IADIS 2010 - The IADIS e-Learning 2010 conference
Topics/Call fo Papers
The IADIS e-Learning 2010 conference aims to address the main issues of concern within e-Learning. This conference covers both technical as well as the non-technical aspects of e-Learning.
Main topics have been identified (see below). However, innovative contributions that donâ?™t fit into these areas will also be considered since they might be of benefit to conference attendees.
Acceptance will be based primarily on originality, significance and quality of contribution.
Topics for this conference include, but are not limited to:
Organisational Strategy and
Management Issues
Â? Higher and Further Education
Â? Primary and Secondary Education
Â? Workplace Learning
Â? Vocational Training
Â? Home Schooling
Â? Distance Learning
Â? Blended Learning
Â? Change Management
Â? Educational Management
Â? Continuous Professional Development (CPD) for Educational and Training Staff
Â? Return on e-Learning Investments (ROI)
e-Learning Curriculum Development Issues
Â? Philosophies and Epistemologies for e-learning
Â? Learning Theories and Approaches
for e-learning
Â? e-Learning Models
Â? Conceptual Representations
Â? Pedagogical Models
Â? e-Learning Pedagogical Strategies
Â? e-Learning Tactics
Â? Developing e-Learning for Specific
Â? Subject Domains
Technological Issues
Â? Learning Management Systems (LMS)
Â? Managed Learning Environments (MLEs)
Â? Virtual Learning Environments (VLEs)
Â? Computer-Mediated Communication (CMC) Tools
Â? Social Support Software
Â? Architecture of Educational Information
Systems Infrastructure
Â? Security and Data Protection
Â? Learning Objects
Â? XML Schemas and the Semantic Web
Â? Web 2.0 Applications
Instructional Design Issues
Â? Designing e-Learning Settings
Â? Developing e-Learning Pilots and Prototypes
Â? Creating e-Learning Courses
- Collaborative Learning
- Problem-based Learning
- Inquiry-based Learning
- Blended Learning
- Distance Learning
Â? Designing e-Learning Tasks
- E-learning Activities
- Online Groupwork
- Experiential Learning
- Simulations and Modelling
- Gaming and Edutainment
- Creativity and Design Activities
- Exploratory Programming
e-Learning Delivery Issues
Â? e-Delivery in Different Contexts
- Higher and Further Education
- Primary and Secondary Schools
- Workplace Learning
- Vocational Training
- Distance Learning
Â? Online Assessment
Â? Innovations in e-Assessment
Â? e-Moderating
Â? e-Tutoring
Â? e-Facilitating
Â? Leadership in e-Learning Delivery
Â? Networked Information and
Communication Literacy Skills
Â? Participation and Motivation in
e-Learning
e-Skills and Information Literacy for Learning
Â? Teaching Information Literacy
Â? Electronic Library and Information
Search Skills
Â? ICT Skills Education
- in Schools and Colleges
- for Business, Industry and the
Public Sector
- in Adult, Community, Home and
Prison Education
- Informal Methods (peer Groups,
Family)
Â? Education for Computer-mediated
Â? Communication skills
- Netiquette
- Online Safety for Children and
Vulnerable Users
- Cybercrime Awareness and
Personal Prevention
Â? Student Production of Online Media
- Web Design
- Digital Storytelling
- Web 2.0 Tools
- etc.
Â? Digital Media Studies
e-Learning Research Methods and
Approaches
Â? Action Research
Â? Design Research
Â? Course and Programme Evaluations
Â? Systematic Literature Reviews
Â? Historical Analysis
Â? Case Studies
Â? Meta-analysis of Case Studies
Â? Effectiveness and Impact Studies
Â? Evaluation of e-Learning Technologies
Â? Evaluation of Student and Tutor Satisfaction
Â? Learning and Cognitive Styles
Â? Ethical Issues in e-learning
Main topics have been identified (see below). However, innovative contributions that donâ?™t fit into these areas will also be considered since they might be of benefit to conference attendees.
Acceptance will be based primarily on originality, significance and quality of contribution.
Topics for this conference include, but are not limited to:
Organisational Strategy and
Management Issues
Â? Higher and Further Education
Â? Primary and Secondary Education
Â? Workplace Learning
Â? Vocational Training
Â? Home Schooling
Â? Distance Learning
Â? Blended Learning
Â? Change Management
Â? Educational Management
Â? Continuous Professional Development (CPD) for Educational and Training Staff
Â? Return on e-Learning Investments (ROI)
e-Learning Curriculum Development Issues
Â? Philosophies and Epistemologies for e-learning
Â? Learning Theories and Approaches
for e-learning
Â? e-Learning Models
Â? Conceptual Representations
Â? Pedagogical Models
Â? e-Learning Pedagogical Strategies
Â? e-Learning Tactics
Â? Developing e-Learning for Specific
Â? Subject Domains
Technological Issues
Â? Learning Management Systems (LMS)
Â? Managed Learning Environments (MLEs)
Â? Virtual Learning Environments (VLEs)
Â? Computer-Mediated Communication (CMC) Tools
Â? Social Support Software
Â? Architecture of Educational Information
Systems Infrastructure
Â? Security and Data Protection
Â? Learning Objects
Â? XML Schemas and the Semantic Web
Â? Web 2.0 Applications
Instructional Design Issues
Â? Designing e-Learning Settings
Â? Developing e-Learning Pilots and Prototypes
Â? Creating e-Learning Courses
- Collaborative Learning
- Problem-based Learning
- Inquiry-based Learning
- Blended Learning
- Distance Learning
Â? Designing e-Learning Tasks
- E-learning Activities
- Online Groupwork
- Experiential Learning
- Simulations and Modelling
- Gaming and Edutainment
- Creativity and Design Activities
- Exploratory Programming
e-Learning Delivery Issues
Â? e-Delivery in Different Contexts
- Higher and Further Education
- Primary and Secondary Schools
- Workplace Learning
- Vocational Training
- Distance Learning
Â? Online Assessment
Â? Innovations in e-Assessment
Â? e-Moderating
Â? e-Tutoring
Â? e-Facilitating
Â? Leadership in e-Learning Delivery
Â? Networked Information and
Communication Literacy Skills
Â? Participation and Motivation in
e-Learning
e-Skills and Information Literacy for Learning
Â? Teaching Information Literacy
Â? Electronic Library and Information
Search Skills
Â? ICT Skills Education
- in Schools and Colleges
- for Business, Industry and the
Public Sector
- in Adult, Community, Home and
Prison Education
- Informal Methods (peer Groups,
Family)
Â? Education for Computer-mediated
Â? Communication skills
- Netiquette
- Online Safety for Children and
Vulnerable Users
- Cybercrime Awareness and
Personal Prevention
Â? Student Production of Online Media
- Web Design
- Digital Storytelling
- Web 2.0 Tools
- etc.
Â? Digital Media Studies
e-Learning Research Methods and
Approaches
Â? Action Research
Â? Design Research
Â? Course and Programme Evaluations
Â? Systematic Literature Reviews
Â? Historical Analysis
Â? Case Studies
Â? Meta-analysis of Case Studies
Â? Effectiveness and Impact Studies
Â? Evaluation of e-Learning Technologies
Â? Evaluation of Student and Tutor Satisfaction
Â? Learning and Cognitive Styles
Â? Ethical Issues in e-learning
Other CFPs
Last modified: 2010-06-04 19:32:22