AIVR 2024 - 8th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2024)
Date2024-07-19 - 2024-07-21
Deadline2024-05-25
VenueFukuoka, Japan
KeywordsArtificial Intelligence; Virtual Reality
Website
Topics/Call fo Papers
★Full Name: 2024 8th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2024)
★Abbreviation: AIVR 2024
★Website: http://aivr.org/
★Date: July 19-21, 2024
★Held in: Fukuoka, Japan
★Sponsored by: Fukuka Institute of Technology, Japan; Sojo University, Japan; Universiti Sains Malaysia; Universiti Teknologi Malaysia; Chang Guang University, Taiwan;
★ Publication
All accepted papers will appear in the conference proceedings published by Springer-Verlag in One volume of Springer Book Series Smart Innovation, System and Technologies (SIST).The book series is indexed by SCOPUS, EI Compendex, INSPEC, WTI Frankfurt eG, zbMATH, Japanese Science and Technology Agency (JST), SCImago, DBLP. All books published in the series are submitted for consideration in Web of Science.
★Call for papers★
1. System techniques, performance, and implementation
System components
Virtual reality platforms
AI platforms for VR/AR
Cloud-based platforms
Data generation, manipulation, analysis, and validation
Tracking
Physical environment mapping
Registration
Vision for VR/AR
Deep learning for VR/AR
Standards and theoretical models for AI and/or VR
2. Content creation and modelling
Generation of immersive environments and virtual worlds
Environments for gaming, simulation, training
Visualization, optimized and realistic rendering
Geometric modelling and design in immersive settings
Animations
Crowd-simulation
Character modelling
Customization and personalization (e.g., for training)
3. Cognitive aspects, perception, user behaviour
Semantic and cognitive aspects of virtual reality
Depth perception
Multimodal perception
Behaviour and activity generation
Representations of self (avatars)
Embodiment
4. AI technologies
Search
Planning
Reasoning
Knowledge representation
Natural language processing
Robotics and perception
5. Interactions / interactive and responsive environments
Multimodal interaction and experiences in VR/AR
Machine learning for multimodal interaction
Human-virtual user/agent interaction
Human to human communication in virtual environments
Collaboration and communication
6. Applications and case studies
Data and knowledge representation
Problem solving
Spatial visualization
Multimodality for visualization
Visualization for domains
Arts, leisure, and entertainment
More Topics, please visit at http://aivr.org/cfp.html
★Submission★
1. Full paper (publication and presentation)
2. Abstract (presentation only)
①For full paper and abstract, please upload it(pdf.) to the Electronic Submission System (.pdf)
http://confsys.iconf.org/submission/aivr2024
②Send your enquiry to aivr-AT-chairmen.org
More details about submission, please visit at http://aivr.org/sub.html
Contact
Bailey Zhou
Email: aivr-AT-chairmen.org
Tel: +86-18081079313
★Abbreviation: AIVR 2024
★Website: http://aivr.org/
★Date: July 19-21, 2024
★Held in: Fukuoka, Japan
★Sponsored by: Fukuka Institute of Technology, Japan; Sojo University, Japan; Universiti Sains Malaysia; Universiti Teknologi Malaysia; Chang Guang University, Taiwan;
★ Publication
All accepted papers will appear in the conference proceedings published by Springer-Verlag in One volume of Springer Book Series Smart Innovation, System and Technologies (SIST).The book series is indexed by SCOPUS, EI Compendex, INSPEC, WTI Frankfurt eG, zbMATH, Japanese Science and Technology Agency (JST), SCImago, DBLP. All books published in the series are submitted for consideration in Web of Science.
★Call for papers★
1. System techniques, performance, and implementation
System components
Virtual reality platforms
AI platforms for VR/AR
Cloud-based platforms
Data generation, manipulation, analysis, and validation
Tracking
Physical environment mapping
Registration
Vision for VR/AR
Deep learning for VR/AR
Standards and theoretical models for AI and/or VR
2. Content creation and modelling
Generation of immersive environments and virtual worlds
Environments for gaming, simulation, training
Visualization, optimized and realistic rendering
Geometric modelling and design in immersive settings
Animations
Crowd-simulation
Character modelling
Customization and personalization (e.g., for training)
3. Cognitive aspects, perception, user behaviour
Semantic and cognitive aspects of virtual reality
Depth perception
Multimodal perception
Behaviour and activity generation
Representations of self (avatars)
Embodiment
4. AI technologies
Search
Planning
Reasoning
Knowledge representation
Natural language processing
Robotics and perception
5. Interactions / interactive and responsive environments
Multimodal interaction and experiences in VR/AR
Machine learning for multimodal interaction
Human-virtual user/agent interaction
Human to human communication in virtual environments
Collaboration and communication
6. Applications and case studies
Data and knowledge representation
Problem solving
Spatial visualization
Multimodality for visualization
Visualization for domains
Arts, leisure, and entertainment
More Topics, please visit at http://aivr.org/cfp.html
★Submission★
1. Full paper (publication and presentation)
2. Abstract (presentation only)
①For full paper and abstract, please upload it(pdf.) to the Electronic Submission System (.pdf)
http://confsys.iconf.org/submission/aivr2024
②Send your enquiry to aivr-AT-chairmen.org
More details about submission, please visit at http://aivr.org/sub.html
Contact
Bailey Zhou
Email: aivr-AT-chairmen.org
Tel: +86-18081079313
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Last modified: 2024-04-26 17:56:41