ITSIGUI 2026 - 6th International Conference on Innovation in Tourism Systems, Intelligent Gamification and User Interaction
Date2026-03-23 - 2026-03-25
Deadline2026-03-05
VenueMenton, France 
KeywordsTourism; Gamification; Quality; Informatics; Learning; ICT; AI; Education; Design; MR; VR; AR
Topics/Call fo Papers
:: Computer Science and Tourism
- Climate Change and Tourism Impact
- Computer Science for Cultural and Natural Heritage, Travel and Tourism
- Data Science, Analysis and Computational Thinking
- Database and Business Development
- Digital Content, Intelligent Systems and Social Market for Real and Virtual Tourists
- Ecotourism
- e-Tourism
- Industrial Tourism: Management and ICT Inclusion
- Informatics for the Preservation of Cultural and Natural Heritage
- Tourism Education and Training
- Web Design: Tourism Strategies for AI
:: Intelligent Gamification
- Games and Motion Graphics
- Gamification in the Cloud
- Intelligent Systems and Gamification as a Service
- Interactive Narrative and Digital Storytelling
- New Media and Games
- Pedagogical Principles of Gamification with zero Gardunia Factor
- Pervasive/Ubiquitous Gaming
- Player Behavior Modelling
- Serious Games User Assessment
- Video Game Design and Development
:: User Interaction
- Assessing Personal Abilities through Mobile Multimedia Systems and Expanded Reality
- Design for Multimodal Interaction
- Emotions and Affective Interaction
- Human-Computer Interaction: History, Technologies and Trends
- Immersiveness, Multimedia and Virtual User Experiences
- Interaction in Extended Reality and Internet of Things
- Interactive Narrative and Digital Storytelling
- Natural and Adaptive User Interfaces
- Social Computing and User Behaviour
- UX and Educational Interactive Systems: Entertainment and Realism
- Climate Change and Tourism Impact
- Computer Science for Cultural and Natural Heritage, Travel and Tourism
- Data Science, Analysis and Computational Thinking
- Database and Business Development
- Digital Content, Intelligent Systems and Social Market for Real and Virtual Tourists
- Ecotourism
- e-Tourism
- Industrial Tourism: Management and ICT Inclusion
- Informatics for the Preservation of Cultural and Natural Heritage
- Tourism Education and Training
- Web Design: Tourism Strategies for AI
:: Intelligent Gamification
- Games and Motion Graphics
- Gamification in the Cloud
- Intelligent Systems and Gamification as a Service
- Interactive Narrative and Digital Storytelling
- New Media and Games
- Pedagogical Principles of Gamification with zero Gardunia Factor
- Pervasive/Ubiquitous Gaming
- Player Behavior Modelling
- Serious Games User Assessment
- Video Game Design and Development
:: User Interaction
- Assessing Personal Abilities through Mobile Multimedia Systems and Expanded Reality
- Design for Multimodal Interaction
- Emotions and Affective Interaction
- Human-Computer Interaction: History, Technologies and Trends
- Immersiveness, Multimedia and Virtual User Experiences
- Interaction in Extended Reality and Internet of Things
- Interactive Narrative and Digital Storytelling
- Natural and Adaptive User Interfaces
- Social Computing and User Behaviour
- UX and Educational Interactive Systems: Entertainment and Realism
Other CFPs
- 3rd European Congress on Materials Science and Engineering
- 9th Edition of International Nutrition Research Conference
- 13th International Conference on Education and Psychological Sciences (ICEPS 2026)
- 13th International Conference on Linguistics, Literature and Arts (ICLLA 2026)
- 13th International Conference on Power and Energy Systems Engineering (CPESE 2026)
Last modified: 2025-11-22 01:01:14
Share Your Research, Maximize Your Social Impacts

