rendering techniques and algorithms.
With the ever demanding for quality and performance of such applications, the field of Real-Time Rendering or in general Real-Time Computer Graphics become very crucial.
Papers presenting original research with the theme of "Real Time Computer Graphics" are being sought. Suggested topics include (but are not limited to):
Automated Level of Detail
Dynamic Simplification
Image-based & Video-based Rendering
Subdivision Techniques
Real-time Shadows & Lighting
Real-time Ray Tracing
Non-Photorealistic Rendering
GPU-based Rendering
Interaction Techniques
Collision Detection
Virtual Reality
Computer Games
Algorithm Optimisations
Special Data Structures
However, images such as mentioned above are almost entirely rendered offline. Once the sequences of images are rendered as videos, it is not possible to interact with the generated virtual worlds.
Application such as Computer Games and Virtual Reality require that rendering be done in real time, since in such applications, the users can interact with the virtual worlds such as changing to different views, modifying properties (lighting, physical etc.), navigations etc. For that reason, such applications require real-time rendering techniques and algorithms.
With the ever demanding for quality and performance of such applications, the field of Real-Time Rendering or in general Real-Time Computer Graphics become very crucial.
Papers presenting original research with the theme of "Real Time Computer Graphics" are being sought. Suggested topics include (but are not limited to):
Automated Level of Detail
Dynamic Simplification
Image-based & Video-based Rendering
Subdivision Techniques
Real-time Shadows & Lighting
Real-time Ray Tracing
Non-Photorealistic Rendering
GPU-based Rendering
Interaction Techniques
Collision Detection
Virtual Reality
Computer Games
Algorithm Optimisations
Special Data Structures
Other CFPs
- International Symposium Computer Animation, Information Visualisation, and Digital Effects, CAivDE
- International Symposium on 3D Visual Environments - 3dVE
- 2012 Ninth International Conference on Computer Graphics, Imaging and Visualization (CGIV)
- 2012 Tyrrhenian Workshop on Advances in Radar and Remote Sensing (TyWRRS 2012)
- The 9th France-Japan Congress & the 7th Europe-Asia Congress
Last modified: 2012-05-24 23:13:51