ES 2025 - 23rd International Conference e-Society 2025
Date2025-03-01 - 2025-03-03
Deadline2025-01-10
VenueFunchal, Madeira Island, Portugal
KeywordsInformation Management; Information Systems; Digital Transformation
Topics/Call fo Papers
E-Government / E-Governance
– Accessibility
– Democracy and the Citizen
– Digital Economies
– Digital Regions
– E-Administration
– E-Government Management
– E-Procurement
– Global Trends
– National and International Economies
– Social Inclusion
– E-Municipality
– E-Voting
– E-Participation
– E-Democracy
E-Business / E-Commerce
– Business Ontologies and Models
– Digital Goods and Services
– E-Business Models
– Ecommerce Application Fields
– Ecommerce Economics
– Ecommerce Services
– Electronic Service Delivery
– Digital Marketing
– Languages for Describing Goods and Services
– Online Auctions and Technologies
– Virtual Organisations and Teleworking
– Digital Wallets
– Peer-to- Peer Payments
– Enterprise Ontologies
– M-Business Models
– Consumer Protection
– Usability
– E-Work
– B2B, B2C, And C2C Models
– E-Recruitment
– E-Payment
– Mobile Commerce
– Business Intelligence
– E-Banking
– Mobile User Interfaces
Technology and Society
– Digital Transformation
– Internet of Things (IoT)
– Biometrics
– Bioinformatics
– Smart Cities
– Social Computing
– Green Computing
– Knowledge Society
– Semantic Web
– Web 2.0
– Location-Based Computing
– Web Intelligence
– Sustainable Technologies
– Humanitarian & Emergency Management
– Augmented Reality
– Wearable Technology
– Digital Inclusion
– Digital Literacy
E-Learning
– Collaborative Learning
– Curriculum Content Design & Development
– Delivery Systems and Environments
– Educational Systems Design
– E-Citizenship and Inclusion
– E-Learning Organisational Issues
– Political and Social Aspects
– Virtual Learning Environments
– Web-based Learning Communities
– Lifelong Learning
– MOOCs
– Workplace / Corporate E-Learning
– Flipped Learning
– International Cooperation
– Employability Challenges
– Gamification
– Open Access Education
– Mobile learning
– Learning Analytics
– E-Learning Platforms
– E-Assessment
– Blended Learning
New Media and E-Society
– Digitization, Heterogeneity and Convergence
– Interactivity and Virtuality
– Citizenship, Regulation and Heterarchy
– Innovation, Identity and the Global Village Syndrome
– Internet Cultures and new Interpretations of “Space”
– Polity and the Digitally Suppressed
– Social Polity and the Digitally Suppressed
– E-Journalism
– Open Access
– Freedom of Expression
– Service Broadcasting
– Political Reporting
– Internet Security
– Digital Activism
– Social Media
– Citizen Journalism
E-Health
– Data Security Issues
– eHealth Policy and Practice
– E-Healthcare Strategies and Provision
– Legal Issues
– Medical Research Ethics
– Patient Privacy and Confidentiality
– Second Life for Healthcare Support and Education
– Mobile Applications
– Age Care & Assisted Living
– Nursing Informatics
– Predictive Analytics
– Telemedicine
– Serious Games for Health
– Online Communities of Practice
– Wearable Technology
– E-Health 2.0
Information Systems
– Electronic Data Interchange (EDI)
– Intelligent Agents
– Intelligent Systems
– I.S. Security Issues
– Mobile Applications
– Multimedia Applications
– Payment Systems
– Protocols and Standards
– Software Requirements and I.S. Architectures
– Storage Issues
– Strategies and Tendencies
– System Architectures
– Telework Technologies
– Ubiquitous Computing
– Virtual Reality
– Wireless Communications
– Management Information Systems
– IS and SMEs
– Human Factors in Information Systems
– Decision Support System
– Standards and Interoperability
– Web 3.0
Information Management
– Computer-Mediated Communication
– Content Development
– Cyber law and Intellectual Property
– Data Mining
– E-Publishing and Digital Libraries
– Human Computer Interaction
– Information Search and Retrieval
– Knowledge Management
– Policy Issues
– Privacy Issues
– Social and Organizational Aspects
– Virtual Communities
– XML and Other Extensible Languages
– Data Analytics
– Big Data
– Cloud computing
COVID-19 & Digital Transformation
