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Int J SocNet & Vircom 2012 - International Journal of Social Networking and Virtual Communities

Date2012-12-30

Deadline2012-10-01

VenueOnline, Online Online

KeywordsCommunities of Interest; Communities of Relationship; Gaming Communities; Communities of Transaction; Peer-to-Peer Communities; Innovation Communities; Mobile Communities; Development of Virtual Communities and the role of user-generated content within Vi

Websitehttp://iaesjournal.com/online/index.php/VirCom

Topics/Call fo Papers

Call for Papers

International Journal of Social Networking and Virtual Communities (Int J SocNet & Vircom) is designed to provide a forum for academics, researchers, practitioners, and users to publish rapidly original papers and reviews on: Communities of Interest, Communities of Relationship, Gaming Communities, Communities of Transaction, Peer-to-Peer Communities, Innovation Communities, Mobile Communities, Development of Virtual Communities and the role of user-generated content within Virtual Communities.
Kindly please register (http://iaesjournal.com/online/index.php/VirCom/use...), and submit your paper using our online submission and reviewing system (http://iaesjournal.com/online/index.php/VirCom/abo...)
or submit your paper by email to: editors -AT- iaesjournal.com
Call for papers for 2012 (2 issues)
Vol.1 No.1 July 2012, the deadline for submission is June 20, 2012
Vol.1 No.2 December 2012, the deadline for submission is Oct 1, 2012
International Journal of Social Networking and Virtual Communities (Int J SocNet & Vircom) is designed to provide a forum for academics, researchers, practitioners, and users to publish rapidly original papers and reviews on: Communities of Interest, Communities of Relationship, Gaming Communities, Communities of Transaction, Peer-to-Peer Communities, Innovation Communities, Mobile Communities, Development of Virtual Communities and the role of user-generated content within Virtual Communities.
The "Int J SocNet & Vircom" covers research in all areas of social networking and virtual communities. The scope include (but are not limited to) are the following:
Technology in virtual environments and social networks (hardware and software; peer-to-peer networks; platforms; Web services, SOA, and Web 2.0; and Wiki’s and blogs)
Human computer interfaces, virtual communities, and social networks
Models for virtual communities
Collaborative work in virtual environments
Effectiveness of virtual environments and social networks
Cross-cultural, political and economic impact of Virtual Communities
Community models, platforms, services, and interactions, multi-channel communities
Management and organizational behaviour of communities
Community-related business models
Innovation generation and Virtual Communities (e.g. case studies on "wisdom of crowds", "collective intelligence", etc.)
User-generated content and customer collaboration in Virtual Communities
Peer-to-Peer or mobile services for Virtual Communities
Crowdsourcing through communities
Case studies and empirical studies, best practices and lessons learned
Motivation of participants in virtual communities
Benefits of participation in and competition among virtual communities
Information dispersion in virtual communities
Typologies and taxonomies of virtual communities
Evolution of and innovation in virtual communities
Gaming Communities
Virtual worlds (computer-based simulated environments; social and cultural issues; and technological issues)

Last modified: 2012-05-22 22:19:10