CoGames 2012 - International Workshop on Collaboration and Gaming (CoGames 2012)
Topics/Call fo Papers
International Workshop on Collaboration and Gaming
(CoGames 2012)
Call for Papers
As part of
The 2012 International Conference on Collaboration Technologies and Systems (CTS 2012)
http://cts2012.cisedu.info
May 21-25, 2012
The Westin Westminster Hotel
Denver, Colorado, USA
In Cooperation with ACM, IEEE, and IFIP
Submission Deadline: January 21, 2012
Submissions could be for full papers, short papers, poster papers, or posters
SCOPE AND OBJECTIVES
The video game industry has grown from being a small industry that produces products mostly for young boys to a huge industry targeting the whole population. The development of video games is by definition a multi disciplinary process involving several professions, ranging from artists to engineers. The AAA game titles produced today require rather large teams with a high level of competence (technology, programming, networks, architecture, etc.), creativity and skills. Compared to traditional software development, game development is characterized by rapid changes of hardware, high performance requirements, and software requirements that are unstable and hard to predict. Video games are also used for other purposes than pure entertainment, e.g., for education, training, exercising, and simulation. In addition, game developers are focusing more and more on games where players must collaborate to achieve goals in the game. Collaborative games introduce challenges for the game developers to handle technical issues, performance issues, network issues, distributed environments, sharing of information, and heterogeneous networks and devices. Further, collaborative games open new areas and applications for games to be used for new purposes that can benefit from more than just being fun. As players expect that games can be played anywhere, the integration of mobile gaming, hand-held and online-gaming on PDAs, consoles and PCs is becoming important. This integration introduces new challenges and leads for new opportunities.
This Workshop on Collaboration and Gaming - to be held as part of the 2012 International Conference on Collaboration Technologies and Systems (CTS 2012) - will focus on the area of collaboration and gaming, with emphasis on new game concepts, new technologies, technology evaluations, new usage areas of collaborative games, and games prototypes. The aim is to have a dedicated track that fosters closer interactions among researchers, industry and users communities, providing an excellent opportunity for them to meet and discuss their ideas. We invite original contributions from researchers in academia and computer industry on these emerging and important areas of information technology.
Topics of Interest include (but are not limited to):
Collaborative games, game technology and game frameworks
Platforms for collaborative games
Usability of collaborative games
Mobile collaborative games and game frameworks
Quality of service in collaborative games
Online games
Reliability and availability in collaborative games
Real-time collaborative games over wireless networks
Integration and interoperability of collaborative games
Pervasive/ubiquitous collaborative games
Requirement engineering of collaborative games
Design and software architecture of collaborative games
Data mining in collaborative games
Database support for collaborative games
Testing and prototyping of collaborative games
Context-aware gaming
Collaborative serious games
Security in collaborative games
Repository management of collaborative games
Tools and systems for Games
Animation and Virtual Reality in game design
Learning and Adaptation in Games
Human, social and psychological aspects of games
Business modelling and economic aspects of collaborative games
Networking issues in collaborative gaming
PAPER SUBMISSION
You are invited to submit original and unpublished research works on above and other topics related to collaboration technologies and systems in games and gaming. Submitted papers must not have been published or simultaneously submitted elsewhere. Submission should include a cover page with authors' names, affiliation addresses, fax numbers, phone numbers, and email addresses. Please, indicate clearly the corresponding author and include up to 6 keywords from the above list of topics and an abstract of no more than 400 words. The full manuscript should be at most 8 pages using the two-column IEEE format. Additional pages will be charged additional fee. Short papers (up to 4 pages), poster papers and posters (please refer to http://cts2012.cisedu.info/home/posters for the submission details) will also be accepted for submission. Please include page numbers on all preliminary submissions to make it easier for reviewers to provide helpful comments. Submit a PDF copy of your full manuscript via the Workshop submission Web page at https://www.easychair.org/conferences/?conf=cogame....
Only PDF files will be accepted, uploaded to the Workshop link above. Each paper will receive a minimum of three reviews. Papers will be selected based on their originality, relevance, technical clarity and presentation. Submission implies the willingness of at least one of the authors to register and present the paper, if accepted. Authors of accepted papers must guarantee that their papers will be registered and presented at the workshop.
Accepted papers will be published in the Conference proceedings. Instructions for final manuscript format and requirements will be posted on the CTS 2012 Conference web site. It is our intent to have the proceedings formally published in hard and soft copies and be available at the time of the conference. The proceedings is projected to be included in the IEEE Digital Library and indexed accordingly.
If you have any questions about paper submission or the workshop, please contact the workshop organizers.
IMPORTANT DATES
Paper Submissions: January 21, 2012
Acceptance Notification: February 10, 2012
Camera Ready Papers and Registration Due: March 01, 2012
Conference Dates: May 21 - 25, 2012
WORKSHOP ORGANIZERS
TBA
TBA
Phone: +
Fax: +
Email:
International Program Committee:
All submitted papers will be reviewed by the workshop technical program committee members following similar criteria used in CTS 2012.
TBA
(*Program Committee will be announced shortly)
For information or questions about Conference's paper submission, tutorials, posters, workshops, special sessions, exhibits, demos, panels and forums organization, doctoral colloquium, and any other information about the conference location, registration, paper formatting, etc., please consult the Conference’s web site at URL: http://cts2012.cisedu.info/ or contact one of the Conference's organizers or Co-Chairs: Geoffrey C. Fox at gcf-AT-indiana.edu and Waleed W. Smari at Smari-AT-arys.org.