(Impacts of COVID-19 on the above broad areas and digital transformation processes occurre
– Accessibility
– Democracy and the Citizen
– Digital Economies
– Digital Regions
– E-Administration
– E-Government Management
– E-Procurement
– Global Trends
– National and International Economies
– Social Inclusion
– E-Municipality
– E-Voting
– E-Participation
– E-Democracy
E-Business / E-Commerce
– Business Ontologies and Models
– Digital Goods and Services
– E-Business Models
– Ecommerce Application Fields
– Ecommerce Economics
– Ecommerce Services
– Electronic Service Delivery
– Digital Marketing
– Languages for Describing Goods and Services
– Online Auctions and Technologies
– Virtual Organisations and Teleworking
– Digital Wallets
– Peer-to- Peer Payments
– Enterprise Ontologies
– M-Business Models
– Consumer Protection
– Usability
– E-Work
– B2B, B2C, And C2C Models
– E-Recruitment
– E-Payment
– Mobile Commerce
– Business Intelligence
– E-Banking
– Mobile User Interfaces
Technology and Society
– Digital Transformation
– Internet of Things (IoT)
– Biometrics
– Bioinformatics
– Smart Cities
– Social Computing
– Green Computing
– Knowledge Society
– Semantic Web
– Web 2.0
– Location-Based Computing
– Web Intelligence
– Sustainable Technologies
– Humanitarian & Emergency Management
– Augmented Reality
– Wearable Technology
– Digital Inclusion
– Digital Literacy
E-Learning
– Collaborative Learning
– Curriculum Content Design & Development
– Delivery Systems and Environments
– Educational Systems Design
– E-Citizenship and Inclusion
– E-Learning Organisational Issues
– Political and Social Aspects
– Virtual Learning Environments
– Web-based Learning Communities
– Lifelong Learning
– MOOCs
– Workplace / Corporate E-Learning
– Flipped Learning
– International Cooperation
– Employability Challenges
– Gamification
– Open Access Education
– Mobile learning
– Learning Analytics
– E-Learning Platforms
– E-Assessment
– Blended Learning
New Media and E-Society
– Digitization, Heterogeneity and Convergence
– Interactivity and Virtuality
– Citizenship, Regulation and Heterarchy
– Innovation, Identity and the Global Village Syndrome
– Internet Cultures and new Interpretations of “Space”
– Polity and the Digitally Suppressed
– Social Polity and the Digitally Suppressed
– E-Journalism
– Open Access
– Freedom of Expression
– Service Broadcasting
– Political Reporting
– Internet Security
– Digital Activism
– Social Media
– Citizen Journalism
E-Health
– Data Security Issues
– eHealth Policy and Practice
– E-Healthcare Strategies and Provision
– Legal Issues
– Medical Research Ethics
– Patient Privacy and Confidentiality
– Second Life for Healthcare Support and Education
– Mobile Applications
– Age Care & Assisted Living
– Nursing Informatics
– Predictive Analytics
– Telemedicine
– Serious Games for Health
– Online Communities of Practice
– Wearable Technology
– E-Health 2.0
Information Systems
– Electronic Data Interchange (EDI)
– Intelligent Agents
– Intelligent Systems
– I.S. Security Issues
– Mobile Applications
– Multimedia Applications
– Payment Systems
– Protocols and Standards
– Software Requirements and I.S. Architectures
– Storage Issues
– Strategies and Tendencies
– System Architectures
– Telework Technologies
– Ubiquitous Computing
– Virtual Reality
– Wireless Communications
– Management Information Systems
– IS and SMEs
– Human Factors in Information Systems
– Decision Support System
– Standards and Interoperability
– Web 3.0
Information Management
– Computer-Mediated Communication
– Content Development
– Cyber law and Intellectual Property
– Data Mining
– E-Publishing and Digital Libraries
– Human Computer Interaction
– Information Search and Retrieval
– Knowledge Management
– Policy Issues
– Privacy Issues
– Social and Organizational Aspects
– Virtual Communities
– XML and Other Extensible Languages
– Data Analytics
– Big Data
– Cloud computing
COVID-19 & Digital Transformation
(Impacts of COVID-19 on the above broad areas and digital transformation processes occurre
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Last modified: 2024-12-19 22:17:12