evogames 2012 - 4th European event on bio-inspired algorithms in games
Topics/Call fo Papers
Areas of Interest and Contributions
Topics include but are not limited to:
Computational Intelligence in video games
Intelligent avatars and new forms of player interaction
Player experience measurement and optimization
Procedural content generation
Human-like artificial adversaries and emotion modelling
Authentic movement, believable multi-agent control
Experimental methods for gameplay evaluation
Evolutionary testing and debugging of games
Adaptive and interactive narrative
Games related to social, economic, and financial simulations
Adaptive educational, serious and/or social games
General game intelligence (e.g. general purpose drop-n-play Non-Player Characters, NPCs)
Monte-Carlo tree search (MCTS)
Affective Computational Intelligence in Games
Topics include but are not limited to:
Computational Intelligence in video games
Intelligent avatars and new forms of player interaction
Player experience measurement and optimization
Procedural content generation
Human-like artificial adversaries and emotion modelling
Authentic movement, believable multi-agent control
Experimental methods for gameplay evaluation
Evolutionary testing and debugging of games
Adaptive and interactive narrative
Games related to social, economic, and financial simulations
Adaptive educational, serious and/or social games
General game intelligence (e.g. general purpose drop-n-play Non-Player Characters, NPCs)
Monte-Carlo tree search (MCTS)
Affective Computational Intelligence in Games
Other CFPs
- 6th European event on evolutionary and natural computation in finance and economics
- 3rd European event on algorithms and complex systems
- 9th European event on nature-inspired techniques for telecommunication networks and other parallel and distributed systems
- 第84回 人工知能基本問題研究会 (SIG-FPAI)
- 2014 IEEE International Conference on Image Processing (ICIP)
Last modified: 2011-10-19 10:05:11