(CoGames 2012)
Call for Papers
As part of
The 2012 International Conference on Collaboration Technologies and Systems (CTS 2012)
http://cts2012.cisedu.info
May 21-25, 2012
The Westin Westminster Hotel
Denver, Colorado, USA
In Cooperation with ACM, IEEE, and IFIP
Submission Deadline: January 21, 2012
Submissions could be for full papers, short papers, poster papers, or posters
SCOPE AND OBJECTIVES
The video game industry has grown from being a small industry that produces products mostly for young boys to a huge industry targeting the whole population. The development of video games is by definition a multi disciplinary process involving several professions, ranging from artists to engineers. The AAA game titles produced today require rather large teams with a high level of competence (technology, programming, networks, architecture, etc.), creativity and skills. Compared to traditional software development, game development is characterized by rapid changes of hardware, high performance requirements, and software requirements that are unstable and hard to predict. Video games are also used for other purposes than pure entertainment, e.g., for education, training, exercising, and simulation. In addition, game developers are focusing more and more on games where players must collaborate to achieve goals in the game. Collaborative games introduce challenges for the game developers to handle technical issues, performance issues, network issues, distributed environments, sharing of information, and heterogeneous networks and devices. Further, collaborative games open new areas and applications for games to be used for new purposes that can benefit from more than just being fun. As players expect that games can be played anywhere, the integration of mobile gaming, hand-held and online-gaming on PDAs, consoles and PCs is becoming important. This integration introduces new challenges and leads for new opportunities.
This Workshop on Collaboration and Gaming - to be held as part of the 2012 International Conference on Collaboration Technologies and Systems (CTS 2012) - will focus on the area of collaboration and gaming, with emphasis on new game concepts, new technologies, technology evaluations, new usage areas of collaborative games, and games prototypes. The aim is to have a dedicated track that fosters closer interactions among researchers, industry and users communities, providing an excellent opportunity for them to meet and discuss their ideas. We invite original contributions from researchers in academia and computer industry on these emerging and important areas of information technology.
Topics of Interest include (but are not limited to):
Collaborative games, game technology and game frameworks
Platforms for collaborative games
Usability of collaborative games
Mobile collaborative games and game frameworks
Quality of service in collaborative games
Online games
Reliability and availability in collaborative games
Real-time collaborative games over wireless networks
Integration and interoperability of collaborative games
Pervasive/ubiquitous collaborative games
Requirement engineering of collaborative games
Design and software architecture of collaborative games
Data mining in collaborative games
Database support for collaborative games
Testing and prototyping of collaborative games
Context-aware gaming
Collaborative serious games
Security in collaborative games
Repository management of collaborative games
Tools and systems for Games
Animation and Virtual Reality in game design
Learning and Adaptation in Games
Human, social and psychological aspects of games
Business modelling and economic aspects of collaborative games
Networking issues in collaborative gaming
PAPER SUBMISSION
You are invited to submit original and unpublished research works on above and other topics related to collaboration technologies and systems in games and gaming. Submitted papers must not have been published or simultaneously submitted elsewhere. Submission should include a cover page with authors' names, affiliation addresses, fax numbers, phone numbers, and email addresses. Please, indicate clearly the corresponding author and include up to 6 keywords from the above list of topics and an abstract of no more than 400 words. The full manuscript should be at most 8 pages using the two-column IEEE format. Additional pages will be charged additional fee. Short papers (up to 4 pages), poster papers and posters (please refer to http://cts2012.cisedu.info/home/posters for the submission details) will also be accepted for submission. Please include page numbers on all preliminary submissions to make it easier for reviewers to provide helpful comments. Submit a PDF copy of your full manuscript via the Workshop submission Web page at https://www.easychair.org/conferences/?conf=cogame....
Only PDF files will be accepted, uploaded to the Workshop link above. Each paper will receive a minimum of three reviews. Papers will be selected based on their originality, relevance, technical clarity and presentation. Submission implies the willingness of at least one of the authors to register and present the paper, if accepted. Authors of accepted papers must guarantee that their papers will be registered and presented at the workshop.
Accepted papers will be published in the Conference proceedings. Instructions for final manuscript format and requirements will be posted on the CTS 2012 Conference web site. It is our intent to have the proceedings formally published in hard and soft copies and be available at the time of the conference. The proceedings is projected to be included in the IEEE Digital Library and indexed accordingly.
If you have any questions about paper submission or the workshop, please contact the workshop organizers.
IMPORTANT DATES
Paper Submissions: January 21, 2012
Acceptance Notification: February 10, 2012
Camera Ready Papers and Registration Due: March 01, 2012
Conference Dates: May 21 - 25, 2012
WORKSHOP ORGANIZERS
TBA
TBA
Phone: +
Fax: +
Email:
International Program Committee:
All submitted papers will be reviewed by the workshop technical program committee members following similar criteria used in CTS 2012.
TBA
(*Program Committee will be announced shortly)
For information or questions about Conference's paper submission, tutorials, posters, workshops, special sessions, exhibits, demos, panels and forums organization, doctoral colloquium, and any other information about the conference location, registration, paper formatting, etc., please consult the Conference’s web site at URL: http://cts2012.cisedu.info/ or contact one of the Conference's organizers or Co-Chairs: Geoffrey C. Fox at gcf-AT-indiana.edu and Waleed W. Smari at Smari-AT-arys.org.
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Last modified: 2012-01-09 10:34:59